DEV-765 add some additional tests (#65)

Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
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Torben 2022-03-15 16:41:39 -07:00 committed by GitHub
parent 9cf20bb8ab
commit 5e629e9e93
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8 changed files with 655 additions and 196 deletions

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@ -45,89 +45,67 @@ func TestConstrictorModifyInitialBoardState(t *testing.T) {
}
}
func TestConstrictorCreateNextBoardState(t *testing.T) {
tests := []struct {
prevState *BoardState
moves []SnakeMove
expectedState *BoardState
}{
{
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{0, 0}, {0, 0}, {0, 0}},
Health: 100,
},
{
ID: "two",
Body: []Point{{2, 2}, {2, 2}, {2, 2}},
Health: 100,
},
},
Food: []Point{},
// Test that two equal snakes collide and both get eliminated
// also checks:
// - food removed
// - health back to max
var constrictorMoveAndCollideMAD = gameTestCase{
"Constrictor Case Move and Collide",
&BoardState{
Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{1, 1}, {2, 1}},
Health: 99,
},
[]SnakeMove{
{ID: "one", Move: MoveUp},
{ID: "two", Move: MoveDown},
},
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{0, 1}, {0, 0}, {0, 0}},
Health: 100,
},
{
ID: "two",
Body: []Point{{2, 1}, {2, 2}, {2, 2}},
Health: 100,
},
},
Food: []Point{},
{
ID: "two",
Body: []Point{{1, 2}, {2, 2}},
Health: 99,
},
},
// Ensure snakes keep growing and are fed
{
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{2, 0}, {1, 0}, {0, 0}, {0, 0}},
Health: 75,
},
},
Food: []Point{},
Food: []Point{{10, 10}, {9, 9}, {8, 8}},
Hazards: []Point{},
},
[]SnakeMove{
{ID: "one", Move: MoveUp},
{ID: "two", Move: MoveDown},
},
nil,
&BoardState{
Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{1, 2}, {1, 1}, {1, 1}},
Health: 100,
EliminatedCause: EliminatedByCollision,
EliminatedBy: "two",
},
[]SnakeMove{
{ID: "one", Move: MoveUp},
},
&BoardState{
Width: 3,
Height: 3,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{2, 1}, {2, 0}, {1, 0}, {0, 0}, {0, 0}},
Health: 100,
},
},
Food: []Point{},
{
ID: "two",
Body: []Point{{1, 1}, {1, 2}, {1, 2}},
Health: 100,
EliminatedCause: EliminatedByCollision,
EliminatedBy: "one",
},
},
}
Food: []Point{},
Hazards: []Point{},
},
}
func TestConstrictorCreateNextBoardState(t *testing.T) {
cases := []gameTestCase{
standardCaseErrNoMoveFound,
standardCaseErrZeroLengthSnake,
constrictorMoveAndCollideMAD,
}
r := ConstrictorRuleset{}
for _, test := range tests {
nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
require.NoError(t, err)
require.Equal(t, test.expectedState.Food, nextState.Food)
require.Equal(t, test.expectedState.Snakes, nextState.Snakes)
for _, gc := range cases {
gc.requireValidNextState(t, &r)
}
}