Byte-snake-engine/cli/commands/play_test.go

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package commands
import (
"fmt"
"testing"
"github.com/BattlesnakeOfficial/rules"
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"github.com/BattlesnakeOfficial/rules/client"
"github.com/BattlesnakeOfficial/rules/test"
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"github.com/stretchr/testify/require"
)
func buildDefaultGameState() *GameState {
gameState := &GameState{
Width: 11,
Height: 11,
Names: nil,
Timeout: 500,
Sequential: false,
GameType: "standard",
MapName: "standard",
ViewMap: false,
UseColor: false,
Seed: 1,
TurnDelay: 0,
TurnDuration: 0,
DebugRequests: false,
Output: "",
FoodSpawnChance: 15,
MinimumFood: 1,
HazardDamagePerTurn: 14,
ShrinkEveryNTurns: 25,
}
return gameState
}
func TestGetIndividualBoardStateForSnake(t *testing.T) {
s1 := rules.Snake{ID: "one", Body: []rules.Point{{X: 3, Y: 3}}}
s2 := rules.Snake{ID: "two", Body: []rules.Point{{X: 4, Y: 3}}}
state := &rules.BoardState{
Height: 11,
Width: 11,
Snakes: []rules.Snake{s1, s2},
}
s1State := SnakeState{
ID: "one",
Name: "ONE",
URL: "http://example1.com",
Head: "safe",
Tail: "curled",
Color: "#123456",
}
s2State := SnakeState{
ID: "two",
Name: "TWO",
URL: "http://example2.com",
Head: "silly",
Tail: "bolt",
Color: "#654321",
}
gameState := buildDefaultGameState()
gameState.initialize()
gameState.gameID = "GAME_ID"
gameState.snakeStates = map[string]SnakeState{
s1State.ID: s1State,
s2State.ID: s2State,
}
snakeRequest := gameState.getRequestBodyForSnake(state, s1State)
requestBody := serialiseSnakeRequest(snakeRequest)
test.RequireJSONMatchesFixture(t, "testdata/snake_request_body.json", string(requestBody))
}
func TestSettingsRequestSerialization(t *testing.T) {
s1 := rules.Snake{ID: "one", Body: []rules.Point{{X: 3, Y: 3}}}
s2 := rules.Snake{ID: "two", Body: []rules.Point{{X: 4, Y: 3}}}
state := &rules.BoardState{
Height: 11,
Width: 11,
Snakes: []rules.Snake{s1, s2},
}
s1State := SnakeState{
ID: "one",
Name: "ONE",
URL: "http://example1.com",
Head: "safe",
Tail: "curled",
Color: "#123456",
}
s2State := SnakeState{
ID: "two",
Name: "TWO",
URL: "http://example2.com",
Head: "silly",
Tail: "bolt",
Color: "#654321",
}
for _, gt := range []string{
rules.GameTypeStandard, rules.GameTypeRoyale, rules.GameTypeSolo,
rules.GameTypeWrapped, rules.GameTypeConstrictor,
} {
t.Run(gt, func(t *testing.T) {
gameState := buildDefaultGameState()
gameState.FoodSpawnChance = 11
gameState.MinimumFood = 7
gameState.HazardDamagePerTurn = 19
gameState.ShrinkEveryNTurns = 17
gameState.GameType = gt
gameState.initialize()
gameState.gameID = "GAME_ID"
gameState.snakeStates = map[string]SnakeState{s1State.ID: s1State, s2State.ID: s2State}
snakeRequest := gameState.getRequestBodyForSnake(state, s1State)
requestBody := serialiseSnakeRequest(snakeRequest)
t.Log(string(requestBody))
test.RequireJSONMatchesFixture(t, fmt.Sprintf("testdata/snake_request_body_%s.json", gt), string(requestBody))
})
}
}
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func TestConvertRulesSnakes(t *testing.T) {
tests := []struct {
name string
snakes []rules.Snake
state map[string]SnakeState
expected []client.Snake
}{
{
name: "empty",
snakes: []rules.Snake{},
state: map[string]SnakeState{},
expected: []client.Snake{},
},
{
name: "all properties",
snakes: []rules.Snake{
{ID: "one", Body: []rules.Point{{X: 3, Y: 3}, {X: 2, Y: 3}}, Health: 100},
},
state: map[string]SnakeState{
"one": {
ID: "one",
Name: "ONE",
URL: "http://example1.com",
Head: "a",
Tail: "b",
Color: "#012345",
LastMove: "up",
Character: '+',
},
},
expected: []client.Snake{
{
ID: "one",
Name: "ONE",
Latency: "0",
Health: 100,
Body: []client.Coord{{X: 3, Y: 3}, {X: 2, Y: 3}},
Head: client.Coord{X: 3, Y: 3},
Length: 2,
Shout: "",
Customizations: client.Customizations{
Color: "#012345",
Head: "a",
Tail: "b",
},
},
},
},
{
name: "some eliminated",
snakes: []rules.Snake{
{
ID: "one",
EliminatedCause: rules.EliminatedByCollision,
EliminatedOnTurn: 1,
Body: []rules.Point{{X: 3, Y: 3}},
},
{ID: "two", Body: []rules.Point{{X: 4, Y: 3}}},
},
state: map[string]SnakeState{
"one": {ID: "one"},
"two": {ID: "two"},
},
expected: []client.Snake{
{
ID: "two",
Latency: "0",
Body: []client.Coord{{X: 4, Y: 3}},
Head: client.Coord{X: 4, Y: 3},
Length: 1,
},
},
},
{
name: "all eliminated",
snakes: []rules.Snake{
{
ID: "one",
EliminatedCause: rules.EliminatedByCollision,
EliminatedOnTurn: 1,
Body: []rules.Point{{X: 3, Y: 3}},
},
},
state: map[string]SnakeState{
"one": {ID: "one"},
},
expected: []client.Snake{},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
actual := convertRulesSnakes(test.snakes, test.state)
require.Equal(t, test.expected, actual)
})
}
}