Add player and board size meta data to all game maps (#84)
* WIP: initial data model for new meta props * WIP: implemented new props * test and bug fix: - add coverage of players and sizes - fix unlimited map size bug * FIX: update supported players for arcade to 6 * fix: test should be min -> max, not max->max * Change some naming and the FixedSizes function * update comment to reflect API changes * improve comment clarity * rename field for improved clarity * change some more "map" -> "board" wording
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8 changed files with 146 additions and 5 deletions
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@ -20,6 +20,9 @@ func (m ArcadeMazeMap) Meta() Metadata {
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Description: "Generic arcade maze map with deadly hazard walls.",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 6,
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BoardSizes: FixedSizes(Dimensions{19, 21}),
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}
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}
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@ -20,6 +20,9 @@ func (m EmptyMap) Meta() Metadata {
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Description: "Default snake placement with no food",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -18,6 +18,41 @@ type GameMap interface {
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UpdateBoard(previousBoardState *rules.BoardState, settings rules.Settings, editor Editor) error
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}
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// Dimensions describes the size of a Battlesnake board.
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type Dimensions struct {
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// Width is the width, in number of board squares, of the board.
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// The value 0 has a special meaning to mean unlimited.
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Width uint
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// Height is the height, in number of board squares, of the board.
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// The value 0 has a special meaning to mean unlimited.
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Height uint
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}
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// sizes is a list of board sizes that a map supports.
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type sizes []Dimensions
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// IsUnlimited reports whether the supported sizes are unlimited.
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// Note that even for unlimited sizes, there will be an upper bound that can actually be run and visualised.
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func (d sizes) IsUnlimited() bool {
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return len(d) == 1 && d[0].Width == 0
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}
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// AnySize creates sizes for a board that has no fixed sizes (supports unlimited sizes).
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func AnySize() sizes {
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return sizes{Dimensions{Width: 0, Height: 0}}
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}
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// FixedSizes creates dimensions for a board that has 1 or more fixed sizes.
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// Examples:
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// - FixedSizes(Dimension{9,11}) supports only a width of 9 and a height of 11.
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// - FixedSizes(Dimensions{11,11},Dimensions{19,19}) supports sizes 11x11 and 19x19
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func FixedSizes(a Dimensions, b ...Dimensions) sizes {
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s := make(sizes, 0, 1+len(b))
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s = append(s, a)
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s = append(s, b...)
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return s
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}
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type Metadata struct {
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Name string
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Author string
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@ -25,6 +60,15 @@ type Metadata struct {
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// Version is the current version of the game map.
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// Each time a map is changed, the version number should be incremented by 1.
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Version uint
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// MinPlayers is the minimum number of players that the map supports.
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MinPlayers uint
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// MaxPlayers is the maximum number of players that the map supports.
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MaxPlayers uint
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// BoardSizes is a list of supported board sizes. Board sizes can fall into one of 3 categories:
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// 1. one fixed size (i.e. [11x11])
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// 2. multiple, fixed sizes (i.e. [11x11, 19x19, 25x25])
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// 3. "unlimited" sizes (the board is not fixed and can scale to any reasonable size)
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BoardSizes sizes
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}
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// Editor is used by GameMap implementations to modify the board state.
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@ -62,3 +62,18 @@ func TestBoardStateEditor(t *testing.T) {
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editor.ClearHazards()
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require.Equal(t, []rules.Point{}, boardState.Hazards)
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}
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func TestMapSizes(t *testing.T) {
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s := FixedSizes(Dimensions{11, 12})
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require.Equal(t, s[0].Width, uint(11))
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require.Equal(t, s[0].Height, uint(12))
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s = FixedSizes(Dimensions{11, 11}, Dimensions{19, 25})
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require.Len(t, s, 2)
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require.Equal(t, s[1].Width, uint(19))
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require.Equal(t, s[1].Height, uint(25))
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s = AnySize()
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require.Len(t, s, 1, "unlimited maps should have just one dimensions")
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require.True(t, s.IsUnlimited())
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}
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@ -30,6 +30,9 @@ func (m InnerBorderHazardsMap) Meta() Metadata {
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Description: "Creates a static map on turn 0 that is a 1-square wall of hazard that is inset 2 squares from the edge of the board",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -67,6 +70,9 @@ func (m ConcentricRingsHazardsMap) Meta() Metadata {
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Description: "Creates a static map where there are rings of hazard sauce starting from the center with a 1 square space between the rings that has no sauce",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -105,6 +111,9 @@ func (m ColumnsHazardsMap) Meta() Metadata {
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Description: "Creates a static map on turn 0 that fills in odd squares, i.e. (1,1), (1,3), (3,3) ... with hazard sauce",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -141,6 +150,9 @@ func (m SpiralHazardsMap) Meta() Metadata {
