Byte-snake-engine/cli/commands/play.go

503 lines
14 KiB
Go
Raw Normal View History

2020-12-10 15:02:29 -08:00
package commands
import (
"bytes"
"encoding/json"
"fmt"
"io/ioutil"
"log"
"math/rand"
"net/http"
"net/url"
"path"
"strconv"
"sync"
"time"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/client"
"github.com/google/uuid"
"github.com/spf13/cobra"
)
// Used to store state for each SnakeState while running a local game
type SnakeState struct {
URL string
Name string
ID string
LastMove string
Squad string
Character rune
Color string
Head string
Tail string
}
var GameId string
var Turn int32
var HttpClient http.Client
var Width int32
var Height int32
var Names []string
var URLs []string
var Squads []string
var Timeout int32
var Sequential bool
var GameType string
var ViewMap bool
var Seed int64
var TurnDelay int32
var DebugRequests bool
var FoodSpawnChance int32
var MinimumFood int32
var HazardDamagePerTurn int32
var ShrinkEveryNTurns int32
var playCmd = &cobra.Command{
Use: "play",
2020-12-10 15:02:29 -08:00
Short: "Play a game of Battlesnake locally.",
Long: "Play a game of Battlesnake locally.",
Run: run,
}
func init() {
rootCmd.AddCommand(playCmd)
playCmd.Flags().Int32VarP(&Width, "width", "W", 11, "Width of Board")
playCmd.Flags().Int32VarP(&Height, "height", "H", 11, "Height of Board")
playCmd.Flags().StringArrayVarP(&Names, "name", "n", nil, "Name of Snake")
playCmd.Flags().StringArrayVarP(&URLs, "url", "u", nil, "URL of Snake")
playCmd.Flags().StringArrayVarP(&Names, "squad", "S", nil, "Squad of Snake")
playCmd.Flags().Int32VarP(&Timeout, "timeout", "t", 500, "Request Timeout")
playCmd.Flags().BoolVarP(&Sequential, "sequential", "s", false, "Use Sequential Processing")
playCmd.Flags().StringVarP(&GameType, "gametype", "g", "standard", "Type of Game Rules")
playCmd.Flags().BoolVarP(&ViewMap, "viewmap", "v", false, "View the Map Each Turn")
playCmd.Flags().Int64VarP(&Seed, "seed", "r", time.Now().UTC().UnixNano(), "Random Seed")
playCmd.Flags().Int32VarP(&TurnDelay, "delay", "d", 0, "Turn Delay in Milliseconds")
playCmd.Flags().BoolVar(&DebugRequests, "debug-requests", false, "Log body of all requests sent")
playCmd.Flags().Int32Var(&FoodSpawnChance, "foodSpawnChance", 15, "Percentage chance of spawning a new food every round")
playCmd.Flags().Int32Var(&MinimumFood, "minimumFood", 1, "Minimum food to keep on the board every turn")
playCmd.Flags().Int32Var(&HazardDamagePerTurn, "hazardDamagePerTurn", 14, "Health damage a snake will take when ending its turn in a hazard")
playCmd.Flags().Int32Var(&ShrinkEveryNTurns, "shrinkEveryNTurns", 25, "In Royale mode, the number of turns between generating new hazards")
playCmd.Flags().SortFlags = false
}
var run = func(cmd *cobra.Command, args []string) {
rand.Seed(Seed)
GameId = uuid.New().String()
Turn = 0
snakeStates := buildSnakesFromOptions()
ruleset := getRuleset(Seed, snakeStates)
state := initializeBoardFromArgs(ruleset, snakeStates)
for v := false; !v; v, _ = ruleset.IsGameOver(state) {
Turn++
state = createNextBoardState(ruleset, state, snakeStates, Turn)
2021-07-04 13:41:44 -07:00
if ViewMap {
printMap(state, snakeStates, Turn)
} else {
log.Printf("[%v]: State: %v\n", Turn, state)
}
if TurnDelay > 0 {
time.Sleep(time.Duration(TurnDelay) * time.Millisecond)
}
}
if GameType == "solo" {
log.Printf("[DONE]: Game completed after %v turns.", Turn)
} else {
var winner string
isDraw := true
for _, snake := range state.Snakes {
