Byte-snake-engine/maze.go

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package rules
import ()
type MazeRuleset struct {
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StandardRuleset
}
func (r *MazeRuleset) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
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initialBoardState, err := r.StandardRuleset.CreateInitialBoardState(width, height, snakeIDs)
if err != nil {
return nil, err
}
err = r.fillBoardWithFood(initialBoardState)
if err != nil {
return nil, err
}
return initialBoardState, nil
}
func (r *MazeRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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nextState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
if err != nil {
return nil, err
}
err = r.fillBoardWithFood(nextState)
if err != nil {
return nil, err
}
return nextState, nil
}
func (r *MazeRuleset) fillBoardWithFood(b *BoardState) error {
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unoccupiedPoints := r.getUnoccupiedPoints(b, true)
b.Food = append(b.Food, unoccupiedPoints...)
return nil
}