DEV-280: Extract board generation out of rules.Ruleset (#51)
* extract board generation out of rules.Ruleset * update comment and remove redundant interface check * clone boardState in constrictor to respect the ModifyBoardState interface
This commit is contained in:
parent
e416384007
commit
015b681f14
8 changed files with 1006 additions and 917 deletions
297
board.go
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297
board.go
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package rules
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import "math/rand"
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type BoardState struct {
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Height int32
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Width int32
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Food []Point
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Snakes []Snake
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Hazards []Point
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}
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// NewBoardState returns an empty but fully initialized BoardState
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func NewBoardState(width, height int32) *BoardState {
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return &BoardState{
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Height: height,
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Width: width,
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Food: []Point{},
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Snakes: []Snake{},
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Hazards: []Point{},
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}
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}
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// Clone returns a deep copy of prevState that can be safely modified inside Ruleset.CreateNextBoardState
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func (prevState *BoardState) Clone() *BoardState {
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nextState := &BoardState{
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Height: prevState.Height,
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Width: prevState.Width,
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Food: append([]Point{}, prevState.Food...),
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Snakes: make([]Snake, len(prevState.Snakes)),
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Hazards: append([]Point{}, prevState.Hazards...),
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}
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for i := 0; i < len(prevState.Snakes); i++ {
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nextState.Snakes[i].ID = prevState.Snakes[i].ID
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nextState.Snakes[i].Health = prevState.Snakes[i].Health
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nextState.Snakes[i].Body = append([]Point{}, prevState.Snakes[i].Body...)
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nextState.Snakes[i].EliminatedCause = prevState.Snakes[i].EliminatedCause
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nextState.Snakes[i].EliminatedBy = prevState.Snakes[i].EliminatedBy
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}
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return nextState
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}
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// CreateDefaultBoardState is a convenience function for fully initializing a
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// "default" board state with snakes and food.
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// In a real game, the engine may generate the board without calling this
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// function, or customize the results based on game-specific settings.
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func CreateDefaultBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
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initialBoardState := NewBoardState(width, height)
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err := PlaceSnakesAutomatically(initialBoardState, snakeIDs)
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if err != nil {
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return nil, err
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}
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err = PlaceFoodAutomatically(initialBoardState)
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if err != nil {
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return nil, err
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}
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return initialBoardState, nil
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}
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// PlaceSnakesAutomatically initializes the array of snakes based on the provided snake IDs and the size of the board.
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func PlaceSnakesAutomatically(b *BoardState, snakeIDs []string) error {
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if isKnownBoardSize(b) {
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return PlaceSnakesFixed(b, snakeIDs)
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}
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return PlaceSnakesRandomly(b, snakeIDs)
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}
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func PlaceSnakesFixed(b *BoardState, snakeIDs []string) error {
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b.Snakes = make([]Snake, len(snakeIDs))
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for i := 0; i < len(snakeIDs); i++ {
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b.Snakes[i] = Snake{
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ID: snakeIDs[i],
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Health: SnakeMaxHealth,
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}
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}
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// Create start 8 points
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mn, md, mx := int32(1), (b.Width-1)/2, b.Width-2
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startPoints := []Point{
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{mn, mn},
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{mn, md},
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{mn, mx},
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{md, mn},
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{md, mx},
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{mx, mn},
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{mx, md},
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{mx, mx},
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}
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// Sanity check
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if len(b.Snakes) > len(startPoints) {
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return ErrorTooManySnakes
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}
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// Randomly order them
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rand.Shuffle(len(startPoints), func(i int, j int) {
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startPoints[i], startPoints[j] = startPoints[j], startPoints[i]
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})
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// Assign to snakes in order given
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for i := 0; i < len(b.Snakes); i++ {
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for j := 0; j < SnakeStartSize; j++ {
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b.Snakes[i].Body = append(b.Snakes[i].Body, startPoints[i])
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}
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}
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return nil
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}
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func PlaceSnakesRandomly(b *BoardState, snakeIDs []string) error {
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b.Snakes = make([]Snake, len(snakeIDs))
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for i := 0; i < len(snakeIDs); i++ {
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b.Snakes[i] = Snake{
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ID: snakeIDs[i],
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Health: SnakeMaxHealth,
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}
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}
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for i := 0; i < len(b.Snakes); i++ {
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unoccupiedPoints := getEvenUnoccupiedPoints(b)
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if len(unoccupiedPoints) <= 0 {
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return ErrorNoRoomForSnake
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}
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p := unoccupiedPoints[rand.Intn(len(unoccupiedPoints))]
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for j := 0; j < SnakeStartSize; j++ {
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b.Snakes[i].Body = append(b.Snakes[i].Body, p)
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}
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}
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return nil
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}
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// PlaceSnake adds a snake to the board with the given ID and body coordinates.
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func PlaceSnake(b *BoardState, snakeID string, body []Point) error {
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b.Snakes = append(b.Snakes, Snake{
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ID: snakeID,
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Health: SnakeMaxHealth,
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Body: body,
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})
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return nil
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}
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// PlaceFoodAutomatically initializes the array of food based on the size of the board and the number of snakes.
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func PlaceFoodAutomatically(b *BoardState) error {
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if isKnownBoardSize(b) {
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return PlaceFoodFixed(b)
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}
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return PlaceFoodRandomly(b, int32(len(b.Snakes)))
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}
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func PlaceFoodFixed(b *BoardState) error {
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// Place 1 food within exactly 2 moves of each snake
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for i := 0; i < len(b.Snakes); i++ {
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snakeHead := b.Snakes[i].Body[0]
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possibleFoodLocations := []Point{
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{snakeHead.X - 1, snakeHead.Y - 1},
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{snakeHead.X - 1, snakeHead.Y + 1},
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{snakeHead.X + 1, snakeHead.Y - 1},
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{snakeHead.X + 1, snakeHead.Y + 1},
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}
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availableFoodLocations := []Point{}
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for _, p := range possibleFoodLocations {
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isOccupiedAlready := false
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for _, food := range b.Food {
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if food.X == p.X && food.Y == p.Y {
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isOccupiedAlready = true
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break
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}
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}
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if !isOccupiedAlready {
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availableFoodLocations = append(availableFoodLocations, p)
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}
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}
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if len(availableFoodLocations) <= 0 {
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return ErrorNoRoomForFood
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}
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// Select randomly from available locations
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placedFood := availableFoodLocations[rand.Intn(len(availableFoodLocations))]
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b.Food = append(b.Food, placedFood)
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}
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// Finally, always place 1 food in center of board for dramatic purposes
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isCenterOccupied := true
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centerCoord := Point{(b.Width - 1) / 2, (b.Height - 1) / 2}
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unoccupiedPoints := getUnoccupiedPoints(b, true)
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for _, point := range unoccupiedPoints {
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if point == centerCoord {
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isCenterOccupied = false
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break
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}
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}
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if isCenterOccupied {
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return ErrorNoRoomForFood
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}
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b.Food = append(b.Food, centerCoord)
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return nil
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}
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// PlaceFoodRandomly adds up to n new food to the board in random unoccupied squares
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func PlaceFoodRandomly(b *BoardState, n int32) error {
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for i := int32(0); i < n; i++ {
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unoccupiedPoints := getUnoccupiedPoints(b, false)
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if len(unoccupiedPoints) > 0 {
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newFood := unoccupiedPoints[rand.Intn(len(unoccupiedPoints))]
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b.Food = append(b.Food, newFood)
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}
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}
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return nil
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}
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func isKnownBoardSize(b *BoardState) bool {
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if b.Height == BoardSizeSmall && b.Width == BoardSizeSmall {
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return true
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}
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if b.Height == BoardSizeMedium && b.Width == BoardSizeMedium {
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return true
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}
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if b.Height == BoardSizeLarge && b.Width == BoardSizeLarge {
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return true
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}