if snake.EliminatedCause == rules.NotEliminated {
isDraw = false
winner = snakeStates[snake.ID].Name
}
sendEndRequest(ruleset, state, snakeStates[snake.ID], snakeStates)
}
if isDraw {
log.Printf("[DONE]: Game completed after %v turns. It was a draw.", Turn)
} else {
log.Printf("[DONE]: Game completed after %v turns. %v is the winner.", Turn, winner)
}
}
}
func getRuleset(seed int64, snakeStates map[string]SnakeState) rules.Ruleset {
var ruleset rules.Ruleset
var royale rules.RoyaleRuleset
standard := rules.StandardRuleset{
FoodSpawnChance: FoodSpawnChance,
MinimumFood: MinimumFood,
HazardDamagePerTurn: 0,
}
switch GameType {
case "royale":
standard.HazardDamagePerTurn = HazardDamagePerTurn
royale = rules.RoyaleRuleset{
StandardRuleset: standard,
Seed: seed,
ShrinkEveryNTurns: ShrinkEveryNTurns,
}
ruleset = &royale
case "squad":
squadMap := map[string]string{}
for _, snakeState := range snakeStates {
squadMap[snakeState.ID] = snakeState.Squad
}
ruleset = &rules.SquadRuleset{
StandardRuleset: standard,
SquadMap: squadMap,
AllowBodyCollisions: true,
SharedElimination: true,
SharedHealth: true,
SharedLength: true,
}
case "solo":
ruleset = &rules.SoloRuleset{
StandardRuleset: standard,
}
case "wrapped":
ruleset = &rules.WrappedRuleset{
StandardRuleset: standard,
}
2021-01-19 15:02:11 -08:00
case "constrictor":
ruleset = &rules.ConstrictorRuleset{
StandardRuleset: standard,
}
default:
ruleset = &standard
}
return ruleset
}
func initializeBoardFromArgs(ruleset rules.Ruleset, snakeStates map[string]SnakeState) *rules.BoardState {
if Timeout == 0 {
Timeout = 500
}
HttpClient = http.Client{
Timeout: time.Duration(Timeout) * time.Millisecond,
}
snakeIds := []string{}
for _, snakeState := range snakeStates {
snakeIds = append(snakeIds, snakeState.ID)
}
state, err := rules.CreateDefaultBoardState(Width, Height, snakeIds)
if err != nil {
log.Panic("[PANIC]: Error Initializing Board State")
}
state, err = ruleset.ModifyInitialBoardState(state)
if err != nil {
log.Panic("[PANIC]: Error Initializing Board State")
}
for _, snakeState := range snakeStates {
requestBody := getIndividualBoardStateForSnake(state, snakeState, snakeStates, ruleset)
u, _ := url.ParseRequestURI(snakeState.URL)
u.Path = path.Join(u.Path, "start")
if DebugRequests {
log.Printf("POST %s: %v", u, string(requestBody))
}
_, err = HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody))
if err != nil {
log.Printf("[WARN]: Request to %v failed", u.String())
}
}
return state
}
func createNextBoardState(ruleset rules.Ruleset, state *rules.BoardState, snakeStates map[string]SnakeState, turn int32) *rules.BoardState {
var moves []rules.SnakeMove
if Sequential {
for _, snakeState := range snakeStates {
for _, snake := range state.Snakes {
if snakeState.ID == snake.ID && snake.EliminatedCause == rules.NotEliminated {
moves = append(moves, getMoveForSnake(ruleset, state, snakeState, snakeStates))
}
}
}
} else {
var wg sync.WaitGroup
c := make(chan rules.SnakeMove, len(snakeStates))
for _, snakeState := range snakeStates {
for _, snake := range state.Snakes {
if snakeState.ID == snake.ID && snake.EliminatedCause == rules.NotEliminated {
wg.Add(1)
go func(snakeState SnakeState) {
defer wg.Done()
c <- getMoveForSnake(ruleset, state, snakeState, snakeStates)
}(snakeState)
}
}
}
wg.Wait()
close(c)
for move := range c {
moves = append(moves, move)
}
}
for _, move := range moves {
snakeState := snakeStates[move.ID]
