Hazard Pits Map (#108)

* added the new hazard map with custom start locations

* tweaked comments/logic

* cleaning up functionality

* unit test plus bug fixes

* fixing unnecessary error
This commit is contained in:
Chris Hoefgen 2022-08-26 10:26:48 -07:00 committed by GitHub
parent 7fa55be26c
commit 0061425c7e
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2 changed files with 208 additions and 0 deletions

70
maps/hazard_pits_test.go Normal file
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package maps_test
import (
"testing"
"github.com/BattlesnakeOfficial/rules"
"github.com/BattlesnakeOfficial/rules/maps"
"github.com/stretchr/testify/require"
)
func TestHazardPitsMap(t *testing.T) {
// check error handling
m := maps.HazardPitsMap{}
settings := rules.Settings{}
// check error for unsupported board sizes
state := rules.NewBoardState(9,
9)
editor := maps.NewBoardStateEditor(state)
err := m.SetupBoard(state, settings, editor)
require.Error(t, err)
// too big
state = rules.NewBoardState(19, 19)
editor = maps.NewBoardStateEditor(state)
err = m.SetupBoard(state, settings, editor)
require.Error(t, err)
// Too many snakes
state = rules.NewBoardState(19, 19)
editor = maps.NewBoardStateEditor(state)
state.Snakes = append(state.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "2", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "3", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "4", Body: []rules.Point{}})
state.Snakes = append(state.Snakes, rules.Snake{ID: "5", Body: []rules.Point{}})
err = m.SetupBoard(state, settings, editor)
require.Error(t, err)
state = rules.NewBoardState(int(11), int(11))
m = maps.HazardPitsMap{}
settings.RoyaleSettings.ShrinkEveryNTurns = 1
editor = maps.NewBoardStateEditor(state)
require.Empty(t, state.Hazards)
err = m.SetupBoard(state, settings, editor)
require.NoError(t, err)
require.Empty(t, state.Hazards)
// Verify the hazard progression through the turns
for i := 0; i < 16; i++ {
state.Turn = i
err = m.UpdateBoard(state, settings, editor)
require.NoError(t, err)
if i == 1 {
require.Len(t, state.Hazards, 21)
} else if i == 2 {
require.Len(t, state.Hazards, 42)
} else if i == 3 {
require.Len(t, state.Hazards, 63)
} else if i == 4 {
require.Len(t, state.Hazards, 84)
} else if i == 5 {
require.Len(t, state.Hazards, 84)
} else if i == 6 {
require.Len(t, state.Hazards, 84)
} else if i == 7 {
require.Len(t, state.Hazards, 0)
} else if i == 8 {
require.Len(t, state.Hazards, 21)
}
}
}