DEV-765 add some additional tests (#65)
Adds additional test coverage. Re-uses standard test cases where possible and added a few additional cases specific to some modes.
This commit is contained in:
parent
9cf20bb8ab
commit
5e629e9e93
8 changed files with 655 additions and 196 deletions
41
cases_test.go
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41
cases_test.go
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@ -0,0 +1,41 @@
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package rules
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import (
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"testing"
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"github.com/stretchr/testify/require"
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)
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type gameTestCase struct {
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name string
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prevState *BoardState
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moves []SnakeMove
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expectedError error
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expectedState *BoardState
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}
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func (gc *gameTestCase) clone() *gameTestCase {
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return &gameTestCase{
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name: gc.name,
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expectedError: gc.expectedError,
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moves: append([]SnakeMove{}, gc.moves...),
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prevState: gc.prevState.Clone(),
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expectedState: gc.expectedState.Clone(),
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}
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}
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// requireValidNextState requires that the ruleset produces a valid next state
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func (gc *gameTestCase) requireValidNextState(t *testing.T, r Ruleset) {
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t.Run(gc.name, func(t *testing.T) {
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prev := gc.prevState.Clone() // clone to protect against mutation (so we can ru-use test cases)
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nextState, err := r.CreateNextBoardState(prev, gc.moves)
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require.Equal(t, gc.expectedError, err)
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if gc.expectedState != nil {
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require.Equal(t, gc.expectedState.Width, nextState.Width)
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require.Equal(t, gc.expectedState.Height, nextState.Height)
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require.Equal(t, gc.expectedState.Food, nextState.Food)
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require.Equal(t, gc.expectedState.Snakes, nextState.Snakes)
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require.Equal(t, gc.expectedState.Hazards, nextState.Hazards)
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}
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})
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}
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@ -45,89 +45,67 @@ func TestConstrictorModifyInitialBoardState(t *testing.T) {
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}
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}
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func TestConstrictorCreateNextBoardState(t *testing.T) {
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tests := []struct {
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prevState *BoardState
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moves []SnakeMove
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expectedState *BoardState
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}{
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{
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{0, 0}, {0, 0}, {0, 0}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{2, 2}, {2, 2}, {2, 2}},
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Health: 100,
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},
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},
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Food: []Point{},
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// Test that two equal snakes collide and both get eliminated
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// also checks:
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// - food removed
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// - health back to max
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var constrictorMoveAndCollideMAD = gameTestCase{
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"Constrictor Case Move and Collide",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {2, 1}},
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Health: 99,
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},
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[]SnakeMove{
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{ID: "one", Move: MoveUp},
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{ID: "two", Move: MoveDown},
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},
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{0, 1}, {0, 0}, {0, 0}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{2, 1}, {2, 2}, {2, 2}},
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Health: 100,
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},
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},
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Food: []Point{},
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{
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ID: "two",
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Body: []Point{{1, 2}, {2, 2}},
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Health: 99,
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},
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},
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// Ensure snakes keep growing and are fed
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{
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{2, 0}, {1, 0}, {0, 0}, {0, 0}},
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Health: 75,
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},
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},
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Food: []Point{},
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Food: []Point{{10, 10}, {9, 9}, {8, 8}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveUp},
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{ID: "two", Move: MoveDown},
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 2}, {1, 1}, {1, 1}},
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Health: 100,
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EliminatedCause: EliminatedByCollision,
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EliminatedBy: "two",
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},
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[]SnakeMove{
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{ID: "one", Move: MoveUp},
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},
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&BoardState{
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Width: 3,
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Height: 3,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{2, 1}, {2, 0}, {1, 0}, {0, 0}, {0, 0}},
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Health: 100,
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},
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},
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Food: []Point{},
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{
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ID: "two",
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Body: []Point{{1, 1}, {1, 2}, {1, 2}},
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Health: 100,
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EliminatedCause: EliminatedByCollision,
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EliminatedBy: "one",
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},
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},
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}
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Food: []Point{},
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Hazards: []Point{},
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},
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}
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func TestConstrictorCreateNextBoardState(t *testing.T) {
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cases := []gameTestCase{
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standardCaseErrNoMoveFound,
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standardCaseErrZeroLengthSnake,
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constrictorMoveAndCollideMAD,
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}
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r := ConstrictorRuleset{}
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for _, test := range tests {
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nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
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require.NoError(t, err)
