reorder built-in ruleset stages so game over is checked first (#79)
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f0dc0bcb38
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7 changed files with 17 additions and 43 deletions
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@ -1,6 +1,7 @@
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package rules
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var constrictorRulesetStages = []string{
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StageGameOverStandard,
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StageMovementStandard,
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StageStarvationStandard,
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StageHazardDamageStandard,
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@ -8,7 +9,6 @@ var constrictorRulesetStages = []string{
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StageEliminationStandard,
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StageSpawnFoodNoFood,
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StageModifySnakesAlwaysGrow,
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StageGameOverStandard,
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}
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type ConstrictorRuleset struct {
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@ -2,48 +2,12 @@ package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestConstrictorRulesetInterface(t *testing.T) {
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var _ Ruleset = (*ConstrictorRuleset)(nil)
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}
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func TestConstrictorModifyInitialBoardState(t *testing.T) {
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tests := []struct {
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Height int
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Width int
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IDs []string
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}{
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{1, 1, []string{}},
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{1, 1, []string{"one"}},
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{2, 2, []string{"one"}},
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{2, 2, []string{"one", "two"}},
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{11, 1, []string{"one", "two"}},
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{11, 11, []string{}},
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{11, 11, []string{"one", "two", "three", "four", "five"}},
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}
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r := ConstrictorRuleset{}
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for testNum, test := range tests {
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state, err := CreateDefaultBoardState(MaxRand, test.Width, test.Height, test.IDs)
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require.NoError(t, err)
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require.NotNil(t, state)
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state, err = r.ModifyInitialBoardState(state)
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require.NoError(t, err)
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require.NotNil(t, state)
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require.Equal(t, test.Width, state.Width)
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require.Equal(t, test.Height, state.Height)
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require.Len(t, state.Food, 0, testNum)
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// Verify snakes
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require.Equal(t, len(test.IDs), len(state.Snakes))
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for i, id := range test.IDs {
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require.Equal(t, id, state.Snakes[i].ID)
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require.Equal(t, state.Snakes[i].Body[2], state.Snakes[i].Body[1])
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}
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}
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}
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// Test that two equal snakes collide and both get eliminated
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// also checks:
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// - food removed
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@ -5,13 +5,13 @@ import (
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)
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var royaleRulesetStages = []string{
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StageGameOverStandard,
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StageMovementStandard,
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StageStarvationStandard,
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StageHazardDamageStandard,
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StageFeedSnakesStandard,
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StageEliminationStandard,
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StageSpawnHazardsShrinkMap,
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StageGameOverStandard,
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}
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type RoyaleRuleset struct {
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@ -13,9 +13,14 @@ func TestRoyaleRulesetInterface(t *testing.T) {
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}
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func TestRoyaleDefaultSanity(t *testing.T) {
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boardState := &BoardState{}
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boardState := &BoardState{
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Snakes: []Snake{
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{ID: "1", Body: []Point{{X: 0, Y: 0}}},
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{ID: "2", Body: []Point{{X: 0, Y: 1}}},
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},
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}
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r := RoyaleRuleset{StandardRuleset: StandardRuleset{HazardDamagePerTurn: 1}, ShrinkEveryNTurns: 0}
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{{"", ""}})
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{{"1", "right"}, {"2", "right"}})
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require.Error(t, err)
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require.Equal(t, errors.New("royale game can't shrink more frequently than every turn"), err)
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7
solo.go
7
solo.go
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@ -1,12 +1,12 @@
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package rules
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var soloRulesetStages = []string{
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StageGameOverSoloSnake,
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StageMovementStandard,
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StageStarvationStandard,
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StageHazardDamageStandard,
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StageFeedSnakesStandard,
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StageEliminationStandard,
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StageGameOverSoloSnake,
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}
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type SoloRuleset struct {
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@ -19,6 +19,11 @@ func (r SoloRuleset) Execute(bs *BoardState, s Settings, sm []SnakeMove) (bool,
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return NewPipeline(soloRulesetStages...).Execute(bs, s, sm)
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}
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func (r *SoloRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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_, nextState, err := r.Execute(prevState, r.Settings(), moves)
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return nextState, err
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}
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func (r *SoloRuleset) IsGameOver(b *BoardState) (bool, error) {
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return GameOverSolo(b, r.Settings(), nil)
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}
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@ -14,12 +14,12 @@ type StandardRuleset struct {
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}
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var standardRulesetStages = []string{
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StageGameOverStandard,
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StageMovementStandard,
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StageStarvationStandard,
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StageHazardDamageStandard,
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StageFeedSnakesStandard,
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StageEliminationStandard,
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StageGameOverStandard,
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}
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func (r *StandardRuleset) Name() string { return GameTypeStandard }
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@ -1,12 +1,12 @@
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package rules
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var wrappedRulesetStages = []string{
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StageGameOverStandard,
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StageMovementWrapBoundaries,
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StageStarvationStandard,
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StageHazardDamageStandard,
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StageFeedSnakesStandard,
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StageEliminationStandard,
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StageGameOverStandard,
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}
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type WrappedRuleset struct {
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