package rules
var soloRulesetStages = []string{
StageGameOverSoloSnake,
StageMovementStandard,
StageStarvationStandard,
StageHazardDamageStandard,
StageFeedSnakesStandard,
StageEliminationStandard,
}
func GameOverSolo(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
for i := 0; i < len(b.Snakes); i++ {
if b.Snakes[i].EliminatedCause == NotEliminated {
return false, nil
return true, nil