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require.Equal(t, test.expectedState.Food, nextState.Food)
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require.Equal(t, test.expectedState.Snakes, nextState.Snakes)
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for _, gc := range cases {
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gc.requireValidNextState(t, &r)
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}
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}
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@ -2,6 +2,7 @@ package rules
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import (
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"errors"
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"math/rand"
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"testing"
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"github.com/stretchr/testify/require"
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@ -177,3 +178,94 @@ func TestRoyalDamageNextTurn(t *testing.T) {
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require.Equal(t, Point{9, 0}, next.Snakes[0].Body[0])
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require.Equal(t, 20, len(next.Hazards))
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}
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// Checks that hazards get placed
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// also that:
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// - snakes move properly
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// - snake gets health from eating
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// - food gets consumed
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// - health is decreased
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var royaleCaseHazardsPlaced = gameTestCase{
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"Royale Case Hazards Placed",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 4}, {3, 3}},
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Health: 100,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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{ID: "two", Move: MoveUp},
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{ID: "three", Move: MoveLeft}, // Should be ignored
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 0}, {1, 1}, {1, 1}},
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Health: 100,
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},
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{
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ID: "two",
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Body: []Point{{3, 5}, {3, 4}},
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Health: 99,
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},
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{
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ID: "three",
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Body: []Point{},
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Health: 100,
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EliminatedCause: EliminatedByOutOfBounds,
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},
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},
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Food: []Point{{0, 0}},
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Hazards: []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}},
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},
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}
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func TestRoyaleCreateNextBoardState(t *testing.T) {
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// add expected hazards to the standard cases that need them
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s1 := standardCaseMoveEatAndGrow.clone()
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s1.expectedState.Hazards = []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}}
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s2 := standardMoveAndCollideMAD.clone()
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s2.expectedState.Hazards = []Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 2, Y: 0}, {X: 3, Y: 0}, {X: 4, Y: 0}, {X: 5, Y: 0}, {X: 6, Y: 0}, {X: 7, Y: 0}, {X: 8, Y: 0}, {X: 9, Y: 0}}
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cases := []gameTestCase{
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// inherits these test cases from standard
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standardCaseErrNoMoveFound,
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standardCaseErrZeroLengthSnake,
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*s1,
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*s2,
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royaleCaseHazardsPlaced,
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}
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r := RoyaleRuleset{
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StandardRuleset: StandardRuleset{
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HazardDamagePerTurn: 1,
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},
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ShrinkEveryNTurns: 1,
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}
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rand.Seed(0)
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for _, gc := range cases {
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gc.requireValidNextState(t, &r)
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}
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}
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54
solo_test.go
54
solo_test.go
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@ -55,3 +55,57 @@ func TestSoloIsGameOver(t *testing.T) {
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require.Equal(t, test.Expected, actual)
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}
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}
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// Checks that a single snake doesn't end the game
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// also that:
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// - snake moves okay
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// - food gets consumed
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// - snake grows and gets health from food
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var soloCaseNotOver = gameTestCase{
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"Solo Case Game Not Over",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 100,
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},
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},
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Food: []Point{{0, 0}, {1, 0}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "one", Move: MoveDown},
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "one",
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Body: []Point{{1, 0}, {1, 1}, {1, 1}},
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Health: 100,
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},
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},
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Food: []Point{{0, 0}},
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Hazards: []Point{},
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},
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}
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func TestSoloCreateNextBoardState(t *testing.T) {
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cases := []gameTestCase{
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// inherits these test cases from standard
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standardCaseErrNoMoveFound,
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standardCaseErrZeroLengthSnake,
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standardCaseMoveEatAndGrow,
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standardMoveAndCollideMAD,
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soloCaseNotOver,
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}
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r := SoloRuleset{}
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for _, gc := range cases {
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gc.requireValidNextState(t, &r)
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}
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}
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167
squad_test.go
167
squad_test.go
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@ -1,6 +1,7 @@
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package rules
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import (
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"math/rand"
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"testing"
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"github.com/stretchr/testify/require"
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@ -394,3 +395,169 @@ func TestRegressionIssue16(t *testing.T) {
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require.Equal(t, expectedSnakes[i].EliminatedBy, snake.EliminatedBy, snake.ID)
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}
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}
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// Checks that snakes on the same squad don't get eliminated
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// when the allow squad collisions setting is enabled
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// Both squads have snakes that move into each other.
