parent
8153585f57
commit
44b6b94666
5 changed files with 420 additions and 15 deletions
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@ -34,5 +34,5 @@ type SnakeMove struct {
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type Ruleset interface {
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CreateInitialBoardState(width int32, height int32, snakeIDs []string) (*BoardState, error)
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ResolveMoves(prevState *BoardState, moves []SnakeMove) (*BoardState, error)
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CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error)
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}
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25
standard.go
25
standard.go
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@ -131,7 +131,7 @@ func (r *StandardRuleset) isKnownBoardSize(b *BoardState) bool {
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return false
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}
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func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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func (r *StandardRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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// We specifically want to copy prevState, so as not to alter it directly.
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nextState := &BoardState{
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Height: prevState.Height,
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@ -160,7 +160,7 @@ func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove)
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}
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// TODO: LOG?
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err = r.eliminateSnakes(nextState)
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err = r.maybeEliminateSnakes(nextState)
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if err != nil {
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return nil, err
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}
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@ -172,7 +172,7 @@ func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove)
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// of equal length actually show length + 1
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// TODO: LOG?
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err = r.feedSnakes(nextState)
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err = r.maybeFeedSnakes(nextState)
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if err != nil {
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return nil, err
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}
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@ -256,7 +256,7 @@ func (r *StandardRuleset) reduceSnakeHealth(b *BoardState) error {
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return nil
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}
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func (r *StandardRuleset) eliminateSnakes(b *BoardState) error {
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func (r *StandardRuleset) maybeEliminateSnakes(b *BoardState) error {
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// First order snake indices by length.
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// In multi-collision scenarios we want to always attribute elimination to the longest snake.
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snakeIndicesByLength := make([]int, len(b.Snakes))
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@ -351,7 +351,7 @@ func (r *StandardRuleset) snakeHasLostHeadToHead(s *Snake, other *Snake) bool {
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return false
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}
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func (r *StandardRuleset) feedSnakes(b *BoardState) error {
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func (r *StandardRuleset) maybeFeedSnakes(b *BoardState) error {
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newFood := []Point{}
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for _, food := range b.Food {
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foodHasBeenEaten := false
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@ -364,10 +364,8 @@ func (r *StandardRuleset) feedSnakes(b *BoardState) error {
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}
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if snake.Body[0].X == food.X && snake.Body[0].Y == food.Y {
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r.feedSnake(snake)
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foodHasBeenEaten = true
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// Update snake
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snake.Body = append(snake.Body, snake.Body[len(snake.Body)-1])
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snake.Health = SnakeMaxHealth
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}
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}
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// Persist food to next BoardState if not eaten
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@ -380,6 +378,17 @@ func (r *StandardRuleset) feedSnakes(b *BoardState) error {
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return nil
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}
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func (r *StandardRuleset) feedSnake(snake *Snake) {
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r.growSnake(snake)
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snake.Health = SnakeMaxHealth
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}
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func (r *StandardRuleset) growSnake(snake *Snake) {
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if len(snake.Body) > 0 {
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snake.Body = append(snake.Body, snake.Body[len(snake.Body)-1])
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}
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}
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func (r *StandardRuleset) maybeSpawnFood(b *BoardState) error {
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if len(b.Food) == 0 || rand.Float32() <= FoodSpawnChance {
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return r.spawnFood(b, 1)
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@ -20,7 +20,7 @@ func TestSanity(t *testing.T) {
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require.Len(t, state.Food, 0)
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require.Len(t, state.Snakes, 0)
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next, err := r.ResolveMoves(
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next, err := r.CreateNextBoardState(
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&BoardState{},
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[]SnakeMove{},
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)
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@ -244,7 +244,7 @@ func TestPlaceFood(t *testing.T) {
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}
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}
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func TestResolveMoves(t *testing.T) {
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func TestCreateNextBoardState(t *testing.T) {
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// TODO
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}
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@ -761,7 +761,7 @@ func TestSnakeHasLostHeadToHead(t *testing.T) {
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}
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func TestEliminateSnakes(t *testing.T) {
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func TestMaybeEliminateSnakes(t *testing.T) {
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tests := []struct {
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Name string
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Snakes []Snake
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@ -938,7 +938,7 @@ func TestEliminateSnakes(t *testing.T) {
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Height: 10,
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Snakes: test.Snakes,
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}
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err := r.eliminateSnakes(b)
