Add TeamRuleset (#13)

This builds on work done by @dlsteuer in #10
This commit is contained in:
Brad Van Vugt 2020-02-20 10:24:44 -08:00 committed by GitHub
parent 8153585f57
commit 44b6b94666
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5 changed files with 420 additions and 15 deletions

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@ -34,5 +34,5 @@ type SnakeMove struct {
type Ruleset interface { type Ruleset interface {
CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error) CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error)
ResolveMoves(prevState *BoardState, moves []SnakeMove) (*BoardState, error) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error)
} }

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@ -131,7 +131,7 @@ func (r *StandardRuleset) isKnownBoardSize(b *BoardState) bool {
return false return false
} }
func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove) (*BoardState, error) { func (r *StandardRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
// We specifically want to copy prevState, so as not to alter it directly. // We specifically want to copy prevState, so as not to alter it directly.
nextState := &BoardState{ nextState := &BoardState{
Height: prevState.Height, Height: prevState.Height,
@ -160,7 +160,7 @@ func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove)
} }
// TODO: LOG? // TODO: LOG?
err = r.eliminateSnakes(nextState) err = r.maybeEliminateSnakes(nextState)
if err != nil { if err != nil {
return nil, err return nil, err
} }
@ -172,7 +172,7 @@ func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove)
// of equal length actually show length + 1 // of equal length actually show length + 1
// TODO: LOG? // TODO: LOG?
err = r.feedSnakes(nextState) err = r.maybeFeedSnakes(nextState)
if err != nil { if err != nil {
return nil, err return nil, err
} }
@ -256,7 +256,7 @@ func (r *StandardRuleset) reduceSnakeHealth(b *BoardState) error {
return nil return nil
} }
func (r *StandardRuleset) eliminateSnakes(b *BoardState) error { func (r *StandardRuleset) maybeEliminateSnakes(b *BoardState) error {
// First order snake indices by length. // First order snake indices by length.
// In multi-collision scenarios we want to always attribute elimination to the longest snake. // In multi-collision scenarios we want to always attribute elimination to the longest snake.
snakeIndicesByLength := make([]int, len(b.Snakes)) snakeIndicesByLength := make([]int, len(b.Snakes))
@ -351,7 +351,7 @@ func (r *StandardRuleset) snakeHasLostHeadToHead(s *Snake, other *Snake) bool {
return false return false
} }
func (r *StandardRuleset) feedSnakes(b *BoardState) error { func (r *StandardRuleset) maybeFeedSnakes(b *BoardState) error {
newFood := []Point{} newFood := []Point{}
for _, food := range b.Food { for _, food := range b.Food {
foodHasBeenEaten := false foodHasBeenEaten := false
@ -364,10 +364,8 @@ func (r *StandardRuleset) feedSnakes(b *BoardState) error {
} }
if snake.Body[0].X == food.X && snake.Body[0].Y == food.Y { if snake.Body[0].X == food.X && snake.Body[0].Y == food.Y {
r.feedSnake(snake)
foodHasBeenEaten = true foodHasBeenEaten = true
// Update snake
snake.Body = append(snake.Body, snake.Body[len(snake.Body)-1])
snake.Health = SnakeMaxHealth
} }
} }
// Persist food to next BoardState if not eaten // Persist food to next BoardState if not eaten
