DEV 1666: Fix /end requests and clean up logging (#109)

* ensure /end request is always called, and refactor win/draw logic

* clean up logging and error handling during initialization

* automatically generate friendly snake names

* title-case snake names

* print out list of alive snake names instead of count

* log snake names, IDs, and URLs at startup

* print out state for turn zero
This commit is contained in:
Rob O'Dwyer 2022-09-02 14:35:55 -07:00 committed by GitHub
parent 006f394355
commit 09aea9c49d
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 317 additions and 151 deletions

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@ -3,12 +3,12 @@ package board
import (
"context"
"encoding/json"
"log"
"net"
"net/http"
"github.com/gorilla/websocket"
"github.com/rs/cors"
log "github.com/spf13/jwalterweatherman"
)
// A minimal server capable of handling the requests from a single browser client running the board viewer.
@ -51,7 +51,7 @@ func (server *BoardServer) handleGame(w http.ResponseWriter, r *http.Request) {
Game Game
}{server.game})
if err != nil {
log.Printf("Unable to serialize game: %v", err)
log.ERROR.Printf("Unable to serialize game: %v", err)
w.WriteHeader(http.StatusInternalServerError)
return
}
@ -61,37 +61,37 @@ func (server *BoardServer) handleGame(w http.ResponseWriter, r *http.Request) {
func (server *BoardServer) handleWebsocket(w http.ResponseWriter, r *http.Request) {
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("Unable to upgrade connection: %v", err)
log.ERROR.Printf("Unable to upgrade connection: %v", err)
return
}
defer func() {
err = ws.Close()
if err != nil {
log.Printf("Unable to close websocket stream")
log.ERROR.Printf("Unable to close websocket stream")
}
}()
for event := range server.events {
jsonStr, err := json.Marshal(event)
if err != nil {
log.Printf("Unable to serialize event for websocket: %v", err)
log.ERROR.Printf("Unable to serialize event for websocket: %v", err)
}
err = ws.WriteMessage(websocket.TextMessage, jsonStr)
if err != nil {
log.Printf("Unable to write to websocket: %v", err)
log.ERROR.Printf("Unable to write to websocket: %v", err)
break
}
}
log.Printf("Finished writing all game events, signalling game server to stop")
log.DEBUG.Printf("Finished writing all game events, signalling game server to stop")
close(server.done)
log.Printf("Sending websocket close message")
log.DEBUG.Printf("Sending websocket close message")
err = ws.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
log.Printf("Problem closing websocket: %v", err)
log.ERROR.Printf("Problem closing websocket: %v", err)
}
}
@ -103,7 +103,7 @@ func (server *BoardServer) Listen() (string, error) {
go func() {
err = server.httpServer.Serve(listener)
if err != http.ErrServerClosed {
log.Printf("Error in board HTTP server: %v", err)
log.ERROR.Printf("Error in board HTTP server: %v", err)
}
}()
@ -115,13 +115,13 @@ func (server *BoardServer) Listen() (string, error) {
func (server *BoardServer) Shutdown() {
close(server.events)
log.Printf("Waiting for websocket clients to finish")
log.DEBUG.Printf("Waiting for websocket clients to finish")
<-server.done
log.Printf("Server is done, exiting")
log.DEBUG.Printf("Server is done, exiting")
err := server.httpServer.Shutdown(context.Background())
if err != nil {
log.Printf("Error shutting down HTTP server: %v", err)
log.ERROR.Printf("Error shutting down HTTP server: %v", err)
}
}