Rename TeamRuleset -> SquadRuleset
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parent
d0400fcb18
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01eaf6267d
2 changed files with 468 additions and 0 deletions
340
squad_test.go
Normal file
340
squad_test.go
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestSquadRulesetInterface(t *testing.T) {
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var _ Ruleset = (*SquadRuleset)(nil)
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}
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func TestCreateNextBoardStateSanity(t *testing.T) {
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boardState := &BoardState{}
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r := SquadRuleset{}
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{})
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require.NoError(t, err)
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}
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func TestResurrectSquadBodyCollisionsSanity(t *testing.T) {
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boardState := &BoardState{}
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r := SquadRuleset{}
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err := r.resurrectSquadBodyCollisions(boardState)
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require.NoError(t, err)
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}
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func TestSharedAttributesSanity(t *testing.T) {
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boardState := &BoardState{}
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r := SquadRuleset{}
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err := r.shareSquadAttributes(boardState)
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require.NoError(t, err)
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}
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func TestAllowBodyCollisions(t *testing.T) {
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testSnakes := []struct {
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SnakeID string
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SquadID string
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EliminatedCause string
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EliminatedBy string
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ExpectedCause string
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ExpectedBy string
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}{
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// Red Squad
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{"R1", "red", NotEliminated, "", NotEliminated, ""},
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{"R2", "red", EliminatedByCollision, "R1", NotEliminated, ""},
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// Blue Squad
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{"B1", "blue", EliminatedByCollision, "R1", EliminatedByCollision, "R1"},
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{"B2", "blue", EliminatedBySelfCollision, "B1", EliminatedBySelfCollision, "B1"},
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{"B4", "blue", EliminatedByOutOfBounds, "", EliminatedByOutOfBounds, ""},
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{"B3", "blue", NotEliminated, "", NotEliminated, ""},
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// More Red Squad
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{"R3", "red", NotEliminated, "", NotEliminated, ""},
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{"R4", "red", EliminatedByCollision, "R4", EliminatedByCollision, "R4"}, // this is an error case but worth testing
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{"R5", "red", EliminatedByCollision, "R4", NotEliminated, ""},
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// Green Squad
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{"G1", "green", EliminatedByStarvation, "x", EliminatedByStarvation, "x"},
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// Yellow Squad
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{"Y1", "yellow", EliminatedByCollision, "B4", EliminatedByCollision, "B4"},
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}
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boardState := &BoardState{}
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squadMap := make(map[string]string)
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for _, testSnake := range testSnakes {
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boardState.Snakes = append(boardState.Snakes, Snake{
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ID: testSnake.SnakeID,
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EliminatedCause: testSnake.EliminatedCause,
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EliminatedBy: testSnake.EliminatedBy,
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})
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squadMap[testSnake.SnakeID] = testSnake.SquadID
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}
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require.Equal(t, len(squadMap), len(boardState.Snakes), "squad map is wrong size, error in test setup")
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r := SquadRuleset{SquadMap: squadMap, AllowBodyCollisions: true}
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err := r.resurrectSquadBodyCollisions(boardState)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(testSnakes))
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for i := 0; i < len(boardState.Snakes); i++ {
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require.Equal(
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t,
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testSnakes[i].ExpectedCause,
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boardState.Snakes[i].EliminatedCause,
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"snake %s failed shared eliminated cause",
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testSnakes[i].SnakeID,
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)
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require.Equal(
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t,
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testSnakes[i].ExpectedBy,
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boardState.Snakes[i].EliminatedBy,
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"snake %s failed shared eliminated by",
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testSnakes[i].SnakeID,
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)
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}
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}
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func TestAllowBodyCollisionsEliminatedByNotSet(t *testing.T) {
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boardState := &BoardState{
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Snakes: []Snake{
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Snake{ID: "1", EliminatedCause: EliminatedByCollision},
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Snake{ID: "2"},
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},
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}
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r := SquadRuleset{
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AllowBodyCollisions: true,
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SquadMap: map[string]string{
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"1": "red",
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"2": "red",
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},
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}
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err := r.resurrectSquadBodyCollisions(boardState)
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require.Error(t, err)
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}
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func TestShareSquadHealth(t *testing.T) {
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testSnakes := []struct {
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SnakeID string
