DEV 1364: Allow solo games with all rulesets through the CLI (#80)
* add support for automatic solo through RulesetBuilder * allow solo games with all modes in CLI
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426da8ac5e
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25dc404493
3 changed files with 115 additions and 7 deletions
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@ -133,7 +133,11 @@ func (gameState *GameState) initialize() {
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}
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// Build ruleset from settings
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ruleset := rules.NewRulesetBuilder().WithSeed(gameState.Seed).WithParams(gameState.settings).Ruleset()
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ruleset := rules.NewRulesetBuilder().
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WithSeed(gameState.Seed).
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WithParams(gameState.settings).
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WithSolo(len(gameState.URLs) < 2).
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Ruleset()
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gameState.ruleset = ruleset
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// Initialize snake states as empty until we can ping the snake URLs
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27
ruleset.go
27
ruleset.go
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@ -79,6 +79,7 @@ type rulesetBuilder struct {
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params map[string]string // game customisation parameters
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seed int64 // used for random events in games
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rand Rand // used for random number generation
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solo bool // if true, only 1 alive snake is required to keep the game from ending
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}
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// NewRulesetBuilder returns an instance of a builder for the Ruleset types.
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@ -118,6 +119,12 @@ func (rb *rulesetBuilder) WithRand(rand Rand) *rulesetBuilder {
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return rb
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}
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// WithSolo sets whether the ruleset is a solo game.
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func (rb *rulesetBuilder) WithSolo(value bool) *rulesetBuilder {
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rb.solo = value
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return rb
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}
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// Ruleset constructs a customised ruleset using the parameters passed to the builder.
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func (rb rulesetBuilder) Ruleset() PipelineRuleset {
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name, ok := rb.params[ParamGameType]
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@ -125,20 +132,28 @@ func (rb rulesetBuilder) Ruleset() PipelineRuleset {
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name = GameTypeStandard
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}
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var stages []string
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if rb.solo {
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stages = append(stages, StageGameOverSoloSnake)
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} else {
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stages = append(stages, StageGameOverStandard)
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}
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switch name {
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case GameTypeStandard:
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return rb.PipelineRuleset(name, NewPipeline(standardRulesetStages...))
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stages = append(stages, standardRulesetStages[1:]...)
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case GameTypeConstrictor:
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return rb.PipelineRuleset(name, NewPipeline(constrictorRulesetStages...))
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stages = append(stages, constrictorRulesetStages[1:]...)
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case GameTypeRoyale:
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return rb.PipelineRuleset(name, NewPipeline(royaleRulesetStages...))
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stages = append(stages, royaleRulesetStages[1:]...)
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case GameTypeSolo:
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return rb.PipelineRuleset(name, NewPipeline(soloRulesetStages...))
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stages = soloRulesetStages
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case GameTypeWrapped:
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return rb.PipelineRuleset(name, NewPipeline(wrappedRulesetStages...))
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stages = append(stages, wrappedRulesetStages[1:]...)
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default:
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return rb.PipelineRuleset(name, NewPipeline(standardRulesetStages...))
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stages = append(stages, standardRulesetStages[1:]...)
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}
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return rb.PipelineRuleset(name, NewPipeline(stages...))
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}
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// PipelineRuleset provides an implementation of the Ruleset using a pipeline with a name.
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@ -1,6 +1,7 @@
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package rules_test
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import (
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"fmt"
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"testing"
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"github.com/BattlesnakeOfficial/rules"
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@ -138,6 +139,94 @@ func TestRulesetBuilder(t *testing.T) {
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}
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}
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func TestRulesetBuilderGameOver(t *testing.T) {
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settings := rules.Settings{
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RoyaleSettings: rules.RoyaleSettings{
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ShrinkEveryNTurns: 12,
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},
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}
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moves := []rules.SnakeMove{
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{ID: "1", Move: "up"},
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}
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boardState := rules.NewBoardState(7, 7)
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boardState.Snakes = append(boardState.Snakes, rules.Snake{
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ID: "1",
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Body: []rules.Point{
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{X: 3, Y: 3},
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{X: 3, Y: 3},
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{X: 3, Y: 3},
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},
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Health: 100,
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})
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tests := []struct {
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gameType string
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solo bool
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gameOver bool
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}{
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{
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gameType: rules.GameTypeStandard,
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solo: false,
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gameOver: true,
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},
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{
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gameType: rules.GameTypeConstrictor,
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solo: false,
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gameOver: true,
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},
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{
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gameType: rules.GameTypeRoyale,
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solo: false,
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gameOver: true,
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},
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{
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gameType: rules.GameTypeWrapped,
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solo: false,
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gameOver: true,
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},
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{
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gameType: rules.GameTypeSolo,
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solo: false,
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gameOver: false,
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},
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{
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gameType: rules.GameTypeStandard,
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solo: true,
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gameOver: false,
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},
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{
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gameType: rules.GameTypeConstrictor,
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solo: true,
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gameOver: false,
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},
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{
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gameType: rules.GameTypeRoyale,
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solo: true,
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gameOver: false,
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},
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{
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gameType: rules.GameTypeWrapped,
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solo: true,
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gameOver: false,
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},
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}
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for _, test := range tests {
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t.Run(fmt.Sprintf("%v_%v", test.gameType, test.solo), func(t *testing.T) {
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rsb := rules.NewRulesetBuilder().WithParams(map[string]string{
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rules.ParamGameType: test.gameType,
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}).WithSolo(test.solo)
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ruleset := rsb.Ruleset()
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gameOver, _, err := ruleset.Execute(boardState, settings, moves)
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require.NoError(t, err)
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require.Equal(t, test.gameOver, gameOver)
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})
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}
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}
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func TestStageFuncContract(t *testing.T) {
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//nolint:gosimple
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var stage rules.StageFunc
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