Byte-snake-engine/maps/helpers.go

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package maps
import "github.com/BattlesnakeOfficial/rules"
// SetupBoard is a shortcut for looking up a map by ID and initializing a new board state with it.
func SetupBoard(mapID string, settings rules.Settings, width, height int, snakeIDs []string) (*rules.BoardState, error) {
boardState := rules.NewBoardState(int32(width), int32(height))
rules.InitializeSnakes(boardState, snakeIDs)
gameMap, err := GetMap(mapID)
if err != nil {
return nil, err
}
editor := NewBoardStateEditor(boardState, settings.Rand())
err = gameMap.SetupBoard(boardState, settings, editor)
if err != nil {
return nil, err
}
return boardState, nil
}
// UpdateBoard is a shortcut for looking up a map by ID and updating an existing board state with it.
func UpdateBoard(mapID string, previousBoardState *rules.BoardState, settings rules.Settings) (*rules.BoardState, error) {
gameMap, err := GetMap(mapID)
if err != nil {
return nil, err
}
nextBoardState := previousBoardState.Clone()
editor := NewBoardStateEditor(nextBoardState, settings.Rand())
err = gameMap.SetupBoard(previousBoardState, settings, editor)
if err != nil {
return nil, err
}
return nextBoardState, nil
}