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err := r.maybeEliminateSnakes(b)
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require.Equal(t, test.Err, err)
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for i, snake := range b.Snakes {
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require.Equal(t, test.ExpectedEliminatedCauses[i], snake.EliminatedCause)
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@ -948,7 +948,7 @@ func TestEliminateSnakes(t *testing.T) {
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}
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}
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func TestFeedSnakes(t *testing.T) {
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func TestMaybeFeedSnakes(t *testing.T) {
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tests := []struct {
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Name string
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Snakes []Snake
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@ -1021,7 +1021,7 @@ func TestFeedSnakes(t *testing.T) {
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Snakes: test.Snakes,
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Food: test.Food,
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}
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err := r.feedSnakes(b)
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err := r.maybeFeedSnakes(b)
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require.NoError(t, err, test.Name)
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require.Equal(t, len(test.ExpectedSnakes), len(b.Snakes), test.Name)
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for i := 0; i < len(b.Snakes); i++ {
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110
team.go
Normal file
110
team.go
Normal file
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@ -0,0 +1,110 @@
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package rules
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import (
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"errors"
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)
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type TeamRuleset struct {
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StandardRuleset
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TeamMap map[string]string
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// These are intentionally designed so that they default to a standard game.
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AllowBodyCollisions bool
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SharedElimination bool
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SharedHealth bool
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SharedLength bool
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}
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const EliminatedByTeam = "team-eliminated"
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func (r *TeamRuleset) CreateNextBoardState(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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nextBoardState, err := r.StandardRuleset.CreateNextBoardState(prevState, moves)
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if err != nil {
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return nil, err
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}
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// TODO: LOG?
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err = r.resurrectTeamBodyCollisions(nextBoardState)
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if err != nil {
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return nil, err
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}
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// TODO: LOG?
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err = r.shareTeamAttributes(nextBoardState)
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if err != nil {
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return nil, err
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}
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return nextBoardState, nil
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}
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func (r *TeamRuleset) areSnakesOnSameTeam(snake *Snake, other *Snake) bool {
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return r.areSnakeIDsOnSameTeam(snake.ID, other.ID)
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}
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func (r *TeamRuleset) areSnakeIDsOnSameTeam(snakeID string, otherID string) bool {
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return snakeID != otherID && r.TeamMap[snakeID] == r.TeamMap[otherID]
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}
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func (r *TeamRuleset) resurrectTeamBodyCollisions(b *BoardState) error {
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if !r.AllowBodyCollisions {
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return nil
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}
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for i := 0; i < len(b.Snakes); i++ {
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snake := &b.Snakes[i]
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if snake.EliminatedCause == EliminatedByCollision {
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if snake.EliminatedBy == "" {
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return errors.New("snake eliminated by collision and eliminatedby is not set")
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}
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if r.areSnakeIDsOnSameTeam(snake.ID, snake.EliminatedBy) {
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snake.EliminatedCause = NotEliminated
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snake.EliminatedBy = ""
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}
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}
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}
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return nil
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}
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func (r *TeamRuleset) shareTeamAttributes(b *BoardState) error {
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if !(r.SharedElimination || r.SharedLength || r.SharedHealth) {
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return nil
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}
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for i := 0; i < len(b.Snakes); i++ {
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snake := &b.Snakes[i]
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if snake.EliminatedCause != NotEliminated {
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continue
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}
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for j := 0; j < len(b.Snakes); j++ {
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other := &b.Snakes[j]
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if r.areSnakesOnSameTeam(snake, other) {
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if r.SharedHealth {
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if snake.Health < other.Health {
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snake.Health = other.Health
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}
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}
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if r.SharedLength {
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if len(snake.Body) == 0 || len(other.Body) == 0 {
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return errors.New("found snake of zero length")
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}
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for len(snake.Body) < len(other.Body) {
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r.growSnake(snake)
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}
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}
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if r.SharedElimination {
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if snake.EliminatedCause == NotEliminated && other.EliminatedCause != NotEliminated {
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snake.EliminatedCause = EliminatedByTeam
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// We intentionally do not set snake.EliminatedBy because there might be multiple culprits.
