Byte-snake-engine/royale.go

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package rules
import (
"errors"
"math/rand"
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)
type RoyaleRuleset struct {
StandardRuleset
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Seed int64
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Turn int32
ShrinkEveryNTurns int32
DamagePerTurn int32
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// Output
OutOfBounds []Point
}
func (r *RoyaleRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
if r.ShrinkEveryNTurns < 1 {
return nil, errors.New("royale game must shrink at least every turn")
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}
nextBoardState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
if err != nil {
return nil, err
}
// Algorithm:
// - Populate OOB for last turn
// - Apply damage to snake heads that are OOB
// - Re-populate OOB for this turn
// ---> This means damage on board shrinks doesn't hit until the following turn.
// TODO: LOG?
err = r.populateOutOfBounds(nextBoardState, r.Turn-1)
if err != nil {
return nil, err
}
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// TODO: LOG?
err = r.damageOutOfBounds(nextBoardState)
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if err != nil {
return nil, err
}
// TODO: LOG?
err = r.populateOutOfBounds(nextBoardState, r.Turn)
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if err != nil {
return nil, err
}
return nextBoardState, nil
}
func (r *RoyaleRuleset) Name() string { return "royale" }
func (r *RoyaleRuleset) Version() string { return "1.0.0" }
func (r *RoyaleRuleset) populateOutOfBounds(b *BoardState, turn int32) error {
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r.OutOfBounds = []Point{}
if r.ShrinkEveryNTurns < 1 {
return errors.New("royale game must shrink at least every turn")
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}
if turn < r.ShrinkEveryNTurns {
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return nil
}
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randGenerator := rand.New(rand.NewSource(r.Seed))
numShrinks := turn / r.ShrinkEveryNTurns
minX, maxX := int32(0), b.Width-1
minY, maxY := int32(0), b.Height-1
for i := int32(0); i < numShrinks; i++ {
switch randGenerator.Intn(4) {
case 0:
minX += 1
case 1:
maxX -= 1
case 2:
minY += 1
case 3:
maxY -= 1
}
}
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for x := int32(0); x < b.Width; x++ {
for y := int32(0); y < b.Height; y++ {
if x < minX || x > maxX || y < minY || y > maxY {
r.OutOfBounds = append(r.OutOfBounds, Point{x, y})
}
}
}
return nil
}
func (r *RoyaleRuleset) damageOutOfBounds(b *BoardState) error {
if r.DamagePerTurn < 1 {
return errors.New("royale damage per turn must be greater than zero")
}
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for i := 0; i < len(b.Snakes); i++ {
snake := &b.Snakes[i]
if snake.EliminatedCause == NotEliminated {
head := snake.Body[0]
for _, p := range r.OutOfBounds {
if head == p {
// Snake is now out of bounds, reduce health
snake.Health = snake.Health - r.DamagePerTurn
if snake.Health < 0 {
snake.Health = 0
}
if r.StandardRuleset.snakeIsOutOfHealth(snake) {
snake.EliminatedCause = EliminatedByOutOfHealth
}
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}
}
}
}
return nil
}