DEV-765 add some additional tests (#65)
Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
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8 changed files with 655 additions and 196 deletions
290
standard_test.go
290
standard_test.go
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@ -43,131 +43,181 @@ func TestStandardName(t *testing.T) {
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require.Equal(t, "standard", r.Name())
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}
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func TestCreateNextBoardState(t *testing.T) {
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tests := []struct {
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prevState *BoardState
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moves []SnakeMove
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expectedError error
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expectedState *BoardState
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}{
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{
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Health: 100,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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// Checks that the error for a snake missing a move is returned
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var standardCaseErrNoMoveFound = gameTestCase{
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"Standard Case Error No Move Found",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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[]SnakeMove{},
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ErrorNoMoveFound,
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nil,
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},
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{
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{},
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Health: 100,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveUp},
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{ID: "two", Move: MoveDown},
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},
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ErrorZeroLengthSnake,
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nil,
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},
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{
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Health: 100,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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{ID: "two", Move: MoveUp},
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{ID: "three", Move: MoveLeft}, // Should be ignored
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 0}, {1, 1}, {1, 1}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 5}, {3, 4}},
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Health: 99,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}},
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Hazards: []Point{},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Health: 100,
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},
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},
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}
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{},
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ErrorNoMoveFound,
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nil,
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}
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// Checks that the error for a snake with no points is returned
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var standardCaseErrZeroLengthSnake = gameTestCase{
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"Standard Case Error Zero Length Snake",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{},
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Health: 100,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveUp},
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{ID: "two", Move: MoveDown},
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},
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ErrorZeroLengthSnake,
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nil,
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}
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// Checks a basic state where a snake moves, eats and grows
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var standardCaseMoveEatAndGrow = gameTestCase{
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"Standard Case Move Eat and Grow",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Health: 100,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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{ID: "two", Move: MoveUp},
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{ID: "three", Move: MoveLeft}, // Should be ignored
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 0}, {1, 1}, {1, 1}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 5}, {3, 4}},
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Health: 99,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}},
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Hazards: []Point{},
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},
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}
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// Checks a basic state where two snakes of equal sizes collide, and both should
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// be eliminated as a result.
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var standardMoveAndCollideMAD = gameTestCase{
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"Standard Case Move and Collide",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {2, 1}},
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Health: 99,
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},
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{
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ID: "two",
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Body: []Point{{1, 2}, {2, 2}},
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Health: 99,
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},
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},
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Food: []Point{},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveUp},
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{ID: "two", Move: MoveDown},
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 2}, {1, 1}},
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Health: 98,
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EliminatedCause: EliminatedByCollision,
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EliminatedBy: "two",
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},
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{
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ID: "two",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 98,
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EliminatedCause: EliminatedByCollision,
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EliminatedBy: "one",
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},
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},
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Food: []Point{},
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Hazards: []Point{},
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},
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}
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func TestStandardCreateNextBoardState(t *testing.T) {
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cases := []gameTestCase{
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standardCaseErrNoMoveFound,
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standardCaseErrZeroLengthSnake,
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standardCaseMoveEatAndGrow,
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standardMoveAndCollideMAD,
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}
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r := StandardRuleset{}
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for _, test := range tests {
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nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
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require.Equal(t, test.expectedError, err)
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if test.expectedState != nil {
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require.Equal(t, test.expectedState.Width, nextState.Width)
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require.Equal(t, test.expectedState.Height, nextState.Height)
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require.Equal(t, test.expectedState.Food, nextState.Food)
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require.Equal(t, test.expectedState.Snakes, nextState.Snakes)
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require.Equal(t, test.expectedState.Hazards, nextState.Hazards)
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}
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for _, gc := range cases {
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gc.requireValidNextState(t, &r)
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}
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}
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