Restrict fixed food spawns to only locations further from center.

This commit is contained in:
bvanvugt 2022-01-18 20:21:21 +00:00
parent 020303a8dd
commit 4df2c65432
2 changed files with 88 additions and 33 deletions

View file

@ -1,6 +1,8 @@
package rules
import "math/rand"
import (
"math/rand"
)
type BoardState struct {
Turn int32
@ -156,7 +158,9 @@ func PlaceFoodAutomatically(b *BoardState) error {
}
func PlaceFoodFixed(b *BoardState) error {
// Place 1 food within exactly 2 moves of each snake
centerCoord := Point{(b.Width - 1) / 2, (b.Height - 1) / 2}
// Place 1 food within exactly 2 moves of each snake, but never towards the center
for i := 0; i < len(b.Snakes); i++ {
snakeHead := b.Snakes[i].Body[0]
possibleFoodLocations := []Point{
@ -165,8 +169,9 @@ func PlaceFoodFixed(b *BoardState) error {
{snakeHead.X + 1, snakeHead.Y - 1},
{snakeHead.X + 1, snakeHead.Y + 1},
}
availableFoodLocations := []Point{}
// Remove any positions already occupied by food or closer to center
availableFoodLocations := []Point{}
for _, p := range possibleFoodLocations {
isOccupiedAlready := false
for _, food := range b.Food {
@ -175,8 +180,14 @@ func PlaceFoodFixed(b *BoardState) error {
break
}
}
if isOccupiedAlready {
continue
}
// availableFoodLocations = append(availableFoodLocations, p)
if !isOccupiedAlready {
snakeHeadToCenter := getDistanceBetweenPoints(snakeHead, centerCoord)
foodToCenter := getDistanceBetweenPoints(p, centerCoord)
if snakeHeadToCenter <= foodToCenter {
availableFoodLocations = append(availableFoodLocations, p)
}
}
@ -192,7 +203,6 @@ func PlaceFoodFixed(b *BoardState) error {
// Finally, always place 1 food in center of board for dramatic purposes
isCenterOccupied := true
centerCoord := Point{(b.Width - 1) / 2, (b.Height - 1) / 2}
unoccupiedPoints := getUnoccupiedPoints(b, true)
for _, point := range unoccupiedPoints {
if point == centerCoord {
@ -220,17 +230,26 @@ func PlaceFoodRandomly(b *BoardState, n int32) error {
return nil
}
func isKnownBoardSize(b *BoardState) bool {
if b.Height == BoardSizeSmall && b.Width == BoardSizeSmall {
return true
func absInt32(n int32) int32 {
if n < 0 {
return -n
}
if b.Height == BoardSizeMedium && b.Width == BoardSizeMedium {
return true
return n
}
func getEvenUnoccupiedPoints(b *BoardState) []Point {
// Start by getting unoccupied points
unoccupiedPoints := getUnoccupiedPoints(b, true)
// Create a new array to hold points that are even
evenUnoccupiedPoints := []Point{}
for _, point := range unoccupiedPoints {
if ((point.X + point.Y) % 2) == 0 {
evenUnoccupiedPoints = append(evenUnoccupiedPoints, point)
}
}
if b.Height == BoardSizeLarge && b.Width == BoardSizeLarge {
return true
}
return false
return evenUnoccupiedPoints
}
func getUnoccupiedPoints(b *BoardState, includePossibleMoves bool) []Point {
@ -284,17 +303,19 @@ func getUnoccupiedPoints(b *BoardState, includePossibleMoves bool) []Point {
return unoccupiedPoints
}
func getEvenUnoccupiedPoints(b *BoardState) []Point {
// Start by getting unoccupied points
unoccupiedPoints := getUnoccupiedPoints(b, true)
// Create a new array to hold points that are even
evenUnoccupiedPoints := []Point{}
for _, point := range unoccupiedPoints {
if ((point.X + point.Y) % 2) == 0 {
evenUnoccupiedPoints = append(evenUnoccupiedPoints, point)
}
}
return evenUnoccupiedPoints
func getDistanceBetweenPoints(a, b Point) int32 {
return absInt32(a.X-b.X) + absInt32(a.Y-b.Y)
}
func isKnownBoardSize(b *BoardState) bool {
if b.Height == BoardSizeSmall && b.Width == BoardSizeSmall {
return true
}
if b.Height == BoardSizeMedium && b.Width == BoardSizeMedium {
return true
}
if b.Height == BoardSizeLarge && b.Width == BoardSizeLarge {
return true
}
return false
}