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snake.EliminatedBy = ""
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}
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}
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}
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}
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}
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return nil
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}
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286
team_test.go
Normal file
286
team_test.go
Normal file
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@ -0,0 +1,286 @@
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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func TestCreateNextBoardStateSanity(t *testing.T) {
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boardState := &BoardState{}
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r := TeamRuleset{}
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_, err := r.CreateNextBoardState(boardState, []SnakeMove{})
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require.NoError(t, err)
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}
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func TestResurrectTeamBodyCollisionsSanity(t *testing.T) {
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boardState := &BoardState{}
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r := TeamRuleset{}
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err := r.resurrectTeamBodyCollisions(boardState)
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require.NoError(t, err)
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}
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func TestSharedAttributesSanity(t *testing.T) {
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boardState := &BoardState{}
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r := TeamRuleset{}
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err := r.shareTeamAttributes(boardState)
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require.NoError(t, err)
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}
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func TestAllowBodyCollisions(t *testing.T) {
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testSnakes := []struct {
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SnakeID string
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TeamID string
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EliminatedCause string
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EliminatedBy string
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ExpectedCause string
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ExpectedBy string
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}{
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// Team Red
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{"R1", "red", NotEliminated, "", NotEliminated, ""},
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{"R2", "red", EliminatedByCollision, "R1", NotEliminated, ""},
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// Team Blue
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{"B1", "blue", EliminatedByCollision, "R1", EliminatedByCollision, "R1"},
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{"B2", "blue", EliminatedBySelfCollision, "B1", EliminatedBySelfCollision, "B1"},
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{"B4", "blue", EliminatedByOutOfBounds, "", EliminatedByOutOfBounds, ""},
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{"B3", "blue", NotEliminated, "", NotEliminated, ""},
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// More Team Red
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{"R3", "red", NotEliminated, "", NotEliminated, ""},
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{"R4", "red", EliminatedByCollision, "R4", EliminatedByCollision, "R4"}, // this is an error case but worth testing
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{"R5", "red", EliminatedByCollision, "R4", NotEliminated, ""},
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// // Team Green
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{"G1", "green", EliminatedByStarvation, "x", EliminatedByStarvation, "x"},
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// // Team Yellow
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{"Y1", "yellow", EliminatedByCollision, "B4", EliminatedByCollision, "B4"},
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}
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boardState := &BoardState{}
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teamMap := make(map[string]string)
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for _, testSnake := range testSnakes {
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boardState.Snakes = append(boardState.Snakes, Snake{
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ID: testSnake.SnakeID,
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EliminatedCause: testSnake.EliminatedCause,
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EliminatedBy: testSnake.EliminatedBy,
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})
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teamMap[testSnake.SnakeID] = testSnake.TeamID
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}
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require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
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r := TeamRuleset{TeamMap: teamMap, AllowBodyCollisions: true}
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err := r.resurrectTeamBodyCollisions(boardState)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(testSnakes))
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for i := 0; i < len(boardState.Snakes); i++ {
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require.Equal(
