DEV-765 add some additional tests (#65)

Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
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Torben 2022-03-15 16:41:39 -07:00 committed by GitHub
parent 9cf20bb8ab
commit 5e629e9e93
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8 changed files with 655 additions and 196 deletions

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@ -2,6 +2,7 @@ package rules
import (
"errors"
"math/rand"
"testing"
"github.com/stretchr/testify/require"
@ -177,3 +178,94 @@ func TestRoyalDamageNextTurn(t *testing.T) {
require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
require.Equal(t, 20, len(next.Hazards))
}
// Checks that hazards get placed
// also that:
// - snakes move properly
// - snake gets health from eating
// - food gets consumed
// - health is decreased
var royaleCaseHazardsPlaced = gameTestCase{
"Royale Case Hazards Placed",
&BoardState{
Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{1, 1}, {1, 2}},
Health: 100,
},
{
ID: "two",
Body: []Point{{3, 4}, {3, 3}},
Health: 100,
},
{
ID: "three",
Body: []Point{},
Health: 100,
EliminatedCause: EliminatedByOutOfBounds,
},
},
Food: []Point{{0, 0}, {1, 0}},
Hazards: []Point{},
},
[]SnakeMove{
{ID: "one", Move: MoveDown},
{ID: "two", Move: MoveUp},
{ID: "three", Move: MoveLeft}, // Should be ignored
},
nil,
&BoardState{
Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "one",
Body: []Point{{1, 0}, {1, 1}, {1, 1}},
Health: 100,
},
{
ID: "two",
Body: []Point{{3, 5}, {3, 4}},
Health: 99,
},
{
ID: "three",
Body: []Point{},
Health: 100,
EliminatedCause: EliminatedByOutOfBounds,
},
},
Food: []Point{{0, 0}},
Hazards: []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}},
},
}
func TestRoyaleCreateNextBoardState(t *testing.T) {
// add expected hazards to the standard cases that need them
s1 := standardCaseMoveEatAndGrow.clone()
s1.expectedState.Hazards = []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}}
s2 := standardMoveAndCollideMAD.clone()
s2.expectedState.Hazards = []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}}
cases := []gameTestCase{
// inherits these test cases from standard
standardCaseErrNoMoveFound,
standardCaseErrZeroLengthSnake,
*s1,
*s2,
royaleCaseHazardsPlaced,
}
r := RoyaleRuleset{
StandardRuleset: StandardRuleset{
HazardDamagePerTurn: 1,
},
ShrinkEveryNTurns: 1,
}
rand.Seed(0)
for _, gc := range cases {
gc.requireValidNextState(t, &r)
}
}