add frames array and comments for db insertion
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8d35f26ac2
commit
4de6ada927
1 changed files with 8 additions and 9 deletions
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@ -27,15 +27,7 @@ import (
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log "github.com/spf13/jwalterweatherman"
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)
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type Frame struct {
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Turn int
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State string
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}
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type GameMetadata struct {
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BoardSize int
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Winner string
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}
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var frames []board.GameEvent
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// Used to store state for each SnakeState while running a local game
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type SnakeState struct {
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@ -228,7 +220,9 @@ func (gameState *GameState) Run() error {
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boardServer := board.NewBoardServer(boardGame)
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if gameState.outputFile != nil {
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// insert initial game start into database
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bytes, err := json.Marshal(boardGame)
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if err != nil {
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log.WARN.Printf("Failed to serialize frame event for turn%v", err)
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} else {
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@ -367,6 +361,8 @@ func (gameState *GameState) Run() error {
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boardServer.SendEvent(endEvent)
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if gameState.outputFile != nil {
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// write frames array to db
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// insert game end into database
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bytes, err := json.Marshal(endEvent)
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if err != nil {
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// log.WARN.Printf("Unable to serialize game end event: %v", err)
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@ -838,6 +834,9 @@ func (gameState *GameState) buildFrameEvent(boardState *rules.BoardState) board.
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// === New: Write frame event to output file if set ===
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if gameState.outputFile != nil {
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// add frame event to array for now, will write to db at end of game
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frames = append(frames, gameEvent)
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bytes, err := json.Marshal(gameEvent)
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if err != nil {
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log.WARN.Printf("Failed to serialize frame event for turn %d: %v", boardState.Turn, err)
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