@ -380,6 +378,17 @@ func (r *StandardRuleset) feedSnakes(b *BoardState) error {
return nil return nil
} }
func (r *StandardRuleset) feedSnake(snake *Snake) {
r.growSnake(snake)
snake.Health = SnakeMaxHealth
}
func (r *StandardRuleset) growSnake(snake *Snake) {
if len(snake.Body) > 0 {
snake.Body = append(snake.Body, snake.Body[len(snake.Body)-1])
}
}
func (r *StandardRuleset) maybeSpawnFood(b *BoardState) error { func (r *StandardRuleset) maybeSpawnFood(b *BoardState) error {
if len(b.Food) == 0 || rand.Float32() <= FoodSpawnChance { if len(b.Food) == 0 || rand.Float32() <= FoodSpawnChance {
return r.spawnFood(b, 1) return r.spawnFood(b, 1)

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@ -20,7 +20,7 @@ func TestSanity(t *testing.T) {
require.Len(t, state.Food, 0) require.Len(t, state.Food, 0)
require.Len(t, state.Snakes, 0) require.Len(t, state.Snakes, 0)
next, err := r.ResolveMoves( next, err := r.CreateNextBoardState(
&BoardState{}, &BoardState{},
[]SnakeMove{}, []SnakeMove{},
) )
@ -244,7 +244,7 @@ func TestPlaceFood(t *testing.T) {
} }
} }
func TestResolveMoves(t *testing.T) { func TestCreateNextBoardState(t *testing.T) {
// TODO // TODO
} }
@ -761,7 +761,7 @@ func TestSnakeHasLostHeadToHead(t *testing.T) {
} }
func TestEliminateSnakes(t *testing.T) { func TestMaybeEliminateSnakes(t *testing.T) {
tests := []struct { tests := []struct {
Name string Name string
Snakes []Snake Snakes []Snake
@ -938,7 +938,7 @@ func TestEliminateSnakes(t *testing.T) {
Height: 10, Height: 10,
Snakes: test.Snakes, Snakes: test.Snakes,
} }
err := r.eliminateSnakes(b) err := r.maybeEliminateSnakes(b)
require.Equal(t, test.Err, err) require.Equal(t, test.Err, err)
for i, snake := range b.Snakes { for i, snake := range b.Snakes {
require.Equal(t, test.ExpectedEliminatedCauses[i], snake.EliminatedCause) require.Equal(t, test.ExpectedEliminatedCauses[i], snake.EliminatedCause)
@ -948,7 +948,7 @@ func TestEliminateSnakes(t *testing.T) {
} }
} }
func TestFeedSnakes(t *testing.T) { func TestMaybeFeedSnakes(t *testing.T) {
tests := []struct { tests := []struct {
Name string Name string
Snakes []Snake Snakes []Snake
@ -1021,7 +1021,7 @@ func TestFeedSnakes(t *testing.T) {
Snakes: test.Snakes, Snakes: test.Snakes,
Food: test.Food, Food: test.Food,
} }
err := r.feedSnakes(b) err := r.maybeFeedSnakes(b)
require.NoError(t, err, test.Name) require.NoError(t, err, test.Name)
require.Equal(t, len(test.ExpectedSnakes), len(b.Snakes), test.Name) require.Equal(t, len(test.ExpectedSnakes), len(b.Snakes), test.Name)
for i := 0; i < len(b.Snakes); i++ { for i := 0; i < len(b.Snakes); i++ {

110
team.go Normal file
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@ -0,0 +1,110 @@
package rules
import (
"errors"
)
type TeamRuleset struct {
StandardRuleset
TeamMap map[string]string
// These are intentionally designed so that they default to a standard game.
AllowBodyCollisions bool
SharedElimination bool
SharedHealth bool
SharedLength bool
}
const EliminatedByTeam = "team-eliminated"
func (r *TeamRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
nextBoardState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
if err != nil {
return nil, err
}
// TODO: LOG?
err = r.resurrectTeamBodyCollisions(nextBoardState)
if err != nil {
return nil, err
}
// TODO: LOG?
