wrapped ruleset (#30)
* wrapped ruleset * resurrect like brad suggested * introduce mode to binary * go fmt * address edge crossing collision and eating bugs * Update board_state.go * removed binary * rename variable
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@ -214,6 +214,10 @@ func getRuleset(seed int64, gameTurn int32, snakes []Battlesnake) rules.Ruleset
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ruleset = &rules.SoloRuleset{
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StandardRuleset: standard,
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}
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case "wrapped":
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ruleset = &rules.WrappedRuleset{
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StandardRuleset: standard,
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}
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case "constrictor":
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ruleset = &rules.ConstrictorRuleset{
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StandardRuleset: standard,
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