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SquadID string
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Health int32
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ExpectedHealth int32
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}{
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// Red Squad
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{"R1", "red", 11, 88},
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{"R2", "red", 22, 88},
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// Blue Squad
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{"B1", "blue", 33, 333},
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{"B2", "blue", 333, 333},
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{"B3", "blue", 3, 333},
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// More Red Squad
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{"R3", "red", 77, 88},
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{"R4", "red", 88, 88},
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// Green Squad
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{"G1", "green", 100, 100},
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// Yellow Squad
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{"Y1", "yellow", 1, 1},
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}
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boardState := &BoardState{}
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squadMap := make(map[string]string)
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for _, testSnake := range testSnakes {
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boardState.Snakes = append(boardState.Snakes, Snake{
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ID: testSnake.SnakeID,
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Health: testSnake.Health,
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})
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squadMap[testSnake.SnakeID] = testSnake.SquadID
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}
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require.Equal(t, len(squadMap), len(boardState.Snakes), "squad map is wrong size, error in test setup")
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r := SquadRuleset{SharedHealth: true, SquadMap: squadMap}
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err := r.shareSquadAttributes(boardState)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(testSnakes))
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for i := 0; i < len(boardState.Snakes); i++ {
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require.Equal(
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t,
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testSnakes[i].ExpectedHealth,
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boardState.Snakes[i].Health,
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"snake %s failed shared health",
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testSnakes[i].SnakeID,
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)
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}
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}
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func TestSharedLength(t *testing.T) {
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testSnakes := []struct {
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SnakeID string
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SquadID string
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Body []Point
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ExpectedBody []Point
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}{
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// Red Squad
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{"R1", "red", []Point{{1, 1}}, []Point{{1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}}},
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{"R2", "red", []Point{{2, 2}, {2, 2}}, []Point{{2, 2}, {2, 2}, {2, 2}, {2, 2}, {2, 2}}},
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// Blue Squad
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{"B1", "blue", []Point{{1, 1}, {1, 2}}, []Point{{1, 1}, {1, 2}}},
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{"B2", "blue", []Point{{2, 1}}, []Point{{2, 1}, {2, 1}}},
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{"B3", "blue", []Point{{3, 3}}, []Point{{3, 3}, {3, 3}}},
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// More Red Squad
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{"R3", "red", []Point{{1, 1}, {2, 2}, {3, 3}, {4, 4}, {5, 5}}, []Point{{1, 1}, {2, 2}, {3, 3}, {4, 4}, {5, 5}}},
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{"R4", "red", []Point{{4, 4}}, []Point{{4, 4}, {4, 4}, {4, 4}, {4, 4}, {4, 4}}},
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// Green Squad
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{"G1", "green", []Point{{1, 1}}, []Point{{1, 1}}},
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// Yellow Squad
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{"Y1", "yellow", []Point{{1, 3}, {1, 4}, {1, 5}, {1, 6}}, []Point{{1, 3}, {1, 4}, {1, 5}, {1, 6}}},
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}
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boardState := &BoardState{}
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squadMap := make(map[string]string)
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for _, testSnake := range testSnakes {
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boardState.Snakes = append(boardState.Snakes, Snake{
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ID: testSnake.SnakeID,
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Body: testSnake.Body,
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})
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squadMap[testSnake.SnakeID] = testSnake.SquadID
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}
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require.Equal(t, len(squadMap), len(boardState.Snakes), "squad map is wrong size, error in test setup")
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r := SquadRuleset{SharedLength: true, SquadMap: squadMap}
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err := r.shareSquadAttributes(boardState)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(testSnakes))
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for i := 0; i < len(boardState.Snakes); i++ {
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require.Equal(
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t,
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testSnakes[i].ExpectedBody,
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boardState.Snakes[i].Body,
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"snake %s failed shared length",
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testSnakes[i].SnakeID,
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)
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}
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}
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func TestSharedElimination(t *testing.T) {
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testSnakes := []struct {
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SnakeID string
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SquadID string
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EliminatedCause string
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EliminatedBy string
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ExpectedCause string
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ExpectedBy string
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}{
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// Red Squad
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{"R1", "red", NotEliminated, "", EliminatedBySquad, ""},
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{"R2", "red", EliminatedByHeadToHeadCollision, "y", EliminatedByHeadToHeadCollision, "y"},
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// Blue Squad
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{"B1", "blue", EliminatedByOutOfBounds, "z", EliminatedByOutOfBounds, "z"},