err = r.shareTeamAttributes(nextBoardState)
if err != nil {
return nil, err
}
return nextBoardState, nil
}
func (r *TeamRuleset) areSnakesOnSameTeam(snake *Snake, other *Snake) bool {
return r.areSnakeIDsOnSameTeam(snake.ID, other.ID)
}
func (r *TeamRuleset) areSnakeIDsOnSameTeam(snakeID string, otherID string) bool {
return snakeID != otherID && r.TeamMap[snakeID] == r.TeamMap[otherID]
}
func (r *TeamRuleset) resurrectTeamBodyCollisions(b *BoardState) error {
if !r.AllowBodyCollisions {
return nil
}
for i := 0; i < len(b.Snakes); i++ {
snake := &b.Snakes[i]
if snake.EliminatedCause == EliminatedByCollision {
if snake.EliminatedBy == "" {
return errors.New("snake eliminated by collision and eliminatedby is not set")
}
if r.areSnakeIDsOnSameTeam(snake.ID, snake.EliminatedBy) {
snake.EliminatedCause = NotEliminated
snake.EliminatedBy = ""
}
}
}
return nil
}
func (r *TeamRuleset) shareTeamAttributes(b *BoardState) error {
if !(r.SharedElimination || r.SharedLength || r.SharedHealth) {
return nil
}
for i := 0; i < len(b.Snakes); i++ {
snake := &b.Snakes[i]
if snake.EliminatedCause != NotEliminated {
continue
}
for j := 0; j < len(b.Snakes); j++ {
other := &b.Snakes[j]
if r.areSnakesOnSameTeam(snake, other) {
if r.SharedHealth {
if snake.Health < other.Health {
snake.Health = other.Health
}
}
if r.SharedLength {
if len(snake.Body) == 0 || len(other.Body) == 0 {
return errors.New("found snake of zero length")
}
for len(snake.Body) < len(other.Body) {
r.growSnake(snake)
}
}
if r.SharedElimination {
if snake.EliminatedCause == NotEliminated && other.EliminatedCause != NotEliminated {
snake.EliminatedCause = EliminatedByTeam
// We intentionally do not set snake.EliminatedBy because there might be multiple culprits.
snake.EliminatedBy = ""
}
}
}
}
}
return nil
}

286
team_test.go Normal file
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@ -0,0 +1,286 @@
package rules
import (
"testing"
"github.com/stretchr/testify/require"
)
func TestCreateNextBoardStateSanity(t *testing.T) {
boardState := &BoardState{}
r := TeamRuleset{}
_, err := r.CreateNextBoardState(boardState, []SnakeMove{})
require.NoError(t, err)
}
func TestResurrectTeamBodyCollisionsSanity(t *testing.T) {
boardState := &BoardState{}
r := TeamRuleset{}
err := r.resurrectTeamBodyCollisions(boardState)
require.NoError(t, err)
}
func TestSharedAttributesSanity(t *testing.T) {
boardState := &BoardState{}
r := TeamRuleset{}
err := r.shareTeamAttributes(boardState)
require.NoError(t, err)
}
func TestAllowBodyCollisions(t *testing.T) {
testSnakes := []struct {
SnakeID string
TeamID string
EliminatedCause string
EliminatedBy string
ExpectedCause string
ExpectedBy string
}{
// Team Red
{"R1", "red", NotEliminated, "", NotEliminated, ""},
{"R2", "red", EliminatedByCollision, "R1", NotEliminated, ""},
// Team Blue
{"B1", "blue", EliminatedByCollision, "R1", EliminatedByCollision, "R1"},
{"B2", "blue", EliminatedBySelfCollision, "B1", EliminatedBySelfCollision, "B1"},
{"B4", "blue", EliminatedByOutOfBounds, "", EliminatedByOutOfBounds, ""},
{"B3", "blue", NotEliminated, "", NotEliminated, ""},
// More Team Red
{"R3", "red", NotEliminated, "", NotEliminated, ""},
