change all "int32" types to "int" (#75)
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2d8342018e
commit
3bd1e47bb4
19 changed files with 176 additions and 176 deletions
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@ -172,9 +172,9 @@ func TestRulesetBuilder(t *testing.T) {
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require.NotNil(t, rsb.Ruleset())
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require.Equal(t, expected.GameType, rsb.Ruleset().Name())
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// All the standard settings should always be copied over
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require.Equal(t, int32(10), rsb.Ruleset().Settings().FoodSpawnChance)
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require.Equal(t, int32(12), rsb.Ruleset().Settings().HazardDamagePerTurn)
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require.Equal(t, int32(5), rsb.Ruleset().Settings().MinimumFood)
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require.Equal(t, 10, rsb.Ruleset().Settings().FoodSpawnChance)
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require.Equal(t, 12, rsb.Ruleset().Settings().HazardDamagePerTurn)
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require.Equal(t, 5, rsb.Ruleset().Settings().MinimumFood)
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require.Equal(t, "test", rsb.Ruleset().Settings().HazardMap)
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require.Equal(t, "tester", rsb.Ruleset().Settings().HazardMapAuthor)
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})
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@ -194,7 +194,7 @@ func TestStageFuncContract(t *testing.T) {
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func TestRulesetBuilderGetRand(t *testing.T) {
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var seed int64 = 12345
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var turn int32 = 5
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var turn int = 5
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ruleset := rules.NewRulesetBuilder().WithSeed(seed).PipelineRuleset("example", rules.NewPipeline(rules.StageGameOverStandard))
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rand1 := ruleset.Settings().GetRand(turn)
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