snakeState.LastMove = move.Move
snakeStates[move.ID] = snakeState
}
state, err := ruleset.CreateNextBoardState(state, moves)
if err != nil {
log.Panicf("[PANIC]: Error Producing Next Board State: %v", err)
}
state.Turn = turn
return state
}
func getMoveForSnake(ruleset rules.Ruleset, state *rules.BoardState, snakeState SnakeState, snakeStates map[string]SnakeState) rules.SnakeMove {
requestBody := getIndividualBoardStateForSnake(state, snakeState, snakeStates, ruleset)
u, _ := url.ParseRequestURI(snakeState.URL)
u.Path = path.Join(u.Path, "move")
if DebugRequests {
log.Printf("POST %s: %v", u, string(requestBody))
}
res, err := HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody))
move := snakeState.LastMove
if err != nil {
log.Printf("[WARN]: Request to %v failed\n", u.String())
log.Printf("Body --> %v\n", string(requestBody))
} else if res.Body != nil {
defer res.Body.Close()
body, readErr := ioutil.ReadAll(res.Body)
if readErr != nil {
log.Fatal(readErr)
} else {
playerResponse := client.MoveResponse{}
jsonErr := json.Unmarshal(body, &playerResponse)
if jsonErr != nil {
log.Fatal(jsonErr)
} else {
move = playerResponse.Move
}
}
}
return rules.SnakeMove{ID: snakeState.ID, Move: move}
}
func sendEndRequest(ruleset rules.Ruleset, state *rules.BoardState, snakeState SnakeState, snakeStates map[string]SnakeState) {
requestBody := getIndividualBoardStateForSnake(state, snakeState, snakeStates, ruleset)
u, _ := url.ParseRequestURI(snakeState.URL)
u.Path = path.Join(u.Path, "end")
if DebugRequests {
log.Printf("POST %s: %v", u, string(requestBody))
}
_, err := HttpClient.Post(u.String(), "application/json", bytes.NewBuffer(requestBody))
if err != nil {
log.Printf("[WARN]: Request to %v failed", u.String())
}
}
func getIndividualBoardStateForSnake(state *rules.BoardState, snakeState SnakeState, snakeStates map[string]SnakeState, ruleset rules.Ruleset) []byte {
var youSnake rules.Snake
for _, snk := range state.Snakes {
if snakeState.ID == snk.ID {
youSnake = snk
break
}
}
request := client.SnakeRequest{
Game: client.Game{ID: GameId, Timeout: Timeout, Ruleset: client.Ruleset{
Name: ruleset.Name(),
Version: "cli", // TODO: Use GitHub Release Version
Settings: client.RulesetSettings{
HazardDamagePerTurn: HazardDamagePerTurn,
FoodSpawnChance: FoodSpawnChance,
MinimumFood: MinimumFood,
RoyaleSettings: client.RoyaleSettings{
ShrinkEveryNTurns: ShrinkEveryNTurns,
},
SquadSettings: client.SquadSettings{
AllowBodyCollisions: true,
SharedElimination: true,
SharedHealth: true,
SharedLength: true,
},
},
}},
Turn: Turn,
Board: client.Board{
Height: state.Height,
Width: state.Width,
Food: client.CoordFromPointArray(state.Food),
Hazards: client.CoordFromPointArray(state.Hazards),
Snakes: convertRulesSnakes(state.Snakes, snakeStates),
},
You: convertRulesSnake(youSnake, snakeStates[youSnake.ID]),
}
requestJSON, err := json.Marshal(request)
if err != nil {
log.Panic("[PANIC]: Error Marshalling JSON from State")
panic(err)
}
return requestJSON
}
func convertRulesSnake(snake rules.Snake, snakeState SnakeState) client.Snake {
return client.Snake{
ID: snake.ID,
Name: snakeState.Name,
Health: snake.Health,
Body: client.CoordFromPointArray(snake.Body),
Latency: "0",
Head: client.CoordFromPoint(snake.Body[0]),
Length: int32(len(snake.Body)),
Shout: "",
Squad: snakeState.Squad,
Customizations: client.Customizations{
Head: snakeState.Head,
Tail: snakeState.Tail,
Color: snakeState.Color,