{"R4", "red", EliminatedByCollision, "R4", EliminatedByCollision, "R4"}, // this is an error case but worth testing
{"R5", "red", EliminatedByCollision, "R4", NotEliminated, ""},
// // Team Green
{"G1", "green", EliminatedByStarvation, "x", EliminatedByStarvation, "x"},
// // Team Yellow
{"Y1", "yellow", EliminatedByCollision, "B4", EliminatedByCollision, "B4"},
}
boardState := &BoardState{}
teamMap := make(map[string]string)
for _, testSnake := range testSnakes {
boardState.Snakes = append(boardState.Snakes, Snake{
ID: testSnake.SnakeID,
EliminatedCause: testSnake.EliminatedCause,
EliminatedBy: testSnake.EliminatedBy,
})
teamMap[testSnake.SnakeID] = testSnake.TeamID
}
require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
r := TeamRuleset{TeamMap: teamMap, AllowBodyCollisions: true}
err := r.resurrectTeamBodyCollisions(boardState)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(testSnakes))
for i := 0; i < len(boardState.Snakes); i++ {
require.Equal(
t,
testSnakes[i].ExpectedCause,
boardState.Snakes[i].EliminatedCause,
"snake %s failed shared eliminated cause",
testSnakes[i].SnakeID,
)
require.Equal(
t,
testSnakes[i].ExpectedBy,
boardState.Snakes[i].EliminatedBy,
"snake %s failed shared eliminated by",
testSnakes[i].SnakeID,
)
}
}
func TestAllowBodyCollisionsEliminatedByNotSet(t *testing.T) {
boardState := &BoardState{
Snakes: []Snake{
Snake{ID: "1", EliminatedCause: EliminatedByCollision},
Snake{ID: "2"},
},
}
r := TeamRuleset{
AllowBodyCollisions: true,
TeamMap: map[string]string{
"1": "red",
"2": "red",
},
}
err := r.resurrectTeamBodyCollisions(boardState)
require.Error(t, err)
}
func TestShareTeamHealth(t *testing.T) {
testSnakes := []struct {
SnakeID string
TeamID string
Health int32
ExpectedHealth int32
}{
// Team Red
{"R1", "red", 11, 88},
{"R2", "red", 22, 88},
// Team Blue
{"B1", "blue", 33, 333},
{"B2", "blue", 333, 333},
{"B3", "blue", 3, 333},
// More Team Red
{"R3", "red", 77, 88},
{"R4", "red", 88, 88},
// Team Green
{"G1", "green", 100, 100},
// Team Yellow
{"Y1", "yellow", 1, 1},
}
boardState := &BoardState{}
teamMap := make(map[string]string)
for _, testSnake := range testSnakes {
boardState.Snakes = append(boardState.Snakes, Snake{
ID: testSnake.SnakeID,
Health: testSnake.Health,
})
teamMap[testSnake.SnakeID] = testSnake.TeamID
}
require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
r := TeamRuleset{SharedHealth: true, TeamMap: teamMap}
err := r.shareTeamAttributes(boardState)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(testSnakes))
for i := 0; i < len(boardState.Snakes); i++ {
require.Equal(
t,
testSnakes[i].ExpectedHealth,
boardState.Snakes[i].Health,
"snake %s failed shared health",
testSnakes[i].SnakeID,
)
}
}
func TestSharedLength(t *testing.T) {
testSnakes := []struct {
SnakeID string
TeamID string
Body []Point
ExpectedBody []Point
}{
// Team Red
{"R1", "red", []Point{{1, 1}}, []Point{{1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}}},
{"R2", "red", []Point{{2, 2}, {2, 2}}, []Point{{2, 2}, {2, 2}, {2, 2}, {2, 2}, {2, 2}}},
// Team Blue
{"B1", "blue", []Point{{1, 1}, {1, 2}}, []Point{{1, 1}, {1, 2}}},
{"B2", "blue", []Point{{2, 1}}, []Point{{2, 1}, {2, 1}}},
