Byte-snake-engine/royale_test.go

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package rules
import (
"errors"
"testing"
"github.com/stretchr/testify/require"
)
func TestRoyaleRulesetInterface(t *testing.T) {
var _ Ruleset = (*RoyaleRuleset)(nil)
}
func TestRoyaleDefaultSanity(t *testing.T) {
boardState := &BoardState{}
r := RoyaleRuleset{StandardRuleset: StandardRuleset{HazardDamagePerTurn: 1}, ShrinkEveryNTurns: 0}
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{})
require.Error(t, err)
require.Equal(t, errors.New("royale game can't shrink more frequently than every turn"), err)
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r = RoyaleRuleset{ShrinkEveryNTurns: 1}
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_, err = r.CreateNextBoardState(boardState, []SnakeMove{})
require.Error(t, err)
require.Equal(t, errors.New("royale damage per turn must be greater than zero"), err)
r = RoyaleRuleset{StandardRuleset: StandardRuleset{HazardDamagePerTurn: 1}, ShrinkEveryNTurns: 1}
boardState, err = r.CreateNextBoardState(boardState, []SnakeMove{})
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require.NoError(t, err)
require.Len(t, boardState.Hazards, 0)
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}
func TestRoyaleName(t *testing.T) {
r := RoyaleRuleset{}
require.Equal(t, "royale", r.Name())
}
func TestRoyaleHazards(t *testing.T) {
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seed := int64(25543234525)
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tests := []struct {
Width int32
Height int32
Turn int32
ShrinkEveryNTurns int32
Error error
ExpectedHazards []Point
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}{
{Error: errors.New("royale game can't shrink more frequently than every turn")},
{ShrinkEveryNTurns: 1, ExpectedHazards: []Point{}},
{Turn: 1, ShrinkEveryNTurns: 1, ExpectedHazards: []Point{}},
{Width: 3, Height: 3, Turn: 1, ShrinkEveryNTurns: 10, ExpectedHazards: []Point{}},
{Width: 3, Height: 3, Turn: 9, ShrinkEveryNTurns: 10, ExpectedHazards: []Point{}},
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{
Width: 3, Height: 3, Turn: 10, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}},
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},
{
Width: 3, Height: 3, Turn: 11, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}},
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},
{
Width: 3, Height: 3, Turn: 19, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}},
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},
{
Width: 3, Height: 3, Turn: 20, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 2}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 31, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 1}, {1, 2}, {2, 1}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 42, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 53, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 64, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
},
{
Width: 3, Height: 3, Turn: 6987, ShrinkEveryNTurns: 10,
ExpectedHazards: []Point{{0, 0}, {0, 1}, {0, 2}, {1, 0}, {1, 1}, {1, 2}, {2, 0}, {2, 1}, {2, 2}},
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},
}
for _, test := range tests {
b := &BoardState{
Turn: test.Turn,
Width: test.Width,
Height: test.Height,
}
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r := RoyaleRuleset{
StandardRuleset: StandardRuleset{
HazardDamagePerTurn: 1,
},
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Seed: seed,
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ShrinkEveryNTurns: test.ShrinkEveryNTurns,
}
err := r.populateHazards(b, test.Turn)
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require.Equal(t, test.Error, err)
if err == nil {
// Obstacles should match
require.Equal(t, test.ExpectedHazards, b.Hazards)
for _, expectedP := range test.ExpectedHazards {
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wasFound := false
for _, actualP := range b.Hazards {
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if expectedP == actualP {
wasFound = true
break
}
}
require.True(t, wasFound)
}
}
}
}
func TestRoyalDamageNextTurn(t *testing.T) {
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seed := int64(45897034512311)
base := &BoardState{Width: 10, Height: 10, Snakes: []Snake{{ID: "one", Health: 100, Body: []Point{{9, 1}, {9, 1}, {9, 1}}}}}
r := RoyaleRuleset{StandardRuleset: StandardRuleset{HazardDamagePerTurn: 30}, Seed: seed, ShrinkEveryNTurns: 10}
m := []SnakeMove{{ID: "one", Move: "down"}}
stateAfterTurn := func(prevState *BoardState, turn int32) *BoardState {
nextState := prevState.Clone()
nextState.Turn = turn - 1
err := r.populateHazards(nextState, turn)
require.NoError(t, err)
nextState.Turn = turn
return nextState
}
prevState := stateAfterTurn(base, 9)
next, err := r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 10, len(next.Hazards)) // X = 0
prevState = stateAfterTurn(base, 19)
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards)) // X = 9
prevState = stateAfterTurn(base, 20)
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(69), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
prevState.Snakes[0].Health = 15
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, EliminatedByOutOfHealth, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(0), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
prevState.Food = append(prevState.Food, Point{9, 0})
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(100), next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
}