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return false
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}
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func getUnoccupiedPoints(b *BoardState, includePossibleMoves bool) []Point {
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pointIsOccupied := map[int32]map[int32]bool{}
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for _, p := range b.Food {
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if _, xExists := pointIsOccupied[p.X]; !xExists {
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pointIsOccupied[p.X] = map[int32]bool{}
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}
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pointIsOccupied[p.X][p.Y] = true
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}
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for _, snake := range b.Snakes {
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if snake.EliminatedCause != NotEliminated {
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continue
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}
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for i, p := range snake.Body {
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if _, xExists := pointIsOccupied[p.X]; !xExists {
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pointIsOccupied[p.X] = map[int32]bool{}
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}
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pointIsOccupied[p.X][p.Y] = true
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if i == 0 && !includePossibleMoves {
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nextMovePoints := []Point{
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{X: p.X - 1, Y: p.Y},
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{X: p.X + 1, Y: p.Y},
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{X: p.X, Y: p.Y - 1},
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{X: p.X, Y: p.Y + 1},
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}
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for _, nextP := range nextMovePoints {
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if _, xExists := pointIsOccupied[nextP.X]; !xExists {
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pointIsOccupied[nextP.X] = map[int32]bool{}
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}
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pointIsOccupied[nextP.X][nextP.Y] = true
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}
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}
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}
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}
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unoccupiedPoints := []Point{}
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for x := int32(0); x < b.Width; x++ {
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for y := int32(0); y < b.Height; y++ {
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if _, xExists := pointIsOccupied[x]; xExists {
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if isOccupied, yExists := pointIsOccupied[x][y]; yExists {
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if isOccupied {
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continue
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}
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}
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}
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unoccupiedPoints = append(unoccupiedPoints, Point{X: x, Y: y})
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}
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}
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return unoccupiedPoints
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}
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func getEvenUnoccupiedPoints(b *BoardState) []Point {
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// Start by getting unoccupied points
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unoccupiedPoints := getUnoccupiedPoints(b, true)
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// Create a new array to hold points that are even
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evenUnoccupiedPoints := []Point{}
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for _, point := range unoccupiedPoints {
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if ((point.X + point.Y) % 2) == 0 {
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evenUnoccupiedPoints = append(evenUnoccupiedPoints, point)
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}
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}
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return evenUnoccupiedPoints
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}
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678
board_test.go
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678
board_test.go
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@ -0,0 +1,678 @@
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package rules
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import (
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"fmt"
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestCreateDefaultBoardState(t *testing.T) {
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tests := []struct {
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Height int32
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Width int32
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IDs []string
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ExpectedNumFood int
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Err error
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}{
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{1, 1, []string{"one"}, 0, nil},
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{1, 2, []string{"one"}, 0, nil},
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{1, 4, []string{"one"}, 1, nil},
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{2, 2, []string{"one"}, 1, nil},
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{9, 8, []string{"one"}, 1, nil},
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{2, 2, []string{"one", "two"}, 0, nil},
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{1, 1, []string{"one", "two"}, 2, ErrorNoRoomForSnake},
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{1, 2, []string{"one", "two"}, 2, ErrorNoRoomForSnake},
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{BoardSizeSmall, BoardSizeSmall, []string{"one", "two"}, 3, nil},
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}
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for testNum, test := range tests {
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state, err := CreateDefaultBoardState(test.Width, test.Height, test.IDs)
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require.Equal(t, test.Err, err)
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if err != nil {
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require.Nil(t, state)
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continue
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}
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require.NotNil(t, state)
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require.Equal(t, test.Width, state.Width)
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require.Equal(t, test.Height, state.Height)
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require.Equal(t, len(test.IDs), len(state.Snakes))
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for i, id := range test.IDs {
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require.Equal(t, id, state.Snakes[i].ID)
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}
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require.Len(t, state.Food, test.ExpectedNumFood, testNum)
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require.Len(t, state.Hazards, 0, testNum)
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}
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}
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func TestPlaceSnakesDefault(t *testing.T) {
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// Because placement is random, we only test to ensure
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// that snake bodies are populated correctly
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// Note: because snakes are randomly spawned on even diagonal points, the board can accomodate number of snakes equal to: width*height/2
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tests := []struct {
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BoardState *BoardState
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SnakeIDs []string
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Err error
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}{
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{
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&BoardState{
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Width: 1,
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Height: 1,
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},
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make([]string, 1),
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nil,
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},
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{
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&BoardState{
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Width: 1,
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Height: 1,
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},
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make([]string, 2),
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 2,
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Height: 1,
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},
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make([]string, 2),
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 1,
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Height: 2,
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},
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make([]string, 2),
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 10,
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Height: 5,
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},
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make([]string, 24),
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nil,
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},
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{
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&BoardState{
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Width: 5,
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Height: 10,
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},
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make([]string, 25),
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nil,
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},
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{
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&BoardState{
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Width: 10,
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Height: 5,
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},
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make([]string, 49),
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 5,
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Height: 10,
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},
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make([]string, 50),
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: 25,
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Height: 2,
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},
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make([]string, 51),
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ErrorNoRoomForSnake,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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},
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make([]string, 1),
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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},
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make([]string, 8),
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeSmall,
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Height: BoardSizeSmall,
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},
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make([]string, 9),
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ErrorTooManySnakes,
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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},
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make([]string, 8),
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeMedium,
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Height: BoardSizeMedium,
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},
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make([]string, 9),
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ErrorTooManySnakes,
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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},
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make([]string, 8),
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nil,
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},
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{
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&BoardState{
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Width: BoardSizeLarge,
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Height: BoardSizeLarge,
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},
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make([]string, 9),
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ErrorTooManySnakes,
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},
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}
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for _, test := range tests {
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t.Run(fmt.Sprint(test.BoardState.Width, test.BoardState.Height, len(test.SnakeIDs)), func(t *testing.T) {
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require.Equal(t, test.BoardState.Width*test.BoardState.Height, int32(len(getUnoccupiedPoints(test.BoardState, true))))
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err := PlaceSnakesAutomatically(test.BoardState, test.SnakeIDs)
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require.Equal(t, test.Err, err, "Snakes: %d", len(test.BoardState.Snakes))
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if err == nil {
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for i := 0; i < len(test.BoardState.Snakes); i++ {
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require.Len(t, test.BoardState.Snakes[i].Body, 3)
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for _, point := range test.BoardState.Snakes[i].Body {
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require.GreaterOrEqual(t, point.X, int32(0))
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require.GreaterOrEqual(t, point.Y, int32(0))
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require.Less(t, point.X, test.BoardState.Width)
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require.Less(t, point.Y, test.BoardState.Height)
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}
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for j := 0; j < len(test.BoardState.Snakes); j++ {
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if j == i {
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continue
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}
|
||||
require.NotEqual(t, test.BoardState.Snakes[j].Body[0], test.BoardState.Snakes[i].Body[0], "Snakes placed at same square")
|
||||
}
|
||||
|
||||
// All snakes are expected to be placed on an even square - this is true even of fixed positions for known board sizes
|
||||
var snakePlacedOnEvenSquare bool = ((test.BoardState.Snakes[i].Body[0].X + test.BoardState.Snakes[i].Body[0].Y) % 2) == 0
|
||||
require.Equal(t, true, snakePlacedOnEvenSquare)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceSnake(t *testing.T) {
|
||||
// TODO: Should PlaceSnake check for boundaries?
