Byte-snake-engine/rand.go

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package rules
import "math/rand"
type Rand interface {
Intn(n int) int
Shuffle(n int, swap func(i, j int))
}
// A Rand implementation that just uses the global math/rand generator.
var GlobalRand globalRand
type globalRand struct{}
func (globalRand) Intn(n int) int {
return rand.Intn(n)
}
func (globalRand) Shuffle(n int, swap func(i, j int)) {
rand.Shuffle(n, swap)
}
type seedRand struct {
seed int64
rand *rand.Rand
}
func NewSeedRand(seed int64) *seedRand {
return &seedRand{
seed: seed,
rand: rand.New(rand.NewSource(seed)),
}
}
func (s seedRand) Intn(n int) int {
return s.rand.Intn(n)
}
func (s seedRand) Shuffle(n int, swap func(i, j int)) {
s.rand.Shuffle(n, swap)
}
// For testing purposes
// A Rand implementation that always returns the minimum value for any method.
var MinRand minRand
type minRand struct{}
func (minRand) Intn(n int) int {
return 0
}
func (minRand) Shuffle(n int, swap func(i, j int)) {
// no shuffling
}
// A Rand implementation that always returns the maximum value for any method.
var MaxRand maxRand
type maxRand struct{}
func (maxRand) Intn(n int) int {
return n - 1
}
func (maxRand) Shuffle(n int, swap func(i, j int)) {
// rotate by one element so every element is moved
if n < 2 {
return
}
for i := 0; i < n-2; i++ {
swap(i, i+1)
}
swap(n-2, n-1)
}