{"B3", "blue", []Point{{3, 3}}, []Point{{3, 3}, {3, 3}}},
// More Team Red
{"R3", "red", []Point{{1, 1}, {2, 2}, {3, 3}, {4, 4}, {5, 5}}, []Point{{1, 1}, {2, 2}, {3, 3}, {4, 4}, {5, 5}}},
{"R4", "red", []Point{{4, 4}}, []Point{{4, 4}, {4, 4}, {4, 4}, {4, 4}, {4, 4}}},
// Team Green
{"G1", "green", []Point{{1, 1}}, []Point{{1, 1}}},
// Team Yellow
{"Y1", "yellow", []Point{{1, 3}, {1, 4}, {1, 5}, {1, 6}}, []Point{{1, 3}, {1, 4}, {1, 5}, {1, 6}}},
}
boardState := &BoardState{}
teamMap := make(map[string]string)
for _, testSnake := range testSnakes {
boardState.Snakes = append(boardState.Snakes, Snake{
ID: testSnake.SnakeID,
Body: testSnake.Body,
})
teamMap[testSnake.SnakeID] = testSnake.TeamID
}
require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
r := TeamRuleset{SharedLength: true, TeamMap: teamMap}
err := r.shareTeamAttributes(boardState)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(testSnakes))
for i := 0; i < len(boardState.Snakes); i++ {
require.Equal(
t,
testSnakes[i].ExpectedBody,
boardState.Snakes[i].Body,
"snake %s failed shared length",
testSnakes[i].SnakeID,
)
}
}
func TestSharedElimination(t *testing.T) {
testSnakes := []struct {
SnakeID string
TeamID string
EliminatedCause string
EliminatedBy string
ExpectedCause string
ExpectedBy string
}{
// Team Red
{"R1", "red", NotEliminated, "", EliminatedByTeam, ""},
{"R2", "red", EliminatedByHeadToHeadCollision, "y", EliminatedByHeadToHeadCollision, "y"},
// Team Blue
{"B1", "blue", EliminatedByOutOfBounds, "z", EliminatedByOutOfBounds, "z"},
{"B2", "blue", NotEliminated, "", EliminatedByTeam, ""},
{"B3", "blue", NotEliminated, "", EliminatedByTeam, ""},
// More Team Red
{"R3", "red", NotEliminated, "", EliminatedByTeam, ""},
{"R4", "red", EliminatedByCollision, "B1", EliminatedByCollision, "B1"},
// Team Green
{"G1", "green", EliminatedByStarvation, "x", EliminatedByStarvation, "x"},
// Team Yellow
{"Y1", "yellow", NotEliminated, "", NotEliminated, ""},
}
boardState := &BoardState{}
teamMap := make(map[string]string)
for _, testSnake := range testSnakes {
boardState.Snakes = append(boardState.Snakes, Snake{
ID: testSnake.SnakeID,
EliminatedCause: testSnake.EliminatedCause,
EliminatedBy: testSnake.EliminatedBy,
})
teamMap[testSnake.SnakeID] = testSnake.TeamID
}
require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
r := TeamRuleset{SharedElimination: true, TeamMap: teamMap}
err := r.shareTeamAttributes(boardState)
require.NoError(t, err)
require.Equal(t, len(boardState.Snakes), len(testSnakes))
for i := 0; i < len(boardState.Snakes); i++ {
require.Equal(
t,
testSnakes[i].ExpectedCause,
boardState.Snakes[i].EliminatedCause,
"snake %s failed shared eliminated cause",
testSnakes[i].SnakeID,
)
require.Equal(
t,
testSnakes[i].ExpectedBy,
boardState.Snakes[i].EliminatedBy,
"snake %s failed shared eliminated by",
testSnakes[i].SnakeID,
)
}
}
func TestSharedAttributesErrorLengthZero(t *testing.T) {
boardState := &BoardState{
Snakes: []Snake{
Snake{ID: "1"},
Snake{ID: "2"},
},
}
r := TeamRuleset{
SharedLength: true,
TeamMap: map[string]string{
"1": "red",
"2": "red",
},
}
err := r.shareTeamAttributes(boardState)
require.Error(t, err)
}