|
||||
boardState := NewBoardState(BoardSizeSmall, BoardSizeSmall)
|
||||
require.Empty(t, boardState.Snakes)
|
||||
|
||||
_ = PlaceSnake(boardState, "a", []Point{{0, 0}, {1, 0}, {1, 1}})
|
||||
|
||||
require.Len(t, boardState.Snakes, 1)
|
||||
require.Equal(t, Snake{
|
||||
ID: "a",
|
||||
Body: []Point{{0, 0}, {1, 0}, {1, 1}},
|
||||
Health: SnakeMaxHealth,
|
||||
EliminatedCause: NotEliminated,
|
||||
EliminatedBy: "",
|
||||
}, boardState.Snakes[0])
|
||||
|
||||
_ = PlaceSnake(boardState, "b", []Point{{0, 2}, {1, 2}, {3, 2}})
|
||||
|
||||
require.Len(t, boardState.Snakes, 2)
|
||||
require.Equal(t, Snake{
|
||||
ID: "b",
|
||||
Body: []Point{{0, 2}, {1, 2}, {3, 2}},
|
||||
Health: SnakeMaxHealth,
|
||||
EliminatedCause: NotEliminated,
|
||||
EliminatedBy: "",
|
||||
}, boardState.Snakes[1])
|
||||
}
|
||||
|
||||
func TestPlaceFood(t *testing.T) {
|
||||
tests := []struct {
|
||||
BoardState *BoardState
|
||||
ExpectedFood int
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
Snakes: make([]Snake, 1),
|
||||
},
|
||||
1,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 1,
|
||||
Height: 2,
|
||||
Snakes: make([]Snake, 2),
|
||||
},
|
||||
2,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 101,
|
||||
Height: 202,
|
||||
Snakes: make([]Snake, 17),
|
||||
},
|
||||
17,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 20,
|
||||
Snakes: make([]Snake, 305),
|
||||
},
|
||||
200,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeSmall,
|
||||
Height: BoardSizeSmall,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{5, 1}}},
|
||||
{Body: []Point{{5, 3}}},
|
||||
{Body: []Point{{5, 5}}},
|
||||
},
|
||||
},
|
||||
4, // +1 because of fixed spawn locations
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeMedium,
|
||||
Height: BoardSizeMedium,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 5}}},
|
||||
{Body: []Point{{1, 9}}},
|
||||
{Body: []Point{{5, 1}}},
|
||||
{Body: []Point{{5, 9}}},
|
||||
{Body: []Point{{9, 1}}},
|
||||
{Body: []Point{{9, 5}}},
|
||||
{Body: []Point{{9, 9}}},
|
||||
},
|
||||
},
|
||||
9, // +1 because of fixed spawn locations
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeLarge,
|
||||
Height: BoardSizeLarge,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 9}}},
|
||||
{Body: []Point{{1, 17}}},
|
||||
{Body: []Point{{17, 1}}},
|
||||
{Body: []Point{{17, 9}}},
|
||||
{Body: []Point{{17, 17}}},
|
||||
},
|
||||
},
|
||||
7, // +1 because of fixed spawn locations
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
require.Len(t, test.BoardState.Food, 0)
|
||||
err := PlaceFoodAutomatically(test.BoardState)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, test.ExpectedFood, len(test.BoardState.Food))
|
||||
for _, point := range test.BoardState.Food {
|
||||
require.GreaterOrEqual(t, point.X, int32(0))
|
||||
require.GreaterOrEqual(t, point.Y, int32(0))
|
||||
require.Less(t, point.X, test.BoardState.Width)
|
||||
require.Less(t, point.Y, test.BoardState.Height)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceFoodFixed(t *testing.T) {
|
||||
tests := []struct {
|
||||
BoardState *BoardState
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeSmall,
|
||||
Height: BoardSizeSmall,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 3}}},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeMedium,
|
||||
Height: BoardSizeMedium,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 5}}},
|
||||
{Body: []Point{{9, 5}}},
|
||||
{Body: []Point{{9, 9}}},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeLarge,
|
||||
Height: BoardSizeLarge,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 9}}},
|
||||
{Body: []Point{{1, 17}}},
|
||||
{Body: []Point{{9, 1}}},
|
||||
{Body: []Point{{9, 17}}},
|
||||
{Body: []Point{{17, 1}}},
|
||||
{Body: []Point{{17, 9}}},
|
||||
{Body: []Point{{17, 17}}},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
require.Len(t, test.BoardState.Food, 0)
|
||||
|
||||
err := PlaceFoodFixed(test.BoardState)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, len(test.BoardState.Snakes)+1, len(test.BoardState.Food))
|
||||
|
||||
// Make sure every snake has food within 2 moves of it
|
||||
for _, snake := range test.BoardState.Snakes {
|
||||
head := snake.Body[0]
|
||||
|
||||
bottomLeft := Point{head.X - 1, head.Y - 1}
|
||||
topLeft := Point{head.X - 1, head.Y + 1}
|
||||
bottomRight := Point{head.X + 1, head.Y - 1}
|
||||
topRight := Point{head.X + 1, head.Y + 1}
|
||||
|
||||
foundFoodInTwoMoves := false
|
||||
for _, food := range test.BoardState.Food {
|
||||
if food == bottomLeft || food == topLeft || food == bottomRight || food == topRight {
|
||||
foundFoodInTwoMoves = true
|
||||
break
|
||||
}
|
||||
}
|
||||
require.True(t, foundFoodInTwoMoves)
|
||||
}
|
||||
|
||||
// Make sure one food exists in center of board
|
||||
foundFoodInCenter := false
|
||||
midPoint := Point{(test.BoardState.Width - 1) / 2, (test.BoardState.Height - 1) / 2}
|
||||
for _, food := range test.BoardState.Food {
|
||||
if food == midPoint {
|
||||
foundFoodInCenter = true
|
||||
break
|
||||
}
|
||||
}
|
||||
require.True(t, foundFoodInCenter)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceFoodFixedNoRoom(t *testing.T) {
|
||||
boardState := &BoardState{
|
||||
Width: 3,
|
||||
Height: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
},
|
||||
Food: []Point{},
|
||||
}
|
||||
err := PlaceFoodFixed(boardState)
|
||||
require.Error(t, err)
|
||||
|
||||
boardState = &BoardState{
|
||||
Width: 7,
|
||||
Height: 7,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
},
|
||||
Food: []Point{},
|
||||
}
|
||||
err = PlaceFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 1, len(boardState.Food))
|
||||
|
||||
err = PlaceFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 2, len(boardState.Food))
|
||||
|
||||
err = PlaceFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 3, len(boardState.Food))
|
||||
|
||||
err = PlaceFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 4, len(boardState.Food))
|
||||
|
||||
// And now there should be no more room.
