reorder built-in ruleset stages so game over is checked first (#79)
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7 changed files with 17 additions and 43 deletions
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@ -13,9 +13,14 @@ func TestRoyaleRulesetInterface(t *testing.T) {
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}
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func TestRoyaleDefaultSanity(t *testing.T) {
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boardState := &BoardState{}
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boardState := &BoardState{
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Snakes: []Snake{
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{ID: "1", Body: []Point{{X: 0, Y: 0}}},
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{ID: "2", Body: []Point{{X: 0, Y: 1}}},
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},
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}
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r := RoyaleRuleset{StandardRuleset: StandardRuleset{HazardDamagePerTurn: 1}, ShrinkEveryNTurns: 0}
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{{"", ""}})
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{{"1", "right"}, {"2", "right"}})
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require.Error(t, err)
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require.Equal(t, errors.New("royale game can't shrink more frequently than every turn"), err)
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