Rename 'maze' -> 'constrictor', remove use of food
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f9262bc336
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4 changed files with 183 additions and 216 deletions
129
constrictor_test.go
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129
constrictor_test.go
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@ -0,0 +1,129 @@
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestConstrictorRulesetInterface(t *testing.T) {
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var _ Ruleset = (*ConstrictorRuleset)(nil)
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}
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func TestConstrictorCreateInitialBoardState(t *testing.T) {
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tests := []struct {
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Height int32
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Width int32
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IDs []string
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}{
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{1, 1, []string{}},
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{1, 1, []string{"one"}},
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{2, 2, []string{"one"}},
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{2, 2, []string{"one", "two"}},
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{11, 1, []string{"one", "two"}},
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{11, 11, []string{}},
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{11, 11, []string{"one", "two", "three", "four", "five"}},
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}
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r := ConstrictorRuleset{}
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for testNum, test := range tests {
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state, err := r.CreateInitialBoardState(test.Width, test.Height, test.IDs)
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require.NoError(t, err)
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require.NotNil(t, state)
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require.Equal(t, test.Width, state.Width)
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require.Equal(t, test.Height, state.Height)
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require.Len(t, state.Food, 0, testNum)
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// Verify snakes
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require.Equal(t, len(test.IDs), len(state.Snakes))
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for i, id := range test.IDs {
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require.Equal(t, id, state.Snakes[i].ID)
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require.Equal(t, state.Snakes[i].Body[2], state.Snakes[i].Body[1])
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}
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}
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}
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func TestConstrictorCreateNextBoardState(t *testing.T) {
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tests := []struct {
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prevState *BoardState
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moves []SnakeMove
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expectedState *BoardState
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}{
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{
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{0, 0}, {0, 0}, {0, 0}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{2, 2}, {2, 2}, {2, 2}},
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Health: 100,
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},
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},
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Food: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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{ID: "two", Move: MoveUp},
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},
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{0, 1}, {0, 0}, {0, 0}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{2, 1}, {2, 2}, {2, 2}},
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Health: 100,
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},
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},
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Food: []Point{},
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},
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},
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// Ensure snakes keep growing and are fed
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{
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{2, 0}, {1, 0}, {0, 0}, {0, 0}},
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Health: 75,
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},
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},
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Food: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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},
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{2, 1}, {2, 0}, {1, 0}, {0, 0}, {0, 0}},
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Health: 100,
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},
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},
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Food: []Point{},
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},
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},
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}
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r := ConstrictorRuleset{}
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for _, test := range tests {
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nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
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require.NoError(t, err)
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require.Equal(t, test.expectedState, nextState)
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}
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}
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