change all "int32" types to "int" (#75)

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Torben 2022-05-25 11:17:41 -07:00 committed by GitHub
parent 2d8342018e
commit 3bd1e47bb4
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19 changed files with 176 additions and 176 deletions

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@ -21,7 +21,7 @@ type RoyaleRuleset struct {
Seed int64
ShrinkEveryNTurns int32
ShrinkEveryNTurns int
}
func (r *RoyaleRuleset) Name() string { return GameTypeRoyale }
@ -58,9 +58,9 @@ func PopulateHazardsRoyale(b *BoardState, settings Settings, moves []SnakeMove)
randGenerator := rand.New(rand.NewSource(settings.RoyaleSettings.seed))
numShrinks := turn / settings.RoyaleSettings.ShrinkEveryNTurns
minX, maxX := int32(0), b.Width-1
minY, maxY := int32(0), b.Height-1
for i := int32(0); i < numShrinks; i++ {
minX, maxX := 0, b.Width-1
minY, maxY := 0, b.Height-1
for i := 0; i < numShrinks; i++ {
switch randGenerator.Intn(4) {
case 0:
minX += 1
@ -73,8 +73,8 @@ func PopulateHazardsRoyale(b *BoardState, settings Settings, moves []SnakeMove)
}
}
for x := int32(0); x < b.Width; x++ {
for y := int32(0); y < b.Height; y++ {
for x := 0; x < b.Width; x++ {
for y := 0; y < b.Height; y++ {
if x < minX || x > maxX || y < minY || y > maxY {
b.Hazards = append(b.Hazards, Point{x, y})
}