Byte-snake-engine/cli/commands/play_test.go

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package commands
import (
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/test"
)
func TestGetIndividualBoardStateForSnake(t *testing.T) {
s1 := rules.Snake{ID: "one", Body: []rules.Point{{X: 3, Y: 3}}}
s2 := rules.Snake{ID: "two", Body: []rules.Point{{X: 4, Y: 3}}}
state := &rules.BoardState{
Height: 11,
Width: 11,
Snakes: []rules.Snake{s1, s2},
}
s1State := SnakeState{
ID: "one",
Name: "ONE",
URL: "http://example1.com",
Head: "safe",
Tail: "curled",
Color: "#123456",
}
s2State := SnakeState{
ID: "two",
Name: "TWO",
URL: "http://example2.com",
Head: "silly",
Tail: "bolt",
Color: "#654321",
}
snakeStates := map[string]SnakeState{
s1State.ID: s1State,
s2State.ID: s2State,
}
snakeRequest := getIndividualBoardStateForSnake(state, s1State, snakeStates, &rules.StandardRuleset{})
requestBody := serialiseSnakeRequest(snakeRequest)
test.RequireJSONMatchesFixture(t, "testdata/snake_request_body.json", string(requestBody))
}