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the map. Each 2 turns a new hazard square is added to the map`,
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Author: "altersaddle",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -230,6 +242,9 @@ func (m ScatterFillMap) Meta() Metadata {
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Name: "hz_scatter",
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Description: `Fills the entire board with hazard squares that are set to appear on regular turn schedule. Each square is picked at random.`,
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -278,6 +293,9 @@ func (m DirectionalExpandingBoxMap) Meta() Metadata {
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Name: "hz_grow_box",
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Description: `Creates an area of hazard that expands from a point with one random side growing on a turn schedule.`,
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -389,6 +407,9 @@ func (m ExpandingBoxMap) Meta() Metadata {
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Name: "hz_expand_box",
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Description: `Generates an area of hazard that expands from a random point on the board outward in concentric rings on a periodic turn schedule.`,
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -461,6 +482,9 @@ func (m ExpandingScatterMap) Meta() Metadata {
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Name: "hz_expand_scatter",
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Description: `Builds an expanding hazard area that grows from a central point in rings that are randomly filled in on a regular turn schedule.`,
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -540,6 +564,9 @@ func (m RiverAndBridgesHazardsMap) Meta() Metadata {
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Each river has one or two 1-square "bridges" over them`,
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: FixedSizes(Dimensions{11, 11}, Dimensions{19, 19}, Dimensions{25, 25}),
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}
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}
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@ -23,9 +23,42 @@ func TestRegisteredMaps(t *testing.T) {
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for mapName, gameMap := range globalRegistry {
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t.Run(mapName, func(t *testing.T) {
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require.Equalf(t, mapName, gameMap.ID(), "%#v game map doesn't return its own ID", mapName)
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require.True(t, gameMap.Meta().Version > 0, fmt.Sprintf("registered maps must have a valid version (>= 1) - '%d' is invalid", gameMap.Meta().Version))
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meta := gameMap.Meta()
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require.True(t, meta.Version > 0, fmt.Sprintf("registered maps must have a valid version (>= 1) - '%d' is invalid", meta.Version))
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require.NotZero(t, meta.MinPlayers, "registered maps must have minimum players declared")
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require.NotZero(t, meta.MaxPlayers, "registered maps must have maximum players declared")
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require.LessOrEqual(t, meta.MaxPlayers, meta.MaxPlayers, "max players should always be >= min players")
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require.NotEmpty(t, meta.BoardSizes, "registered maps must have at least one supported size declared")
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var setupBoardState *rules.BoardState
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// "fuzz test" supported players
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mapSize := pickSize(meta)
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for i := meta.MinPlayers; i < meta.MaxPlayers; i++ {
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t.Run(fmt.Sprintf("%d players", i), func(t *testing.T) {
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initialBoardState := rules.NewBoardState(int(mapSize.Width), int(mapSize.Height))
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for j := uint(0); j < i; j++ {
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initialBoardState.Snakes = append(initialBoardState.Snakes, rules.Snake{ID: fmt.Sprint(j), Body: []rules.Point{}})
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}
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err := gameMap.SetupBoard(initialBoardState, testSettings, NewBoardStateEditor(initialBoardState))
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require.NoError(t, err, fmt.Sprintf("%d players should be supported by this map", i))
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})
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}
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// "fuzz test" supported map sizes
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if !meta.BoardSizes.IsUnlimited() {
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for _, mapSize := range meta.BoardSizes {
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t.Run(fmt.Sprintf("%dx%d map size", mapSize.Width, mapSize.Height), func(t *testing.T) {
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initialBoardState := rules.NewBoardState(int(mapSize.Width), int(mapSize.Height))
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for i := uint(0); i < meta.MaxPlayers; i++ {
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initialBoardState.Snakes = append(initialBoardState.Snakes, rules.Snake{ID: fmt.Sprint(i), Body: []rules.Point{}})
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}
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err := gameMap.SetupBoard(initialBoardState, testSettings, NewBoardStateEditor(initialBoardState))
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require.NoError(t, err, "error setting up map")
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})
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}
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}
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// Check that at least one map size can be setup without error
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for width := 0; width < maxBoardWidth; width++ {
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for height := 0; height < maxBoardHeight; height++ {
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initialBoardState := rules.NewBoardState(width, height)
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@ -67,3 +100,13 @@ func TestRegisteredMaps(t *testing.T) {
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})
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}
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}
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func pickSize(meta Metadata) Dimensions {
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// For unlimited, we can pick any size
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if meta.BoardSizes.IsUnlimited() {
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return Dimensions{Width: 11, Height: 11}
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}
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// For fixed, just pick the first supported size
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return meta.BoardSizes[0]
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}
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@ -22,6 +22,9 @@ func (m RoyaleHazardsMap) Meta() Metadata {
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Description: "A map where hazards are generated every N turns",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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@ -20,6 +20,9 @@ func (m StandardMap) Meta() Metadata {
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Description: "Standard snake placement and food spawning",
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Author: "Battlesnake",
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Version: 1,
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MinPlayers: 1,
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MaxPlayers: 8,
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BoardSizes: AnySize(),
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}
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}
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