change all "int32" types to "int" (#75)

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Torben 2022-05-25 11:17:41 -07:00 committed by GitHub
parent 2d8342018e
commit 3bd1e47bb4
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19 changed files with 176 additions and 176 deletions

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@ -172,9 +172,9 @@ func TestRulesetBuilder(t *testing.T) {
require.NotNil(t, rsb.Ruleset())
require.Equal(t, expected.GameType, rsb.Ruleset().Name())
// All the standard settings should always be copied over
require.Equal(t, int32(10), rsb.Ruleset().Settings().FoodSpawnChance)
require.Equal(t, int32(12), rsb.Ruleset().Settings().HazardDamagePerTurn)
require.Equal(t, int32(5), rsb.Ruleset().Settings().MinimumFood)
require.Equal(t, 10, rsb.Ruleset().Settings().FoodSpawnChance)
require.Equal(t, 12, rsb.Ruleset().Settings().HazardDamagePerTurn)
require.Equal(t, 5, rsb.Ruleset().Settings().MinimumFood)
require.Equal(t, "test", rsb.Ruleset().Settings().HazardMap)
require.Equal(t, "tester", rsb.Ruleset().Settings().HazardMapAuthor)
})
@ -194,7 +194,7 @@ func TestStageFuncContract(t *testing.T) {
func TestRulesetBuilderGetRand(t *testing.T) {
var seed int64 = 12345
var turn int32 = 5
var turn int = 5
ruleset := rules.NewRulesetBuilder().WithSeed(seed).PipelineRuleset("example", rules.NewPipeline(rules.StageGameOverStandard))
rand1 := ruleset.Settings().GetRand(turn)