Add export to file (#58)
* Initial addition of a game exporter * Fix snake state bug, remove test logs, fix final output line being empty * Ignore test JSONL file * Added explanation for design decision on the you key in SnakeResponse * Adjust gitignore to be more generic * Retain consistency in usage of pointer * Re-word explanation to refer to requests instead of responses * Remove unnecessary nil check * Check error returned by WriteString * Change file permissions for output file * Initialise gameexporter regardless of whether output is requested * Print error and exit if export to file fails * Added another comment explaining reasoning around export checks * Fixed broken test due to changed return type
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4 changed files with 184 additions and 38 deletions
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@ -35,7 +35,8 @@ func TestGetIndividualBoardStateForSnake(t *testing.T) {
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s1State.ID: s1State,
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s2State.ID: s2State,
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}
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requestBody := getIndividualBoardStateForSnake(state, s1State, snakeStates, &rules.StandardRuleset{})
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snakeRequest := getIndividualBoardStateForSnake(state, s1State, snakeStates, &rules.StandardRuleset{})
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requestBody := serialiseSnakeRequest(snakeRequest)
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test.RequireJSONMatchesFixture(t, "testdata/snake_request_body.json", string(requestBody))
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}
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