Royale mode does damage instead of eliminating.
This commit is contained in:
parent
dd5a2fd88f
commit
2ca57f0779
2 changed files with 111 additions and 20 deletions
41
royale.go
41
royale.go
|
|
@ -9,6 +9,7 @@ type RoyaleRuleset struct {
|
|||
|
||||
Turn int32
|
||||
ShrinkEveryNTurns int32
|
||||
DamagePerTurn int32
|
||||
|
||||
// Output
|
||||
OutOfBounds []Point
|
||||
|
|
@ -16,7 +17,7 @@ type RoyaleRuleset struct {
|
|||
|
||||
func (r *RoyaleRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
|
||||
if r.ShrinkEveryNTurns < 1 {
|
||||
return nil, errors.New("royale game must shrink at least every 1 turn")
|
||||
return nil, errors.New("royale game must shrink at least every turn")
|
||||
}
|
||||
|
||||
nextBoardState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
|
||||
|
|
@ -24,14 +25,26 @@ func (r *RoyaleRuleset) CreateNextBoardState(prevState *BoardState, moves []Snak
|
|||
return nil, err
|
||||
}
|
||||
|
||||
// Algorithm:
|
||||
// - Populate OOB for last turn
|
||||
// - Apply damage to snake heads that are OOB
|
||||
// - Re-populate OOB for this turn
|
||||
// ---> This means damage on board shrinks doesn't hit until the following turn.
|
||||
|
||||
// TODO: LOG?
|
||||
err = r.populateOutOfBounds(nextBoardState)
|
||||
err = r.populateOutOfBounds(nextBoardState, r.Turn-1)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// TODO: LOG?
|
||||
err = r.eliminateOutOfBounds(nextBoardState)
|
||||
err = r.damageOutOfBounds(nextBoardState)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// TODO: LOG?
|
||||
err = r.populateOutOfBounds(nextBoardState, r.Turn)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
|
@ -39,18 +52,18 @@ func (r *RoyaleRuleset) CreateNextBoardState(prevState *BoardState, moves []Snak
|
|||
return nextBoardState, nil
|
||||
}
|
||||
|
||||
func (r *RoyaleRuleset) populateOutOfBounds(b *BoardState) error {
|
||||
func (r *RoyaleRuleset) populateOutOfBounds(b *BoardState, turn int32) error {
|
||||
r.OutOfBounds = []Point{}
|
||||
|
||||
if r.ShrinkEveryNTurns < 1 {
|
||||
return errors.New("royale game must shrink at least every 1 turn")
|
||||
return errors.New("royale game must shrink at least every turn")
|
||||
}
|
||||
|
||||
if r.Turn < r.ShrinkEveryNTurns {
|
||||
if turn < r.ShrinkEveryNTurns {
|
||||
return nil
|
||||
}
|
||||
|
||||
numShrinks := r.Turn / r.ShrinkEveryNTurns
|
||||
numShrinks := turn / r.ShrinkEveryNTurns
|
||||
minX, maxX := numShrinks, b.Width-1-numShrinks
|
||||
minY, maxY := numShrinks, b.Height-1-numShrinks
|
||||
for x := int32(0); x < b.Width; x++ {
|
||||
|
|
@ -64,15 +77,23 @@ func (r *RoyaleRuleset) populateOutOfBounds(b *BoardState) error {
|
|||
return nil
|
||||
}
|
||||
|
||||
func (r *RoyaleRuleset) eliminateOutOfBounds(b *BoardState) error {
|
||||
func (r *RoyaleRuleset) damageOutOfBounds(b *BoardState) error {
|
||||
if r.DamagePerTurn < 1 {
|
||||
return errors.New("royale damage per turn must be greater than zero")
|
||||
}
|
||||
|
||||
for i := 0; i < len(b.Snakes); i++ {
|
||||
snake := &b.Snakes[i]
|
||||
if snake.EliminatedCause == NotEliminated {
|
||||
head := snake.Body[0]
|
||||
for _, p := range r.OutOfBounds {
|
||||
if head == p {
|
||||
// Snake is now out of bounds, eliminate it
|
||||
snake.EliminatedCause = EliminatedByOutOfBounds
|
||||
// Snake is now out of bounds, reduce health
|
||||
snake.Health = snake.Health - r.DamagePerTurn
|
||||
if snake.Health <= 0 {
|
||||
snake.Health = 0
|
||||
snake.EliminatedCause = EliminatedByStarvation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue