Stop spawning food in corners in competitive play. (#68)

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Brad Van Vugt 2022-04-07 07:59:21 -07:00 committed by GitHub
parent 762c94caf9
commit 573a93fa30
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2 changed files with 25 additions and 21 deletions

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@ -461,8 +461,8 @@ func TestPlaceFoodFixedNoRoom_Corners(t *testing.T) {
Food: []Point{},
}
// There are only three possible spawn locations for each snake,
// so repeat calls to place food should fail after 3 successes
// There are only two possible food spawn locations for each snake,
// so repeat calls to place food should fail after 2 successes
err := PlaceFoodFixed(boardState)
require.NoError(t, err)
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
@ -473,20 +473,15 @@ func TestPlaceFoodFixedNoRoom_Corners(t *testing.T) {
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
require.Equal(t, 8, len(boardState.Food))
err = PlaceFoodFixed(boardState)
require.NoError(t, err)
boardState.Food = boardState.Food[:len(boardState.Food)-1] // Center food
require.Equal(t, 12, len(boardState.Food))
// And now there should be no more room.
err = PlaceFoodFixed(boardState)
require.Error(t, err)
expectedFood := []Point{
{0, 0}, {0, 2}, {2, 0}, // Snake @ {1, 1}
{0, 4}, {0, 6}, {2, 6}, // Snake @ {1, 5}
{4, 0}, {6, 0}, {6, 2}, // Snake @ {5, 1}
{4, 6}, {6, 4}, {6, 6}, // Snake @ {5, 5}
{0, 2}, {2, 0}, // Snake @ {1, 1}
{0, 4}, {2, 6}, // Snake @ {1, 5}
{4, 0}, {6, 2}, // Snake @ {5, 1}
{4, 6}, {6, 4}, // Snake @ {5, 5}
}
sortPoints(expectedFood)
sortPoints(boardState.Food)