},
}
}
func convertRulesSnakes(snakes []rules.Snake, snakeStates map[string]SnakeState) []client.Snake {
var a []client.Snake
for _, snake := range snakes {
if snake.EliminatedCause == rules.NotEliminated {
a = append(a, convertRulesSnake(snake, snakeStates[snake.ID]))
}
}
return a
}
func buildSnakesFromOptions() map[string]SnakeState {
bodyChars := []rune{'■', '⌀', '●', '⍟', '◘', '☺', '□', '☻'}
var numSnakes int
snakes := map[string]SnakeState{}
numNames := len(Names)
numURLs := len(URLs)
numSquads := len(Squads)
if numNames > numURLs {
numSnakes = numNames
} else {
numSnakes = numURLs
}
if numNames != numURLs {
log.Println("[WARN]: Number of Names and URLs do not match: defaults will be applied to missing values")
}
for i := int(0); i < numSnakes; i++ {
var snakeName string
var snakeURL string
var snakeSquad string
id := uuid.New().String()
if i < numNames {
snakeName = Names[i]
} else {
log.Printf("[WARN]: Name for URL %v is missing: a default name will be applied\n", URLs[i])
snakeName = id
}
if i < numURLs {
u, err := url.ParseRequestURI(URLs[i])
if err != nil {
log.Printf("[WARN]: URL %v is not valid: a default will be applied\n", URLs[i])
snakeURL = "https://example.com"
} else {
snakeURL = u.String()
}
} else {
log.Printf("[WARN]: URL for Name %v is missing: a default URL will be applied\n", Names[i])
snakeURL = "https://example.com"
}
if GameType == "squad" {
if i < numSquads {
snakeSquad = Squads[i]
} else {
log.Printf("[WARN]: Squad for URL %v is missing: a default squad will be applied\n", URLs[i])
snakeSquad = strconv.Itoa(i / 2)
}
}
snakeState := SnakeState{
Name: snakeName, URL: snakeURL, ID: id, LastMove: "up", Character: bodyChars[i%8],
}
res, err := HttpClient.Get(snakeURL)
if err != nil {
log.Printf("[WARN]: Request to %v failed: %v", snakeURL, err)
} else if res.Body != nil {
defer res.Body.Close()
body, readErr := ioutil.ReadAll(res.Body)
if readErr != nil {
log.Fatal(readErr)
}
pingResponse := client.SnakeMetadataResponse{}
jsonErr := json.Unmarshal(body, &pingResponse)
if jsonErr != nil {
log.Printf("Error reading response from %v: %v", snakeURL, jsonErr)
} else {
snakeState.Head = pingResponse.Head
snakeState.Tail = pingResponse.Tail
snakeState.Color = pingResponse.Color
}
}
if GameType == "squad" {
snakeState.Squad = snakeSquad
}
snakes[snakeState.ID] = snakeState
}
return snakes
}
func printMap(state *rules.BoardState, snakeStates map[string]SnakeState, gameTurn int32) {
var o bytes.Buffer
o.WriteString(fmt.Sprintf("Ruleset: %s, Seed: %d, Turn: %v\n", GameType, Seed, gameTurn))
board := make([][]rune, state.Width)
for i := range board {
board[i] = make([]rune, state.Height)
}
for y := int32(0); y < state.Height; y++ {
for x := int32(0); x < state.Width; x++ {
board[x][y] = '◦'
}
}
for _, oob := range state.Hazards {
board[oob.X][oob.Y] = '░'
}
o.WriteString(fmt.Sprintf("Hazards ░: %v\n", state.Hazards))
for _, f := range state.Food {
board[f.X][f.Y] = '⚕'
}
o.WriteString(fmt.Sprintf("Food ⚕: %v\n", state.Food))
for _, s := range state.Snakes {
for _, b := range s.Body {
if b.X >= 0 && b.X < state.Width && b.Y >= 0 && b.Y < state.Height {
board[b.X][b.Y] = snakeStates[s.ID].Character
}
}
o.WriteString(fmt.Sprintf("%v %c: %v\n", snakeStates[s.ID].Name, snakeStates[s.ID].Character, s))
}
for y := state.Height - 1; y >= 0; y-- {
for x := int32(0); x < state.Width; x++ {
o.WriteRune(board[x][y])
}
o.WriteString("\n")
}
log.Print(o.String())
}