change all "int32" types to "int" (#75)

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Torben 2022-05-25 11:17:41 -07:00 committed by GitHub
parent 2d8342018e
commit 3bd1e47bb4
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19 changed files with 176 additions and 176 deletions

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@ -38,10 +38,10 @@ func TestRoyaleName(t *testing.T) {
func TestRoyaleHazards(t *testing.T) {
seed := int64(25543234525)
tests := []struct {
Width int32
Height int32
Turn int32
ShrinkEveryNTurns int32
Width int
Height int
Turn int
ShrinkEveryNTurns int
Error error
ExpectedHazards []Point
}{
@ -128,7 +128,7 @@ func TestRoyalDamageNextTurn(t *testing.T) {
r := RoyaleRuleset{StandardRuleset: StandardRuleset{HazardDamagePerTurn: 30}, Seed: seed, ShrinkEveryNTurns: 10}
m := []SnakeMove{{ID: "one", Move: "down"}}
stateAfterTurn := func(prevState *BoardState, turn int32) *BoardState {
stateAfterTurn := func(prevState *BoardState, turn int) *BoardState {
nextState := prevState.Clone()
nextState.Turn = turn - 1
_, err := PopulateHazardsRoyale(nextState, r.Settings(), nil)
@ -141,7 +141,7 @@ func TestRoyalDamageNextTurn(t *testing.T) {
next, err := r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), next.Snakes[0].Health)
require.Equal(t, 99, next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 10, len(next.Hazards)) // X = 0
@ -149,7 +149,7 @@ func TestRoyalDamageNextTurn(t *testing.T) {
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(99), next.Snakes[0].Health)
require.Equal(t, 99, next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards)) // X = 9
@ -157,7 +157,7 @@ func TestRoyalDamageNextTurn(t *testing.T) {
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(69), next.Snakes[0].Health)
require.Equal(t, 69, next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
@ -165,7 +165,7 @@ func TestRoyalDamageNextTurn(t *testing.T) {
next, err = r.CreateNextBoardState(prevState, m)
require.NoError(t, err)
require.Equal(t, EliminatedByOutOfHealth, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(0), next.Snakes[0].Health)
require.Equal(t, 0, next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
@ -174,7 +174,7 @@ func TestRoyalDamageNextTurn(t *testing.T) {
require.NoError(t, err)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, NotEliminated, next.Snakes[0].EliminatedCause)
require.Equal(t, int32(100), next.Snakes[0].Health)
require.Equal(t, 100, next.Snakes[0].Health)
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
}