prevent negative hazard damage from healing past max health (#91)
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2 changed files with 5 additions and 0 deletions
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@ -180,6 +180,9 @@ func DamageHazardsStandard(b *BoardState, settings Settings, moves []SnakeMove)
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if snake.Health < 0 {
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snake.Health = 0
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}
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if snake.Health > SnakeMaxHealth {
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snake.Health = SnakeMaxHealth
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}
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if snakeIsOutOfHealth(snake) {
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snake.EliminatedCause = EliminatedByOutOfHealth
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}
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@ -1350,6 +1350,8 @@ func TestHazardDamagePerTurn(t *testing.T) {
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{100, 1, true, 100, NotEliminated, nil},
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{100, 99, false, 1, NotEliminated, nil},
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{100, 99, true, 100, NotEliminated, nil},
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{100, -1, false, 100, NotEliminated, nil},
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{99, -2, false, 100, NotEliminated, nil},
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{100, 100, false, 0, EliminatedByOutOfHealth, nil},
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{100, 101, false, 0, EliminatedByOutOfHealth, nil},
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{100, 999, false, 0, EliminatedByOutOfHealth, nil},
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