|
||||
err = PlaceFoodFixed(boardState)
|
||||
require.Error(t, err)
|
||||
}
|
||||
|
||||
func TestIsKnownBoardSize(t *testing.T) {
|
||||
tests := []struct {
|
||||
Width int32
|
||||
Height int32
|
||||
Expected bool
|
||||
}{
|
||||
{1, 1, false},
|
||||
{0, 0, false},
|
||||
{0, 45, false},
|
||||
{45, 1, false},
|
||||
{7, 7, true},
|
||||
{11, 11, true},
|
||||
{19, 19, true},
|
||||
{7, 11, false},
|
||||
{11, 19, false},
|
||||
{19, 7, false},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
result := isKnownBoardSize(&BoardState{Width: test.Width, Height: test.Height})
|
||||
require.Equal(t, test.Expected, result)
|
||||
}
|
||||
}
|
||||
|
||||
func TestGetUnoccupiedPoints(t *testing.T) {
|
||||
tests := []struct {
|
||||
Board *BoardState
|
||||
Expected []Point
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
},
|
||||
[]Point{{0, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 2,
|
||||
},
|
||||
[]Point{{0, 0}, {1, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
Food: []Point{{0, 0}, {101, 202}, {-4, -5}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
},
|
||||
[]Point{{0, 1}, {1, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
Food: []Point{{0, 0}, {0, 1}, {1, 0}, {1, 1}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 4,
|
||||
Width: 1,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}}},
|
||||
},
|
||||
},
|
||||
[]Point{{0, 1}, {0, 2}, {0, 3}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{0, 1}, {2, 0}, {2, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Food: []Point{{0, 0}, {1, 0}, {1, 1}, {2, 0}},
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
{Body: []Point{{0, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{2, 1}},
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
unoccupiedPoints := getUnoccupiedPoints(test.Board, true)
|
||||
require.Equal(t, len(test.Expected), len(unoccupiedPoints))
|
||||
for i, e := range test.Expected {
|
||||
require.Equal(t, e, unoccupiedPoints[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestGetEvenUnoccupiedPoints(t *testing.T) {
|
||||
tests := []struct {
|
||||
Board *BoardState
|
||||
Expected []Point
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
},
|
||||
[]Point{{0, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
},
|
||||
[]Point{{0, 0}, {1, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
Food: []Point{{0, 0}, {101, 202}, {-4, -5}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
},
|
||||
[]Point{{1, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 4,
|
||||
Width: 4,
|
||||
Food: []Point{{0, 0}, {0, 2}, {1, 1}, {1, 3}, {2, 0}, {2, 2}, {3, 1}, {3, 3}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 4,
|
||||
Width: 1,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}}},
|
||||
},
|
||||
},
|
||||
[]Point{{0, 2}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{2, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Food: []Point{{0, 0}, {1, 0}, {1, 1}, {2, 1}},
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
{Body: []Point{{0, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{2, 0}},
|
||||
},
|
||||
}
|
||||
|
||||
for _, test := range tests {
|
||||
evenUnoccupiedPoints := getEvenUnoccupiedPoints(test.Board)
|
||||
require.Equal(t, len(test.Expected), len(evenUnoccupiedPoints))
|
||||
for i, e := range test.Expected {
|
||||
require.Equal(t, e, evenUnoccupiedPoints[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceFoodRandomly(t *testing.T) {
|
||||
b := &BoardState{
|
||||
Height: 1,
|
||||
Width: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 0}}},
|
||||
},
|
||||
}
|
||||
// Food should never spawn, no room
|
||||
err := PlaceFoodRandomly(b, 99)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, len(b.Food), 0)
|
||||
}
|
||||
|
|
@ -236,11 +236,15 @@ func initializeBoardFromArgs(ruleset rules.Ruleset, snakes []Battlesnake) *rules
|
|||
for _, snake := range snakes {
|
||||
snakeIds = append(snakeIds, snake.ID)
|
||||
}
|
||||
state, err := ruleset.CreateInitialBoardState(Width, Height, snakeIds)
|
||||
state, err := rules.CreateDefaultBoardState(Width, Height, snakeIds)
|
||||
if err != nil {
|
||||
log.Panic("[PANIC]: Error Initializing Board State")
|
||||
panic(err)
|
||||
}
|
||||
state, err = ruleset.ModifyInitialBoardState(state)
|
||||
if err != nil {
|
||||
log.Panic("[PANIC]: Error Initializing Board State")
|
||||
}
|
||||
|
||||
for _, snake := range snakes {
|
||||
requestBody := getIndividualBoardStateForSnake(state, snake, ruleset)
|
||||
u, _ := url.ParseRequestURI(snake.URL)
|
||||
|
|
|
|||
|
|
@ -1,23 +1,21 @@
|
|||
package rules
|
||||
|
||||
import ()
|
||||
|
||||
type ConstrictorRuleset struct {
|
||||
StandardRuleset
|
||||
}
|
||||
|
||||
func (r *ConstrictorRuleset) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
|
||||
initialBoardState, err := r.StandardRuleset.CreateInitialBoardState(width, height, snakeIDs)
|
||||
func (r *ConstrictorRuleset) ModifyInitialBoardState(initialBoardState *BoardState) (*BoardState, error) {
|
||||
initialBoardState, err := r.StandardRuleset.ModifyInitialBoardState(initialBoardState)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
newBoardState := initialBoardState.Clone()
|
||||
err = r.applyConstrictorRules(newBoardState)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
err = r.applyConstrictorRules(initialBoardState)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return initialBoardState, nil
|
||||
return newBoardState, nil
|
||||
}
|
||||
|
||||
func (r *ConstrictorRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ func TestConstrictorRulesetInterface(t *testing.T) {
|
|||
var _ Ruleset = (*ConstrictorRuleset)(nil)
|
||||
}
|
||||
|
||||
func TestConstrictorCreateInitialBoardState(t *testing.T) {
|
||||
func TestConstrictorModifyInitialBoardState(t *testing.T) {
|
||||
tests := []struct {
|
||||
Height int32
|
||||
Width int32
|
||||
|
|
@ -27,7 +27,10 @@ func TestConstrictorCreateInitialBoardState(t *testing.T) {
|
|||
|
||||
r := ConstrictorRuleset{}
|
||||
for testNum, test := range tests {
|
||||
state, err := r.CreateInitialBoardState(test.Width, test.Height, test.IDs)
|
||||
state, err := CreateDefaultBoardState(test.Width, test.Height, test.IDs)
|
||||
require.NoError(t, err)
|
||||
require.NotNil(t, state)
|
||||
state, err = r.ModifyInitialBoardState(state)
|
||||
require.NoError(t, err)
|
||||
require.NotNil(t, state)
|
||||
require.Equal(t, test.Width, state.Width)
|
||||
|
|
|
|||
10
ruleset.go
10