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t,
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testSnakes[i].ExpectedCause,
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boardState.Snakes[i].EliminatedCause,
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"snake %s failed shared eliminated cause",
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testSnakes[i].SnakeID,
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)
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require.Equal(
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t,
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testSnakes[i].ExpectedBy,
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boardState.Snakes[i].EliminatedBy,
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"snake %s failed shared eliminated by",
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testSnakes[i].SnakeID,
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)
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}
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}
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func TestAllowBodyCollisionsEliminatedByNotSet(t *testing.T) {
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boardState := &BoardState{
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Snakes: []Snake{
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Snake{ID: "1", EliminatedCause: EliminatedByCollision},
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Snake{ID: "2"},
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},
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}
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r := TeamRuleset{
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AllowBodyCollisions: true,
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TeamMap: map[string]string{
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"1": "red",
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"2": "red",
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},
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}
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err := r.resurrectTeamBodyCollisions(boardState)
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require.Error(t, err)
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}
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func TestShareTeamHealth(t *testing.T) {
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testSnakes := []struct {
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SnakeID string
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TeamID string
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Health int32
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ExpectedHealth int32
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}{
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// Team Red
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{"R1", "red", 11, 88},
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{"R2", "red", 22, 88},
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// Team Blue
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{"B1", "blue", 33, 333},
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{"B2", "blue", 333, 333},
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{"B3", "blue", 3, 333},
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// More Team Red
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{"R3", "red", 77, 88},
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{"R4", "red", 88, 88},
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// Team Green
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{"G1", "green", 100, 100},
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// Team Yellow
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{"Y1", "yellow", 1, 1},
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}
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boardState := &BoardState{}
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teamMap := make(map[string]string)
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for _, testSnake := range testSnakes {
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boardState.Snakes = append(boardState.Snakes, Snake{
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ID: testSnake.SnakeID,
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Health: testSnake.Health,
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})
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teamMap[testSnake.SnakeID] = testSnake.TeamID
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}
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require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
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r := TeamRuleset{SharedHealth: true, TeamMap: teamMap}
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err := r.shareTeamAttributes(boardState)
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require.NoError(t, err)
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require.Equal(t, len(boardState.Snakes), len(testSnakes))
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for i := 0; i < len(boardState.Snakes); i++ {
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require.Equal(
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t,
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testSnakes[i].ExpectedHealth,
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boardState.Snakes[i].Health,
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"snake %s failed shared health",
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testSnakes[i].SnakeID,
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)
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}
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}
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func TestSharedLength(t *testing.T) {
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testSnakes := []struct {
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SnakeID string
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TeamID string
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Body []Point
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ExpectedBody []Point
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}{
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// Team Red
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{"R1", "red", []Point{{1, 1}}, []Point{{1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1}}},
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{"R2", "red", []Point{{2, 2}, {2, 2}}, []Point{{2, 2}, {2, 2}, {2, 2}, {2, 2}, {2, 2}}},
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// Team Blue
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{"B1", "blue", []Point{{1, 1}, {1, 2}}, []Point{{1, 1}, {1, 2}}},
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{"B2", "blue", []Point{{2, 1}}, []Point{{2, 1}, {2, 1}}},
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{"B3", "blue", []Point{{3, 3}}, []Point{{3, 3}, {3, 3}}},
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// More Team Red
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{"R3", "red", []Point{{1, 1}, {2, 2}, {3, 3}, {4, 4}, {5, 5}}, []Point{{1, 1}, {2, 2}, {3, 3}, {4, 4}, {5, 5}}},
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{"R4", "red", []Point{{4, 4}}, []Point{{4, 4}, {4, 4}, {4, 4}, {4, 4}, {4, 4}}},
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// Team Green
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{"G1", "green", []Point{{1, 1}}, []Point{{1, 1}}},
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// Team Yellow
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{"Y1", "yellow", []Point{{1, 3}, {1, 4}, {1, 5}, {1, 6}}, []Point{{1, 3}, {1, 4}, {1, 5}, {1, 6}}},
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}
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boardState := &BoardState{}
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teamMap := make(map[string]string)
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for _, testSnake := range testSnakes {
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boardState.Snakes = append(boardState.Snakes, Snake{
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ID: testSnake.SnakeID,
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Body: testSnake.Body,
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})
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teamMap[testSnake.SnakeID] = testSnake.TeamID
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}
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require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
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r := TeamRuleset{SharedLength: true, TeamMap: teamMap}
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err := r.shareTeamAttributes(boardState)
|
||||
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, len(boardState.Snakes), len(testSnakes))
|
||||
for i := 0; i < len(boardState.Snakes); i++ {
|
||||
require.Equal(
|
||||
t,
|
||||
testSnakes[i].ExpectedBody,
|
||||
boardState.Snakes[i].Body,
|
||||
"snake %s failed shared length",
|
||||
testSnakes[i].SnakeID,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSharedElimination(t *testing.T) {
|
||||
testSnakes := []struct {
|
||||
SnakeID string
|
||||
TeamID string
|
||||
EliminatedCause string
|
||||
EliminatedBy string
|
||||
ExpectedCause string
|
||||
ExpectedBy string
|
||||
}{
|
||||
// Team Red
|
||||
{"R1", "red", NotEliminated, "", EliminatedByTeam, ""},
|
||||
{"R2", "red", EliminatedByHeadToHeadCollision, "y", EliminatedByHeadToHeadCollision, "y"},
|
||||
// Team Blue
|
||||
{"B1", "blue", EliminatedByOutOfBounds, "z", EliminatedByOutOfBounds, "z"},
|
||||
{"B2", "blue", NotEliminated, "", EliminatedByTeam, ""},
|
||||
{"B3", "blue", NotEliminated, "", EliminatedByTeam, ""},
|
||||
// More Team Red
|
||||
{"R3", "red", NotEliminated, "", EliminatedByTeam, ""},
|
||||
{"R4", "red", EliminatedByCollision, "B1", EliminatedByCollision, "B1"},
|
||||
// Team Green
|
||||
{"G1", "green", EliminatedByStarvation, "x", EliminatedByStarvation, "x"},
|
||||
// Team Yellow
|
||||
{"Y1", "yellow", NotEliminated, "", NotEliminated, ""},
|
||||
}
|
||||
|
||||
boardState := &BoardState{}
|
||||
teamMap := make(map[string]string)
|
||||
for _, testSnake := range testSnakes {
|
||||
boardState.Snakes = append(boardState.Snakes, Snake{
|
||||
ID: testSnake.SnakeID,
|
||||
EliminatedCause: testSnake.EliminatedCause,
|
||||
EliminatedBy: testSnake.EliminatedBy,
|
||||
})
|
||||
teamMap[testSnake.SnakeID] = testSnake.TeamID
|
||||
}
|
||||
require.Equal(t, len(teamMap), len(boardState.Snakes), "team map is wrong size, error in test setup")
|
||||
|
||||
r := TeamRuleset{SharedElimination: true, TeamMap: teamMap}
|
||||
err := r.shareTeamAttributes(boardState)
|
||||
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, len(boardState.Snakes), len(testSnakes))
|
||||
for i := 0; i < len(boardState.Snakes); i++ {
|
||||
require.Equal(
|
||||
t,
|
||||
testSnakes[i].ExpectedCause,
|
||||
boardState.Snakes[i].EliminatedCause,
|
||||
"snake %s failed shared eliminated cause",
|
||||
testSnakes[i].SnakeID,
|
||||
)
|
||||
require.Equal(
|
||||
t,
|
||||
testSnakes[i].ExpectedBy,
|
||||
boardState.Snakes[i].EliminatedBy,
|
||||
"snake %s failed shared eliminated by",
|
||||
testSnakes[i].SnakeID,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSharedAttributesErrorLengthZero(t *testing.T) {
|
||||
boardState := &BoardState{
|
||||
Snakes: []Snake{
|
||||
Snake{ID: "1"},
|
||||
Snake{ID: "2"},
|
||||
},
|
||||
}
|
||||
r := TeamRuleset{
|
||||
SharedLength: true,
|
||||
TeamMap: map[string]string{
|
||||
"1": "red",
|
||||
"2": "red",
|
||||
},
|
||||
}
|
||||
err := r.shareTeamAttributes(boardState)
|
||||
require.Error(t, err)
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue