2021-08-24 12:11:36 -07:00
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package rules
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import (
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"testing"
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2022-03-16 16:58:05 -07:00
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"github.com/stretchr/testify/assert"
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2021-08-24 12:11:36 -07:00
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"github.com/stretchr/testify/require"
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)
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2022-10-28 16:49:49 -07:00
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func getWrappedRuleset(settings Settings) Ruleset {
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return NewRulesetBuilder().WithSettings(settings).NamedRuleset(GameTypeWrapped)
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}
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2021-08-24 12:11:36 -07:00
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func TestLeft(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "left"},
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{ID: "bottomRight", Move: "left"},
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{ID: "topLeft", Move: "left"},
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{ID: "topRight", Move: "left"},
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}
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2022-10-28 16:49:49 -07:00
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r := getWrappedRuleset(Settings{})
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 9, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 9, Y: 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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}
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}
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func TestRight(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "right"},
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{ID: "bottomRight", Move: "right"},
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{ID: "topLeft", Move: "right"},
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{ID: "topRight", Move: "right"},
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}
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r := getWrappedRuleset(Settings{})
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 1, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 1, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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}
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}
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func TestUp(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "up"},
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{ID: "bottomRight", Move: "up"},
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{ID: "topLeft", Move: "up"},
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{ID: "topRight", Move: "up"},
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}
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r := getWrappedRuleset(Settings{})
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 1}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 1}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestDown(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 0}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 0}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "bottomLeft", Move: "down"},
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{ID: "bottomRight", Move: "down"},
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{ID: "topLeft", Move: "down"},
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{ID: "topRight", Move: "down"},
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}
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r := getWrappedRuleset(Settings{})
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "bottomLeft", Health: 10, Body: []Point{{X: 0, Y: 10}}},
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{ID: "bottomRight", Health: 10, Body: []Point{{X: 10, Y: 10}}},
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{ID: "topLeft", Health: 10, Body: []Point{{X: 0, Y: 9}}},
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{ID: "topRight", Health: 10, Body: []Point{{X: 10, Y: 9}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestEdgeCrossingCollision(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{X: 0, Y: 5}}},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{X: 10, Y: 1},
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{X: 10, Y: 2},
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{X: 10, Y: 3},
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{X: 10, Y: 4},
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{X: 10, Y: 5},
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{X: 10, Y: 6},
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}},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "left", Move: "left"},
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{ID: "rightEdge", Move: "down"},
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}
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r := getWrappedRuleset(Settings{})
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 0, Body: []Point{{X: 10, Y: 5}}, EliminatedCause: EliminatedByCollision, EliminatedBy: "rightEdge"},
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{ID: "rightEdge", Health: 10, Body: []Point{
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{X: 10, Y: 0},
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{X: 10, Y: 1},
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{X: 10, Y: 2},
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{X: 10, Y: 3},
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{X: 10, Y: 4},
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{X: 10, Y: 5},
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}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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func TestEdgeCrossingEating(t *testing.T) {
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boardState := &BoardState{
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Width: 11,
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Height: 11,
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Snakes: []Snake{
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{ID: "left", Health: 10, Body: []Point{{X: 0, Y: 5}, {X: 1, Y: 5}}},
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{ID: "other", Health: 10, Body: []Point{{X: 5, Y: 5}}},
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},
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Food: []Point{
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{X: 10, Y: 5},
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},
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}
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snakeMoves := []SnakeMove{
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{ID: "left", Move: "left"},
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{ID: "other", Move: "left"},
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}
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r := getWrappedRuleset(Settings{})
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gameOver, nextBoardState, err := r.Execute(boardState, snakeMoves)
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require.NoError(t, err)
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require.False(t, gameOver)
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require.Equal(t, len(boardState.Snakes), len(nextBoardState.Snakes))
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expectedSnakes := []Snake{
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{ID: "left", Health: 100, Body: []Point{{X: 10, Y: 5}, {X: 0, Y: 5}, {X: 0, Y: 5}}},
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{ID: "other", Health: 9, Body: []Point{{X: 4, Y: 5}}},
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}
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for i, snake := range nextBoardState.Snakes {
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require.Equal(t, expectedSnakes[i].ID, snake.ID, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedCause, snake.EliminatedCause, snake.ID)
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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require.Equal(t, expectedSnakes[i].Body, snake.Body, snake.ID)
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require.Equal(t, expectedSnakes[i].Health, snake.Health, snake.ID)
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|
|
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}
|
|
|
|
|
}
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2022-03-15 16:41:39 -07:00
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|
2022-03-16 16:58:05 -07:00
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|
|
func TestWrap(t *testing.T) {
|
|
|
|
|
// no wrap
|
2022-05-25 11:17:41 -07:00
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|
assert.Equal(t, 0, wrap(0, 0, 0))
|
|
|
|
|
assert.Equal(t, 0, wrap(0, 1, 0))
|
|
|
|
|
assert.Equal(t, 0, wrap(0, 0, 1))
|
|
|
|
|
assert.Equal(t, 1, wrap(1, 0, 1))
|
2022-03-16 16:58:05 -07:00
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|
|
|
|
|
|
|
// wrap to min
|
2022-05-25 11:17:41 -07:00
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|
|
assert.Equal(t, 0, wrap(2, 0, 1))
|
2022-03-16 16:58:05 -07:00
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|
|
|
|
|
|
// wrap to max
|
2022-05-25 11:17:41 -07:00
|
|
|
assert.Equal(t, 1, wrap(-1, 0, 1))
|
2022-03-16 16:58:05 -07:00
|
|
|
}
|
|
|
|
|
|
2022-03-15 16:41:39 -07:00
|
|
|
// Checks that snakes moving out of bounds get wrapped to the other side.