ruleset.go
|
|
@ -46,14 +46,6 @@ type Snake struct {
|
|||
EliminatedBy string
|
||||
}
|
||||
|
||||
type BoardState struct {
|
||||
Height int32
|
||||
Width int32
|
||||
Food []Point
|
||||
Snakes []Snake
|
||||
Hazards []Point
|
||||
}
|
||||
|
||||
type SnakeMove struct {
|
||||
ID string
|
||||
Move string
|
||||
|
|
@ -61,7 +53,7 @@ type SnakeMove struct {
|
|||
|
||||
type Ruleset interface {
|
||||
Name() string
|
||||
CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error)
|
||||
ModifyInitialBoardState(initialState *BoardState) (*BoardState, error)
|
||||
CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error)
|
||||
IsGameOver(state *BoardState) (bool, error)
|
||||
}
|
||||
|
|
|
|||
257
standard.go
257
standard.go
|
|
@ -13,182 +13,14 @@ type StandardRuleset struct {
|
|||
|
||||
func (r *StandardRuleset) Name() string { return "standard" }
|
||||
|
||||
func (r *StandardRuleset) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) {
|
||||
initialBoardState := &BoardState{
|
||||
Height: height,
|
||||
Width: width,
|
||||
Snakes: make([]Snake, len(snakeIDs)),
|
||||
}
|
||||
|
||||
for i := 0; i < len(snakeIDs); i++ {
|
||||
initialBoardState.Snakes[i] = Snake{
|
||||
ID: snakeIDs[i],
|
||||
Health: SnakeMaxHealth,
|
||||
}
|
||||
}
|
||||
|
||||
err := r.placeSnakes(initialBoardState)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
err = r.placeFood(initialBoardState)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return initialBoardState, nil
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) placeSnakes(b *BoardState) error {
|
||||
if r.isKnownBoardSize(b) {
|
||||
return r.placeSnakesFixed(b)
|
||||
}
|
||||
return r.placeSnakesRandomly(b)
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) placeSnakesFixed(b *BoardState) error {
|
||||
// Create start 8 points
|
||||
mn, md, mx := int32(1), (b.Width-1)/2, b.Width-2
|
||||
startPoints := []Point{
|
||||
{mn, mn},
|
||||
{mn, md},
|
||||
{mn, mx},
|
||||
{md, mn},
|
||||
{md, mx},
|
||||
{mx, mn},
|
||||
{mx, md},
|
||||
{mx, mx},
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if len(b.Snakes) > len(startPoints) {
|
||||
return ErrorTooManySnakes
|
||||
}
|
||||
|
||||
// Randomly order them
|
||||
rand.Shuffle(len(startPoints), func(i int, j int) {
|
||||
startPoints[i], startPoints[j] = startPoints[j], startPoints[i]
|
||||
})
|
||||
|
||||
// Assign to snakes in order given
|
||||
for i := 0; i < len(b.Snakes); i++ {
|
||||
for j := 0; j < SnakeStartSize; j++ {
|
||||
b.Snakes[i].Body = append(b.Snakes[i].Body, startPoints[i])
|
||||
}
|
||||
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) placeSnakesRandomly(b *BoardState) error {
|
||||
|
||||
for i := 0; i < len(b.Snakes); i++ {
|
||||
unoccupiedPoints := r.getEvenUnoccupiedPoints(b)
|
||||
if len(unoccupiedPoints) <= 0 {
|
||||
return ErrorNoRoomForSnake
|
||||
}
|
||||
p := unoccupiedPoints[rand.Intn(len(unoccupiedPoints))]
|
||||
for j := 0; j < SnakeStartSize; j++ {
|
||||
b.Snakes[i].Body = append(b.Snakes[i].Body, p)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) placeFood(b *BoardState) error {
|
||||
if r.isKnownBoardSize(b) {
|
||||
return r.placeFoodFixed(b)
|
||||
}
|
||||
return r.placeFoodRandomly(b)
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) placeFoodFixed(b *BoardState) error {
|
||||
// Place 1 food within exactly 2 moves of each snake
|
||||
for i := 0; i < len(b.Snakes); i++ {
|
||||
snakeHead := b.Snakes[i].Body[0]
|
||||
possibleFoodLocations := []Point{
|
||||
{snakeHead.X - 1, snakeHead.Y - 1},
|
||||
{snakeHead.X - 1, snakeHead.Y + 1},
|
||||
{snakeHead.X + 1, snakeHead.Y - 1},
|
||||
{snakeHead.X + 1, snakeHead.Y + 1},
|
||||
}
|
||||
availableFoodLocations := []Point{}
|
||||
|
||||
for _, p := range possibleFoodLocations {
|
||||
isOccupiedAlready := false
|
||||
for _, food := range b.Food {
|
||||
if food.X == p.X && food.Y == p.Y {
|
||||
isOccupiedAlready = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !isOccupiedAlready {
|
||||
availableFoodLocations = append(availableFoodLocations, p)
|
||||
}
|
||||
}
|
||||
|
||||
if len(availableFoodLocations) <= 0 {
|
||||
return ErrorNoRoomForFood
|
||||
}
|
||||
|
||||
// Select randomly from available locations
|
||||
placedFood := availableFoodLocations[rand.Intn(len(availableFoodLocations))]
|
||||
b.Food = append(b.Food, placedFood)
|
||||
}
|
||||
|
||||
// Finally, always place 1 food in center of board for dramatic purposes
|
||||
isCenterOccupied := true
|
||||
centerCoord := Point{(b.Width - 1) / 2, (b.Height - 1) / 2}
|
||||
unoccupiedPoints := r.getUnoccupiedPoints(b, true)
|
||||
for _, point := range unoccupiedPoints {
|
||||
if point == centerCoord {
|
||||
isCenterOccupied = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if isCenterOccupied {
|
||||
return ErrorNoRoomForFood
|
||||
}
|
||||
b.Food = append(b.Food, centerCoord)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) placeFoodRandomly(b *BoardState) error {
|
||||
return r.spawnFood(b, int32(len(b.Snakes)))
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) isKnownBoardSize(b *BoardState) bool {
|
||||
if b.Height == BoardSizeSmall && b.Width == BoardSizeSmall {
|
||||
return true
|
||||
}
|
||||
if b.Height == BoardSizeMedium && b.Width == BoardSizeMedium {
|
||||
return true
|
||||
}
|
||||
if b.Height == BoardSizeLarge && b.Width == BoardSizeLarge {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
func (r *StandardRuleset) ModifyInitialBoardState(initialState *BoardState) (*BoardState, error) {
|
||||
// No-op
|
||||
return initialState, nil
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
|
||||
// We specifically want to copy prevState, so as not to alter it directly.
|
||||
nextState := &BoardState{
|
||||
Height: prevState.Height,
|
||||
Width: prevState.Width,
|
||||
Food: append([]Point{}, prevState.Food...),
|
||||
Snakes: make([]Snake, len(prevState.Snakes)),
|
||||
Hazards: append([]Point{}, prevState.Hazards...),
|
||||
}
|
||||
for i := 0; i < len(prevState.Snakes); i++ {
|
||||
nextState.Snakes[i].ID = prevState.Snakes[i].ID
|
||||
nextState.Snakes[i].Health = prevState.Snakes[i].Health
|
||||
nextState.Snakes[i].Body = append([]Point{}, prevState.Snakes[i].Body...)
|
||||
nextState.Snakes[i].EliminatedCause = prevState.Snakes[i].EliminatedCause
|
||||
nextState.Snakes[i].EliminatedBy = prevState.Snakes[i].EliminatedBy
|
||||
}
|
||||
nextState := prevState.Clone()
|
||||
|
||||
// TODO: Gut check the BoardState?
