Add player and board size meta data to all game maps (#84)

* WIP: initial data model for new meta props
* WIP: implemented new props
* test and bug fix:
- add coverage of players and sizes
- fix unlimited map size bug
* FIX: update supported players for arcade to 6
* fix: test should be min -> max, not max->max
* Change some naming and the FixedSizes function
* update comment to reflect API changes
* improve comment clarity
* rename field for improved clarity
* change some more "map" -> "board" wording
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Torben 2022-06-19 20:09:17 -07:00 committed by GitHub
parent cb014e7b37
commit 3180429688
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8 changed files with 146 additions and 5 deletions

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@ -18,6 +18,41 @@ type GameMap interface {
UpdateBoard(previousBoardState *rules.BoardState, settings rules.Settings, editor Editor) error
}
// Dimensions describes the size of a Battlesnake board.
type Dimensions struct {
// Width is the width, in number of board squares, of the board.
// The value 0 has a special meaning to mean unlimited.
Width uint
// Height is the height, in number of board squares, of the board.
// The value 0 has a special meaning to mean unlimited.
Height uint
}
// sizes is a list of board sizes that a map supports.
type sizes []Dimensions
// IsUnlimited reports whether the supported sizes are unlimited.
// Note that even for unlimited sizes, there will be an upper bound that can actually be run and visualised.
func (d sizes) IsUnlimited() bool {
return len(d) == 1 && d[0].Width == 0
}
// AnySize creates sizes for a board that has no fixed sizes (supports unlimited sizes).
func AnySize() sizes {
return sizes{Dimensions{Width: 0, Height: 0}}
}
// FixedSizes creates dimensions for a board that has 1 or more fixed sizes.
// Examples:
// - FixedSizes(Dimension{9,11}) supports only a width of 9 and a height of 11.
// - FixedSizes(Dimensions{11,11},Dimensions{19,19}) supports sizes 11x11 and 19x19
func FixedSizes(a Dimensions, b ...Dimensions) sizes {
s := make(sizes, 0, 1+len(b))
s = append(s, a)
s = append(s, b...)
return s
}
type Metadata struct {
Name string
Author string
@ -25,6 +60,15 @@ type Metadata struct {
// Version is the current version of the game map.
// Each time a map is changed, the version number should be incremented by 1.
Version uint
// MinPlayers is the minimum number of players that the map supports.
MinPlayers uint
// MaxPlayers is the maximum number of players that the map supports.
MaxPlayers uint
// BoardSizes is a list of supported board sizes. Board sizes can fall into one of 3 categories:
// 1. one fixed size (i.e. [11x11])
// 2. multiple, fixed sizes (i.e. [11x11, 19x19, 25x25])
// 3. "unlimited" sizes (the board is not fixed and can scale to any reasonable size)
BoardSizes sizes
}
// Editor is used by GameMap implementations to modify the board state.