Byte-snake-engine/maps/sinkholes_test.go

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package maps_test
import (
"fmt"
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/maps"
"github.com/stretchr/testify/require"
)
func TestSinkholesMap(t *testing.T) {
tests := []struct {
boardSize int
expectedHazards int
expectedHazardsInCenter int
}{
{7, 27, 3},
{11, 149, 5},
{19, 431, 7},
}
for _, tc := range tests {
t.Run(fmt.Sprintf("%dx%d", tc.boardSize, tc.boardSize), func(t *testing.T) {
m := maps.SinkholesMap{}
state := rules.NewBoardState(tc.boardSize, tc.boardSize)
settings := rules.Settings{}
// ensure the ring of hazards is added to the board at setup
editor := maps.NewBoardStateEditor(state)
require.Empty(t, state.Hazards)
err := m.SetupBoard(state, settings, editor)
require.NoError(t, err)
require.Empty(t, state.Hazards)
totalTurns := 100
for i := 0; i < totalTurns; i++ {
state.Turn = i
err = m.PostUpdateBoard(state, settings, editor)
require.NoError(t, err)
}
require.NotEmpty(t, state.Hazards)
require.Len(t, state.Hazards, tc.expectedHazards)
centerPoint := rules.Point{X: tc.boardSize / 2, Y: tc.boardSize / 2}
numCenterHazards := 0
for _, p := range state.Hazards {
if p == centerPoint {
numCenterHazards += 1
}
}
require.Equal(t, numCenterHazards, tc.expectedHazardsInCenter)
})
}
}