|
||||
|
||||
|
|
@ -545,90 +377,13 @@ func (r *StandardRuleset) growSnake(snake *Snake) {
|
|||
func (r *StandardRuleset) maybeSpawnFood(b *BoardState) error {
|
||||
numCurrentFood := int32(len(b.Food))
|
||||
if numCurrentFood < r.MinimumFood {
|
||||
return r.spawnFood(b, r.MinimumFood-numCurrentFood)
|
||||
return PlaceFoodRandomly(b, r.MinimumFood-numCurrentFood)
|
||||
} else if r.FoodSpawnChance > 0 && int32(rand.Intn(100)) < r.FoodSpawnChance {
|
||||
return r.spawnFood(b, 1)
|
||||
return PlaceFoodRandomly(b, 1)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) spawnFood(b *BoardState, n int32) error {
|
||||
for i := int32(0); i < n; i++ {
|
||||
unoccupiedPoints := r.getUnoccupiedPoints(b, false)
|
||||
if len(unoccupiedPoints) > 0 {
|
||||
newFood := unoccupiedPoints[rand.Intn(len(unoccupiedPoints))]
|
||||
b.Food = append(b.Food, newFood)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) getUnoccupiedPoints(b *BoardState, includePossibleMoves bool) []Point {
|
||||
pointIsOccupied := map[int32]map[int32]bool{}
|
||||
for _, p := range b.Food {
|
||||
if _, xExists := pointIsOccupied[p.X]; !xExists {
|
||||
pointIsOccupied[p.X] = map[int32]bool{}
|
||||
}
|
||||
pointIsOccupied[p.X][p.Y] = true
|
||||
}
|
||||
for _, snake := range b.Snakes {
|
||||
if snake.EliminatedCause != NotEliminated {
|
||||
continue
|
||||
}
|
||||
for i, p := range snake.Body {
|
||||
if _, xExists := pointIsOccupied[p.X]; !xExists {
|
||||
pointIsOccupied[p.X] = map[int32]bool{}
|
||||
}
|
||||
pointIsOccupied[p.X][p.Y] = true
|
||||
|
||||
if i == 0 && !includePossibleMoves {
|
||||
nextMovePoints := []Point{
|
||||
{X: p.X - 1, Y: p.Y},
|
||||
{X: p.X + 1, Y: p.Y},
|
||||
{X: p.X, Y: p.Y - 1},
|
||||
{X: p.X, Y: p.Y + 1},
|
||||
}
|
||||
for _, nextP := range nextMovePoints {
|
||||
if _, xExists := pointIsOccupied[nextP.X]; !xExists {
|
||||
pointIsOccupied[nextP.X] = map[int32]bool{}
|
||||
}
|
||||
pointIsOccupied[nextP.X][nextP.Y] = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unoccupiedPoints := []Point{}
|
||||
for x := int32(0); x < b.Width; x++ {
|
||||
for y := int32(0); y < b.Height; y++ {
|
||||
if _, xExists := pointIsOccupied[x]; xExists {
|
||||
if isOccupied, yExists := pointIsOccupied[x][y]; yExists {
|
||||
if isOccupied {
|
||||
continue
|
||||
}
|
||||
}
|
||||
}
|
||||
unoccupiedPoints = append(unoccupiedPoints, Point{X: x, Y: y})
|
||||
}
|
||||
}
|
||||
return unoccupiedPoints
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) getEvenUnoccupiedPoints(b *BoardState) []Point {
|
||||
// Start by getting unoccupied points
|
||||
unoccupiedPoints := r.getUnoccupiedPoints(b, true)
|
||||
|
||||
// Create a new array to hold points that are even
|
||||
evenUnoccupiedPoints := []Point{}
|
||||
|
||||
for _, point := range unoccupiedPoints {
|
||||
if ((point.X + point.Y) % 2) == 0 {
|
||||
evenUnoccupiedPoints = append(evenUnoccupiedPoints, point)
|
||||
}
|
||||
}
|
||||
return evenUnoccupiedPoints
|
||||
}
|
||||
|
||||
func (r *StandardRuleset) IsGameOver(b *BoardState) (bool, error) {
|
||||
numSnakesRemaining := 0
|
||||
for i := 0; i < len(b.Snakes); i++ {
|
||||
|
|
|
|||
648
standard_test.go
648
standard_test.go
|
|
@ -15,7 +15,11 @@ func TestStandardRulesetInterface(t *testing.T) {
|
|||
func TestSanity(t *testing.T) {
|
||||
r := StandardRuleset{}
|
||||
|
||||
state, err := r.CreateInitialBoardState(0, 0, []string{})
|
||||
state, err := CreateDefaultBoardState(0, 0, []string{})
|
||||
require.NoError(t, err)
|
||||
require.NotNil(t, state)
|
||||
|
||||
state, err = r.ModifyInitialBoardState(state)
|
||||
require.NoError(t, err)
|
||||
require.NotNil(t, state)
|
||||
require.Equal(t, int32(0), state.Width)
|
||||
|
|
@ -39,434 +43,6 @@ func TestStandardName(t *testing.T) {
|
|||
require.Equal(t, "standard", r.Name())
|
||||
}
|
||||
|
||||
func TestCreateInitialBoardState(t *testing.T) {
|
||||
tests := []struct {
|
||||
Height int32
|
||||
Width int32
|
||||
IDs []string
|
||||
ExpectedNumFood int
|
||||
Err error
|
||||
}{
|
||||
{1, 1, []string{"one"}, 0, nil},
|
||||
{1, 2, []string{"one"}, 0, nil},
|
||||
{1, 4, []string{"one"}, 1, nil},
|
||||
{2, 2, []string{"one"}, 1, nil},
|
||||
{9, 8, []string{"one"}, 1, nil},
|
||||
{2, 2, []string{"one", "two"}, 0, nil},
|
||||
{1, 1, []string{"one", "two"}, 2, ErrorNoRoomForSnake},
|
||||
{1, 2, []string{"one", "two"}, 2, ErrorNoRoomForSnake},
|
||||
{BoardSizeSmall, BoardSizeSmall, []string{"one", "two"}, 3, nil},
|
||||
}
|
||||
|
||||
r := StandardRuleset{}
|
||||
for testNum, test := range tests {
|
||||
state, err := r.CreateInitialBoardState(test.Width, test.Height, test.IDs)
|
||||
require.Equal(t, test.Err, err)
|
||||
if err != nil {
|
||||
require.Nil(t, state)
|
||||
continue
|
||||
}
|
||||
require.NotNil(t, state)
|
||||
require.Equal(t, test.Width, state.Width)
|
||||
require.Equal(t, test.Height, state.Height)
|
||||
require.Equal(t, len(test.IDs), len(state.Snakes))
|
||||
for i, id := range test.IDs {
|
||||
require.Equal(t, id, state.Snakes[i].ID)
|
||||
}
|
||||
require.Len(t, state.Food, test.ExpectedNumFood, testNum)
|
||||
require.Len(t, state.Hazards, 0, testNum)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceSnakes(t *testing.T) {
|
||||
// Because placement is random, we only test to ensure
|
||||
// that snake bodies are populated correctly
|
||||
// Note: because snakes are randomly spawned on even diagonal points, the board can accomodate number of snakes equal to: width*height/2
|
||||
tests := []struct {
|
||||
BoardState *BoardState
|
||||
Err error
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
Snakes: make([]Snake, 1),
|
||||
},
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
Snakes: make([]Snake, 2),
|
||||
},
|
||||
ErrorNoRoomForSnake,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 2,
|
||||
Height: 1,
|
||||
Snakes: make([]Snake, 2),
|
||||
},
|
||||
ErrorNoRoomForSnake,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 1,
|
||||
Height: 2,
|
||||
Snakes: make([]Snake, 2),
|
||||
},
|
||||
ErrorNoRoomForSnake,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 5,
|
||||
Snakes: make([]Snake, 24),
|
||||
},
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 5,
|
||||
Height: 10,
|
||||
Snakes: make([]Snake, 25),
|
||||
},
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 5,
|
||||
Snakes: make([]Snake, 49),
|
||||
},
|
||||
ErrorNoRoomForSnake,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 5,
|
||||
Height: 10,
|
||||
Snakes: make([]Snake, 50),
|
||||
},
|
||||
ErrorNoRoomForSnake,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 25,
|
||||
Height: 2,
|
||||
Snakes: make([]Snake, 51),
|
||||
},
|
||||
ErrorNoRoomForSnake,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeSmall,
|
||||
Height: BoardSizeSmall,
|
||||
Snakes: make([]Snake, 1),
|
||||
},
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeSmall,
|
||||
Height: BoardSizeSmall,
|
||||
Snakes: make([]Snake, 8),
|
||||
},
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeSmall,
|
||||
Height: BoardSizeSmall,
|
||||
Snakes: make([]Snake, 9),
|
||||
},
|
||||
ErrorTooManySnakes,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeMedium,
|
||||
Height: BoardSizeMedium,
|
||||
Snakes: make([]Snake, 8),
|
||||
},
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeMedium,
|
||||
Height: BoardSizeMedium,
|
||||
Snakes: make([]Snake, 9),
|
||||
},
|
||||
ErrorTooManySnakes,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeLarge,
|
||||
Height: BoardSizeLarge,
|
||||
Snakes: make([]Snake, 8),
|
||||
},
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeLarge,
|
||||
Height: BoardSizeLarge,
|
||||
Snakes: make([]Snake, 9),
|
||||
},
|
||||
ErrorTooManySnakes,
|
||||
},
|
||||
}
|
||||
|
||||
r := StandardRuleset{}
|
||||
for _, test := range tests {
|
||||
require.Equal(t, test.BoardState.Width*test.BoardState.Height, int32(len(r.getUnoccupiedPoints(test.BoardState, true))))
|
||||
err := r.placeSnakes(test.BoardState)
|
||||
require.Equal(t, test.Err, err, "Snakes: %d", len(test.BoardState.Snakes))
|
||||
if err == nil {
|
||||
for i := 0; i < len(test.BoardState.Snakes); i++ {
|
||||
require.Len(t, test.BoardState.Snakes[i].Body, 3)
|
||||
for _, point := range test.BoardState.Snakes[i].Body {
|
||||
require.GreaterOrEqual(t, point.X, int32(0))
|
||||
require.GreaterOrEqual(t, point.Y, int32(0))
|
||||
require.Less(t, point.X, test.BoardState.Width)
|
||||
require.Less(t, point.Y, test.BoardState.Height)
|
||||
}
|
||||
|
||||
// All snakes are expected to be placed on an even square - this is true even of fixed positions for known board sizes
|
||||
var snakePlacedOnEvenSquare bool = ((test.BoardState.Snakes[i].Body[0].X + test.BoardState.Snakes[i].Body[0].Y) % 2) == 0
|
||||
require.Equal(t, true, snakePlacedOnEvenSquare)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceFood(t *testing.T) {
|
||||
tests := []struct {
|
||||
BoardState *BoardState
|
||||
ExpectedFood int
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
Snakes: make([]Snake, 1),
|
||||
},
|
||||
1,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 1,
|
||||
Height: 2,
|
||||
Snakes: make([]Snake, 2),
|
||||
},
|
||||
2,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 101,
|
||||
Height: 202,
|
||||
Snakes: make([]Snake, 17),
|
||||
},
|
||||
17,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 20,
|
||||
Snakes: make([]Snake, 305),
|
||||
},
|
||||
200,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeSmall,
|
||||
Height: BoardSizeSmall,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{5, 1}}},
|
||||
{Body: []Point{{5, 3}}},
|
||||
{Body: []Point{{5, 5}}},
|
||||
},
|
||||
},
|
||||
4, // +1 because of fixed spawn locations
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeMedium,
|
||||
Height: BoardSizeMedium,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 5}}},
|
||||
{Body: []Point{{1, 9}}},
|
||||
{Body: []Point{{5, 1}}},
|
||||
{Body: []Point{{5, 9}}},
|
||||
{Body: []Point{{9, 1}}},
|
||||
{Body: []Point{{9, 5}}},
|
||||
{Body: []Point{{9, 9}}},
|
||||
},
|
||||
},
|
||||
9, // +1 because of fixed spawn locations
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeLarge,
|
||||
Height: BoardSizeLarge,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 9}}},
|
||||
{Body: []Point{{1, 17}}},
|
||||
{Body: []Point{{17, 1}}},
|
||||
{Body: []Point{{17, 9}}},
|
||||
{Body: []Point{{17, 17}}},
|
||||
},
|
||||
},
|
||||
7, // +1 because of fixed spawn locations
|
||||
},
|
||||
}
|
||||
|
||||
r := StandardRuleset{}
|
||||
for _, test := range tests {
|
||||
require.Len(t, test.BoardState.Food, 0)
|
||||
err := r.placeFood(test.BoardState)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, test.ExpectedFood, len(test.BoardState.Food))
|
||||
for _, point := range test.BoardState.Food {
|
||||
require.GreaterOrEqual(t, point.X, int32(0))
|
||||
require.GreaterOrEqual(t, point.Y, int32(0))
|
||||
require.Less(t, point.X, test.BoardState.Width)
|
||||
require.Less(t, point.Y, test.BoardState.Height)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceFoodFixed(t *testing.T) {
|
||||
tests := []struct {
|
||||
BoardState *BoardState
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeSmall,
|
||||
Height: BoardSizeSmall,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 3}}},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeMedium,
|
||||
Height: BoardSizeMedium,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 5}}},
|
||||
{Body: []Point{{9, 5}}},
|
||||
{Body: []Point{{9, 9}}},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: BoardSizeLarge,
|
||||
Height: BoardSizeLarge,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
{Body: []Point{{1, 9}}},
|
||||
{Body: []Point{{1, 17}}},
|
||||
{Body: []Point{{9, 1}}},
|
||||
{Body: []Point{{9, 17}}},
|
||||
{Body: []Point{{17, 1}}},
|
||||
{Body: []Point{{17, 9}}},
|
||||
{Body: []Point{{17, 17}}},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
r := StandardRuleset{}
|
||||
for _, test := range tests {
|
||||
require.Len(t, test.BoardState.Food, 0)
|
||||
|
||||
err := r.placeFoodFixed(test.BoardState)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, len(test.BoardState.Snakes)+1, len(test.BoardState.Food))
|
||||
|
||||
// Make sure every snake has food within 2 moves of it
|
||||
for _, snake := range test.BoardState.Snakes {
|
||||
head := snake.Body[0]
|
||||
|
||||
bottomLeft := Point{head.X - 1, head.Y - 1}
|
||||
topLeft := Point{head.X - 1, head.Y + 1}
|
||||
bottomRight := Point{head.X + 1, head.Y - 1}
|
||||
topRight := Point{head.X + 1, head.Y + 1}
|
||||
|
||||
foundFoodInTwoMoves := false
|
||||
for _, food := range test.BoardState.Food {
|
||||
if food == bottomLeft || food == topLeft || food == bottomRight || food == topRight {
|
||||
foundFoodInTwoMoves = true
|
||||
break
|
||||
}
|
||||
}
|
||||
require.True(t, foundFoodInTwoMoves)
|
||||
}
|
||||
|
||||
// Make sure one food exists in center of board
|
||||
foundFoodInCenter := false
|
||||
midPoint := Point{(test.BoardState.Width - 1) / 2, (test.BoardState.Height - 1) / 2}
|
||||
for _, food := range test.BoardState.Food {
|
||||
if food == midPoint {
|
||||
foundFoodInCenter = true
|
||||
break
|
||||
}
|
||||
}
|
||||
require.True(t, foundFoodInCenter)
|
||||
}
|
||||
}
|
||||
|
||||
func TestPlaceFoodFixedNoRoom(t *testing.T) {
|
||||
r := StandardRuleset{}
|
||||
|
||||
boardState := &BoardState{
|
||||
Width: 3,
|
||||
Height: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
},
|
||||
Food: []Point{},
|
||||
}
|
||||
err := r.placeFoodFixed(boardState)
|
||||
require.Error(t, err)
|
||||
|
||||
boardState = &BoardState{
|
||||
Width: 7,
|
||||
Height: 7,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 1}}},
|
||||
},
|
||||
Food: []Point{},
|
||||
}
|
||||
err = r.placeFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 1, len(boardState.Food))
|
||||
|
||||
err = r.placeFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 2, len(boardState.Food))
|
||||
|
||||
err = r.placeFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 3, len(boardState.Food))
|
||||
|
||||
err = r.placeFoodFixed(boardState)
|
||||
require.NoError(t, err)
|
||||
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
|
||||
require.Equal(t, 4, len(boardState.Food))
|
||||
|
||||
// And now there should be no more room.