|
|
|
|
|
var wrappedCaseMoveAndWrap = gameTestCase{
|
|
|
|
|
"Wrapped Case Move and Wrap",
|
|
|
|
|
&BoardState{
|
|
|
|
|
Width: 10,
|
|
|
|
|
Height: 10,
|
|
|
|
|
Snakes: []Snake{
|
|
|
|
|
{
|
|
|
|
|
ID: "one",
|
2022-10-28 16:49:49 -07:00
|
|
|
Body: []Point{{X: 0, Y: 0}, {X: 1, Y: 0}},
|
2022-03-15 16:41:39 -07:00
|
|
|
Health: 100,
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
ID: "two",
|
2022-10-28 16:49:49 -07:00
|
|
|
Body: []Point{{X: 3, Y: 4}, {X: 3, Y: 3}},
|
2022-03-15 16:41:39 -07:00
|
|
|
Health: 100,
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
ID: "three",
|
|
|
|
|
Body: []Point{},
|
|
|
|
|
Health: 100,
|
|
|
|
|
EliminatedCause: EliminatedBySelfCollision,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
Food: []Point{},
|
|
|
|
|
Hazards: []Point{},
|
|
|
|
|
},
|
|
|
|
|
[]SnakeMove{
|
|
|
|
|
{ID: "one", Move: MoveLeft},
|
|
|
|
|
{ID: "two", Move: MoveUp},
|
|
|
|
|
{ID: "three", Move: MoveLeft}, // Should be ignored
|
|
|
|
|
},
|
|
|
|
|
nil,
|
|
|
|
|
&BoardState{
|
|
|
|
|
Width: 10,
|
|
|
|
|
Height: 10,
|
|
|
|
|
Snakes: []Snake{
|
|
|
|
|
{
|
|
|
|
|
ID: "one",
|
2022-10-28 16:49:49 -07:00
|
|
|
Body: []Point{{X: 9, Y: 0}, {X: 0, Y: 0}},
|
2022-03-15 16:41:39 -07:00
|
|
|
Health: 99,
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
ID: "two",
|
2022-10-28 16:49:49 -07:00
|
|
|
Body: []Point{{X: 3, Y: 5}, {X: 3, Y: 4}},
|
2022-03-15 16:41:39 -07:00
|
|
|
Health: 99,
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
ID: "three",
|
|
|
|
|
Body: []Point{},
|
|
|
|
|
Health: 100,
|
|
|
|
|
EliminatedCause: EliminatedBySelfCollision,
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
Food: []Point{},
|
|
|
|
|
Hazards: []Point{},
|
|
|
|
|
},
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func TestWrappedCreateNextBoardState(t *testing.T) {
|
|
|
|
|
cases := []gameTestCase{
|
|
|
|
|
// inherits these test cases from standard
|
|
|
|
|
standardCaseErrNoMoveFound,
|
|
|
|
|
standardCaseErrZeroLengthSnake,
|
|
|
|
|
standardCaseMoveEatAndGrow,
|
|
|
|
|
standardMoveAndCollideMAD,
|
|
|
|
|
wrappedCaseMoveAndWrap,
|
|
|
|
|
}
|
2022-10-28 16:49:49 -07:00
|
|
|
r := getWrappedRuleset(Settings{})
|
2022-03-15 16:41:39 -07:00
|
|
|
for _, gc := range cases {
|
2022-10-28 16:49:49 -07:00
|
|
|
// test a RulesBuilder constructed instance
|
|
|
|
|
gc.requireValidNextState(t, r)
|
2022-04-19 15:52:57 -07:00
|
|
|
// also test a pipeline with the same settings
|
|
|
|
|
gc.requireValidNextState(t, NewRulesetBuilder().PipelineRuleset(GameTypeWrapped, NewPipeline(wrappedRulesetStages...)))
|
2022-03-15 16:41:39 -07:00
|
|
|
}
|
|
|
|
|
}
|