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{"B2", "blue", NotEliminated, "", EliminatedBySquad, ""},
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{"B3", "blue", NotEliminated, "", EliminatedBySquad, ""},
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// More Red Squad
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{"R3", "red", NotEliminated, "", EliminatedBySquad, ""},
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{"R4", "red", EliminatedByCollision, "B1", EliminatedByCollision, "B1"},
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// Green Squad
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{"G1", "green", EliminatedByStarvation, "x", EliminatedByStarvation, "x"},
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// Yellow Squad
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{"Y1", "yellow", NotEliminated, "", NotEliminated, ""},
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}
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boardState := &BoardState{}
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squadMap := make(map[string]string)
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for _, testSnake := range testSnakes {
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boardState.Snakes = append(boardState.Snakes, Snake{
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ID: testSnake.SnakeID,
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EliminatedCause: testSnake.EliminatedCause,
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EliminatedBy: testSnake.EliminatedBy,
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})
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squadMap[testSnake.SnakeID] = testSnake.SquadID
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}
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require.Equal(t, len(squadMap), len(boardState.Snakes), "squad map is wrong size, error in test setup")
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r := SquadRuleset{SharedElimination: true, SquadMap: squadMap}
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err := r.shareSquadAttributes(boardState)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(testSnakes))
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for i := 0; i < len(boardState.Snakes); i++ {
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require.Equal(
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t,
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testSnakes[i].ExpectedCause,
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boardState.Snakes[i].EliminatedCause,
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"snake %s failed shared eliminated cause",
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testSnakes[i].SnakeID,
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)
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require.Equal(
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t,
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testSnakes[i].ExpectedBy,
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boardState.Snakes[i].EliminatedBy,
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"snake %s failed shared eliminated by",
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testSnakes[i].SnakeID,
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)
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}
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}
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func TestSharedAttributesErrorLengthZero(t *testing.T) {
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boardState := &BoardState{
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Snakes: []Snake{
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Snake{ID: "1"},
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Snake{ID: "2"},
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},
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}
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r := SquadRuleset{
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SharedLength: true,
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SquadMap: map[string]string{
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"1": "red",
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"2": "red",
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},
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}
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err := r.shareSquadAttributes(boardState)
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require.Error(t, err)
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}
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func TestSquadIsGameOver(t *testing.T) {
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tests := []struct {
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Snakes []Snake
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SquadMap map[string]string
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Expected bool
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}{
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{[]Snake{}, map[string]string{}, true},
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{[]Snake{{ID: "R1"}}, map[string]string{"R1": "red"}, true},
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{
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[]Snake{{ID: "R1"}, {ID: "R2"}, {ID: "R3"}},
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map[string]string{"R1": "red", "R2": "red", "R3": "red"},
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true,
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},
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{
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[]Snake{{ID: "R1"}, {ID: "B1"}},
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map[string]string{"R1": "red", "B1": "blue"},
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false,
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},
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{
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[]Snake{{ID: "R1"}, {ID: "B1"}, {ID: "B2"}, {ID: "G1"}},
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map[string]string{"R1": "red", "B1": "blue", "B2": "blue", "G1": "green"},
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false,
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},
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{
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[]Snake{
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{ID: "R1", EliminatedCause: EliminatedByOutOfBounds},
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{ID: "B1", EliminatedCause: EliminatedBySelfCollision, EliminatedBy: "B1"},
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{ID: "B2", EliminatedCause: EliminatedByCollision, EliminatedBy: "B2"},
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{ID: "G1"},
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},
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map[string]string{"R1": "red", "B1": "blue", "B2": "blue", "G1": "green"},
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true,
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},
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}
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for _, test := range tests {
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b := &BoardState{
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Height: 11,
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Width: 11,
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Snakes: test.Snakes,
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Food: []Point{},
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}
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r := SquadRuleset{SquadMap: test.SquadMap}
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actual, err := r.IsGameOver(b)
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require.NoError(t, err)
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require.Equal(t, test.Expected, actual)
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}
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}
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