|
||||
err = r.placeFoodFixed(boardState)
|
||||
require.Error(t, err)
|
||||
}
|
||||
|
||||
func TestCreateNextBoardState(t *testing.T) {
|
||||
tests := []struct {
|
||||
prevState *BoardState
|
||||
|
|
@ -1024,31 +600,6 @@ func TestMoveSnakesExtraMovesIgnored(t *testing.T) {
|
|||
require.Equal(t, []Point{{1, 0}}, b.Snakes[0].Body)
|
||||
}
|
||||
|
||||
func TestIsKnownBoardSize(t *testing.T) {
|
||||
tests := []struct {
|
||||
Width int32
|
||||
Height int32
|
||||
Expected bool
|
||||
}{
|
||||
{1, 1, false},
|
||||
{0, 0, false},
|
||||
{0, 45, false},
|
||||
{45, 1, false},
|
||||
{7, 7, true},
|
||||
{11, 11, true},
|
||||
{19, 19, true},
|
||||
{7, 11, false},
|
||||
{11, 19, false},
|
||||
{19, 7, false},
|
||||
}
|
||||
|
||||
r := StandardRuleset{}
|
||||
for _, test := range tests {
|
||||
result := r.isKnownBoardSize(&BoardState{Width: test.Width, Height: test.Height})
|
||||
require.Equal(t, test.Expected, result)
|
||||
}
|
||||
}
|
||||
|
||||
func TestMoveSnakesDefault(t *testing.T) {
|
||||
tests := []struct {
|
||||
Body []Point
|
||||
|
|
@ -1789,180 +1340,6 @@ func TestMaybeFeedSnakes(t *testing.T) {
|
|||
}
|
||||
}
|
||||
|
||||
func TestGetUnoccupiedPoints(t *testing.T) {
|
||||
tests := []struct {
|
||||
Board *BoardState
|
||||
Expected []Point
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
},
|
||||
[]Point{{0, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 2,
|
||||
},
|
||||
[]Point{{0, 0}, {1, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
Food: []Point{{0, 0}, {101, 202}, {-4, -5}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
},
|
||||
[]Point{{0, 1}, {1, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
Food: []Point{{0, 0}, {0, 1}, {1, 0}, {1, 1}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 4,
|
||||
Width: 1,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}}},
|
||||
},
|
||||
},
|
||||
[]Point{{0, 1}, {0, 2}, {0, 3}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{0, 1}, {2, 0}, {2, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Food: []Point{{0, 0}, {1, 0}, {1, 1}, {2, 0}},
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
{Body: []Point{{0, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{2, 1}},
|
||||
},
|
||||
}
|
||||
|
||||
r := StandardRuleset{}
|
||||
for _, test := range tests {
|
||||
unoccupiedPoints := r.getUnoccupiedPoints(test.Board, true)
|
||||
require.Equal(t, len(test.Expected), len(unoccupiedPoints))
|
||||
for i, e := range test.Expected {
|
||||
require.Equal(t, e, unoccupiedPoints[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestGetEvenUnoccupiedPoints(t *testing.T) {
|
||||
tests := []struct {
|
||||
Board *BoardState
|
||||
Expected []Point
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
},
|
||||
[]Point{{0, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
},
|
||||
[]Point{{0, 0}, {1, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 1,
|
||||
Width: 1,
|
||||
Food: []Point{{0, 0}, {101, 202}, {-4, -5}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 2,
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
},
|
||||
[]Point{{1, 1}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 4,
|
||||
Width: 4,
|
||||
Food: []Point{{0, 0}, {0, 2}, {1, 1}, {1, 3}, {2, 0}, {2, 2}, {3, 1}, {3, 3}},
|
||||
},
|
||||
[]Point{},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 4,
|
||||
Width: 1,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}}},
|
||||
},
|
||||
},
|
||||
[]Point{{0, 2}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{2, 0}},
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Height: 2,
|
||||
Width: 3,
|
||||
Food: []Point{{0, 0}, {1, 0}, {1, 1}, {2, 1}},
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{0, 0}, {1, 0}, {1, 1}}},
|
||||
{Body: []Point{{0, 1}}},
|
||||
},
|
||||
},
|
||||
[]Point{{2, 0}},
|
||||
},
|
||||
}
|
||||
|
||||
r := StandardRuleset{}
|
||||
for _, test := range tests {
|
||||
evenUnoccupiedPoints := r.getEvenUnoccupiedPoints(test.Board)
|
||||
require.Equal(t, len(test.Expected), len(evenUnoccupiedPoints))
|
||||
for i, e := range test.Expected {
|
||||
require.Equal(t, e, evenUnoccupiedPoints[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestMaybeSpawnFoodMinimum(t *testing.T) {
|
||||
tests := []struct {
|
||||
MinimumFood int32
|
||||
|
|
@ -2064,21 +1441,6 @@ func TestMaybeSpawnFoodHalfChance(t *testing.T) {
|
|||
}
|
||||
}
|
||||
|
||||
func TestSpawnFood(t *testing.T) {
|
||||
b := &BoardState{
|
||||
Height: 1,
|
||||
Width: 3,
|
||||
Snakes: []Snake{
|
||||
{Body: []Point{{1, 0}}},
|
||||
},
|
||||
}
|
||||
// Food should never spawn, no room
|
||||
r := StandardRuleset{}
|
||||
err := r.spawnFood(b, 99)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, len(b.Food), 0)
|
||||
}
|
||||
|
||||
func TestIsGameOver(t *testing.T) {
|
||||
tests := []struct {
|
||||
Snakes []Snake
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue