DEV-765 add some additional tests (#65)

Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
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Torben 2022-03-15 16:41:39 -07:00 committed by GitHub
parent 9cf20bb8ab
commit 5e629e9e93
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8 changed files with 655 additions and 196 deletions

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@ -1,6 +1,7 @@
package rules
import (
"math/rand"
"testing"
"github.com/stretchr/testify/require"
@ -394,3 +395,169 @@ func TestRegressionIssue16(t *testing.T) {
require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
}
}
// Checks that snakes on the same squad don't get eliminated
// when the allow squad collisions setting is enabled
// Both squads have snakes that move into each other.
var squadCaseMoveSquadCollisions = gameTestCase{
"Squad Case Move Squad Collisions",
&BoardState{
Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "snake1squad1",
Body: []Point{{1, 1}, {2, 1}},
Health: 100,
},
{
ID: "snake2squad1",
Body: []Point{{1, 2}, {2, 2}},
Health: 100,
},
{
ID: "snake3squad2",
Body: []Point{{4, 4}, {4, 5}},
Health: 100,
},
{
ID: "snake4squad2",
Body: []Point{{5, 4}, {5, 5}},
Health: 100,
},
},
Food: []Point{},
Hazards: []Point{},
},
[]SnakeMove{
{ID: "snake1squad1", Move: MoveUp},
{ID: "snake2squad1", Move: MoveDown},
{ID: "snake3squad2", Move: MoveRight},
{ID: "snake4squad2", Move: MoveLeft},
},
nil,
&BoardState{Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "snake1squad1",
Body: []Point{{1, 2}, {1, 1}},
Health: 99,
},
{
ID: "snake2squad1",
Body: []Point{{1, 1}, {1, 2}},
Health: 99,
},
{
ID: "snake3squad2",
Body: []Point{{5, 4}, {4, 4}},
Health: 99,
},
{
ID: "snake4squad2",
Body: []Point{{4, 4}, {5, 4}},
Health: 99,
},
},
Food: []Point{},
Hazards: []Point{}},
}
// Checks snakes on the same squad share health (assuming the setting is enabled)
var squadCaseEatFoodAndShareHealth = gameTestCase{
"Squad Case Move Squad Collisions",
&BoardState{
Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "snake1squad1",
Body: []Point{{1, 1}, {2, 1}},
Health: 80,
},
{
ID: "snake2squad1",
Body: []Point{{7, 7}, {7, 8}},
Health: 50,
},
{
ID: "snake3squad2",
Body: []Point{{4, 4}, {4, 5}},
Health: 60,
},
{
ID: "snake4squad2",
Body: []Point{{5, 4}, {5, 5}},
Health: 71,
},
},
Food: []Point{{1, 2}},
Hazards: []Point{},
},
[]SnakeMove{
{ID: "snake1squad1", Move: MoveUp},
{ID: "snake2squad1", Move: MoveDown},
{ID: "snake3squad2", Move: MoveRight},
{ID: "snake4squad2", Move: MoveLeft},
},
nil,
&BoardState{
Width: 10,
Height: 10,
Snakes: []Snake{
{
ID: "snake1squad1",
Body: []Point{{1, 2}, {1, 1}, {1, 1}},
Health: 100,
},
{
ID: "snake2squad1",
Body: []Point{{7, 6}, {7, 7}},
Health: 100,
},
{
ID: "snake3squad2",
Body: []Point{{5, 4}, {4, 4}},
Health: 70,
},
{
ID: "snake4squad2",
Body: []Point{{4, 4}, {5, 4}},
Health: 70,
},
},
Food: []Point{},
Hazards: []Point{}},
}
func TestSquadCreateNextBoardState(t *testing.T) {
standardCases := []gameTestCase{
// inherits these test cases from standard
standardCaseErrNoMoveFound,
standardCaseErrZeroLengthSnake,
standardCaseMoveEatAndGrow,
}
r := SquadRuleset{
SquadMap: map[string]string{
"snake1squad1": "squad1",
"snake2squad1": "squad1",
"snake3squad2": "squad2",
"snake4squad2": "squad2",
},
}
rand.Seed(0)
for _, gc := range standardCases {
gc.requireValidNextState(t, &r)
}
extendedCases := []gameTestCase{
squadCaseMoveSquadCollisions,
squadCaseEatFoodAndShareHealth,
}
r.SharedHealth = true
r.AllowBodyCollisions = true
for _, gc := range extendedCases {
gc.requireValidNextState(t, &r)
}
}