DEV-765 add some additional tests (#65)
Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
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8 changed files with 655 additions and 196 deletions
41
cases_test.go
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41
cases_test.go
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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type gameTestCase struct {
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name string
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prevState *BoardState
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moves []SnakeMove
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expectedError error
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expectedState *BoardState
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}
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func (gc *gameTestCase) clone() *gameTestCase {
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return &gameTestCase{
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name: gc.name,
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expectedError: gc.expectedError,
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moves: append([]SnakeMove{}, gc.moves...),
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prevState: gc.prevState.Clone(),
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expectedState: gc.expectedState.Clone(),
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}
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}
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// requireValidNextState requires that the ruleset produces a valid next state
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func (gc *gameTestCase) requireValidNextState(t *testing.T, r Ruleset) {
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t.Run(gc.name, func(t *testing.T) {
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prev := gc.prevState.Clone() // clone to protect against mutation (so we can ru-use test cases)
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nextState, err := r.CreateNextBoardState(prev, gc.moves)
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require.Equal(t, gc.expectedError, err)
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if gc.expectedState != nil {
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require.Equal(t, gc.expectedState.Width, nextState.Width)
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require.Equal(t, gc.expectedState.Height, nextState.Height)
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require.Equal(t, gc.expectedState.Food, nextState.Food)
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require.Equal(t, gc.expectedState.Snakes, nextState.Snakes)
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require.Equal(t, gc.expectedState.Hazards, nextState.Hazards)
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}
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})
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}
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