Hazard Pits Map (#108)
* added the new hazard map with custom start locations * tweaked comments/logic * cleaning up functionality * unit test plus bug fixes * fixing unnecessary error
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70
maps/hazard_pits_test.go
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70
maps/hazard_pits_test.go
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package maps_test
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import (
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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"github.com/BattlesnakeOfficial/rules/maps"
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"github.com/stretchr/testify/require"
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)
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func TestHazardPitsMap(t *testing.T) {
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// check error handling
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m := maps.HazardPitsMap{}
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settings := rules.Settings{}
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// check error for unsupported board sizes
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state := rules.NewBoardState(9,
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9)
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editor := maps.NewBoardStateEditor(state)
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err := m.SetupBoard(state, settings, editor)
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require.Error(t, err)
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// too big
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state = rules.NewBoardState(19, 19)
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editor = maps.NewBoardStateEditor(state)
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err = m.SetupBoard(state, settings, editor)
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require.Error(t, err)
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// Too many snakes
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state = rules.NewBoardState(19, 19)
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editor = maps.NewBoardStateEditor(state)
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state.Snakes = append(state.Snakes, rules.Snake{ID: "1", Body: []rules.Point{}})
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state.Snakes = append(state.Snakes, rules.Snake{ID: "2", Body: []rules.Point{}})
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state.Snakes = append(state.Snakes, rules.Snake{ID: "3", Body: []rules.Point{}})
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state.Snakes = append(state.Snakes, rules.Snake{ID: "4", Body: []rules.Point{}})
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state.Snakes = append(state.Snakes, rules.Snake{ID: "5", Body: []rules.Point{}})
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err = m.SetupBoard(state, settings, editor)
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require.Error(t, err)
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state = rules.NewBoardState(int(11), int(11))
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m = maps.HazardPitsMap{}
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settings.RoyaleSettings.ShrinkEveryNTurns = 1
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editor = maps.NewBoardStateEditor(state)
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require.Empty(t, state.Hazards)
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err = m.SetupBoard(state, settings, editor)
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require.NoError(t, err)
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require.Empty(t, state.Hazards)
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// Verify the hazard progression through the turns
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for i := 0; i < 16; i++ {
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state.Turn = i
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err = m.UpdateBoard(state, settings, editor)
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require.NoError(t, err)
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if i == 1 {
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require.Len(t, state.Hazards, 21)
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} else if i == 2 {
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require.Len(t, state.Hazards, 42)
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} else if i == 3 {
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require.Len(t, state.Hazards, 63)
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} else if i == 4 {
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require.Len(t, state.Hazards, 84)
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} else if i == 5 {
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require.Len(t, state.Hazards, 84)
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} else if i == 6 {
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require.Len(t, state.Hazards, 84)
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} else if i == 7 {
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require.Len(t, state.Hazards, 0)
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} else if i == 8 {
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require.Len(t, state.Hazards, 21)
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}
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}
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}
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