Byte-snake-engine/wrapped.go

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package rules
type WrappedRuleset struct {
StandardRuleset
}
func (r *WrappedRuleset) Name() string { return GameTypeWrapped }
func (r *WrappedRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
nextState := prevState.Clone()
err := r.moveSnakes(nextState, moves)
if err != nil {
return nil, err
}
err = r.reduceSnakeHealth(nextState)
if err != nil {
return nil, err
}
err = r.maybeDamageHazards(nextState)
if err != nil {
return nil, err
}
err = r.maybeFeedSnakes(nextState)
if err != nil {
return nil, err
}
err = r.maybeSpawnFood(nextState)
if err != nil {
return nil, err
}
err = r.maybeEliminateSnakes(nextState)
if err != nil {
return nil, err
}
return nextState, nil
}
func (r *WrappedRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
_, err := r.callStageFunc(MoveSnakesWrapped, b, moves)
return err
}
func MoveSnakesWrapped(b *BoardState, settings Settings, moves []SnakeMove) (bool, error) {
_, err := MoveSnakesStandard(b, settings, moves)
if err != nil {
return false, err
}
for i := 0; i < len(b.Snakes); i++ {
snake := &b.Snakes[i]
if snake.EliminatedCause != NotEliminated {
continue
}
snake.Body[0].X = wrap(snake.Body[0].X, 0, b.Width-1)
snake.Body[0].Y = wrap(snake.Body[0].Y, 0, b.Height-1)
}
return false, nil
}
func wrap(value, min, max int32) int32 {
if value < min {
return max
}
if value > max {
return min
}
return value
}