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var squadCaseMoveSquadCollisions = gameTestCase{
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"Squad Case Move Squad Collisions",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "snake1squad1",
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Body: []Point{{1, 1}, {2, 1}},
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Health: 100,
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},
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{
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ID: "snake2squad1",
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Body: []Point{{1, 2}, {2, 2}},
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Health: 100,
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},
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{
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ID: "snake3squad2",
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Body: []Point{{4, 4}, {4, 5}},
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Health: 100,
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},
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{
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ID: "snake4squad2",
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Body: []Point{{5, 4}, {5, 5}},
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Health: 100,
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},
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},
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Food: []Point{},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "snake1squad1", Move: MoveUp},
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{ID: "snake2squad1", Move: MoveDown},
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{ID: "snake3squad2", Move: MoveRight},
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{ID: "snake4squad2", Move: MoveLeft},
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},
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nil,
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&BoardState{Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "snake1squad1",
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Body: []Point{{1, 2}, {1, 1}},
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Health: 99,
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},
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{
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ID: "snake2squad1",
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Body: []Point{{1, 1}, {1, 2}},
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Health: 99,
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},
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{
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ID: "snake3squad2",
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Body: []Point{{5, 4}, {4, 4}},
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Health: 99,
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},
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{
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ID: "snake4squad2",
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Body: []Point{{4, 4}, {5, 4}},
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Health: 99,
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},
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},
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Food: []Point{},
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Hazards: []Point{}},
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}
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// Checks snakes on the same squad share health (assuming the setting is enabled)
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var squadCaseEatFoodAndShareHealth = gameTestCase{
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"Squad Case Move Squad Collisions",
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "snake1squad1",
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Body: []Point{{1, 1}, {2, 1}},
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Health: 80,
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},
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{
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ID: "snake2squad1",
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Body: []Point{{7, 7}, {7, 8}},
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Health: 50,
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},
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{
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ID: "snake3squad2",
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Body: []Point{{4, 4}, {4, 5}},
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Health: 60,
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},
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{
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ID: "snake4squad2",
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Body: []Point{{5, 4}, {5, 5}},
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Health: 71,
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},
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},
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Food: []Point{{1, 2}},
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Hazards: []Point{},
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},
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[]SnakeMove{
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{ID: "snake1squad1", Move: MoveUp},
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{ID: "snake2squad1", Move: MoveDown},
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{ID: "snake3squad2", Move: MoveRight},
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{ID: "snake4squad2", Move: MoveLeft},
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},
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nil,
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&BoardState{
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Width: 10,
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Height: 10,
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Snakes: []Snake{
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{
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ID: "snake1squad1",
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Body: []Point{{1, 2}, {1, 1}, {1, 1}},
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Health: 100,
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},
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{
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ID: "snake2squad1",
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Body: []Point{{7, 6}, {7, 7}},
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Health: 100,
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},
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{
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ID: "snake3squad2",
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Body: []Point{{5, 4}, {4, 4}},
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Health: 70,
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},
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{
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ID: "snake4squad2",
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Body: []Point{{4, 4}, {5, 4}},
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Health: 70,
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},
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},
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Food: []Point{},
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Hazards: []Point{}},
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}
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func TestSquadCreateNextBoardState(t *testing.T) {
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standardCases := []gameTestCase{
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// inherits these test cases from standard
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standardCaseErrNoMoveFound,
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standardCaseErrZeroLengthSnake,
|
||||
standardCaseMoveEatAndGrow,
|
||||
}
|
||||
r := SquadRuleset{
|
||||
SquadMap: map[string]string{
|
||||
"snake1squad1": "squad1",
|
||||
"snake2squad1": "squad1",
|
||||
"snake3squad2": "squad2",
|
||||
"snake4squad2": "squad2",
|
||||
},
|
||||
}
|
||||
rand.Seed(0)
|
||||
for _, gc := range standardCases {
|
||||
gc.requireValidNextState(t, &r)
|
||||
}
|
||||
|
||||
extendedCases := []gameTestCase{
|
||||
squadCaseMoveSquadCollisions,
|
||||
squadCaseEatFoodAndShareHealth,
|
||||
}
|
||||
r.SharedHealth = true
|
||||
r.AllowBodyCollisions = true
|
||||
for _, gc := range extendedCases {
|
||||
gc.requireValidNextState(t, &r)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
290
standard_test.go
290
standard_test.go
|
|
@ -43,131 +43,181 @@ func TestStandardName(t *testing.T) {
|
|||
require.Equal(t, "standard", r.Name())
|
||||
}
|
||||
|
||||
func TestCreateNextBoardState(t *testing.T) {
|
||||
tests := []struct {
|
||||
prevState *BoardState
|
||||
moves []SnakeMove
|
||||
expectedError error
|
||||
expectedState *BoardState
|
||||
}{
|
||||
{
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 1}, {1, 2}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 4}, {3, 3}},
|
||||
Health: 100,
|
||||
},
|
||||
},
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
Hazards: []Point{},
|
||||
// Checks that the error for a snake missing a move is returned
|
||||
var standardCaseErrNoMoveFound = gameTestCase{
|
||||
"Standard Case Error No Move Found",
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 1}, {1, 2}},
|
||||
Health: 100,
|
||||
},
|
||||
[]SnakeMove{},
|
||||
ErrorNoMoveFound,
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 1}, {1, 2}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
},
|
||||
},
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
[]SnakeMove{
|
||||
{ID: "one", Move: MoveUp},
|
||||
{ID: "two", Move: MoveDown},
|
||||
},
|
||||
ErrorZeroLengthSnake,
|
||||
nil,
|
||||
},
|
||||
{
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 1}, {1, 2}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 4}, {3, 3}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "three",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
EliminatedCause: EliminatedByOutOfBounds,
|
||||
},
|
||||
},
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
[]SnakeMove{
|
||||
{ID: "one", Move: MoveDown},
|
||||
{ID: "two", Move: MoveUp},
|
||||
{ID: "three", Move: MoveLeft}, // Should be ignored
|
||||
},
|
||||
nil,
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 0}, {1, 1}, {1, 1}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 5}, {3, 4}},
|
||||
Health: 99,
|
||||
},
|
||||
{
|
||||
ID: "three",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
EliminatedCause: EliminatedByOutOfBounds,
|
||||
},
|
||||
},
|
||||
Food: []Point{{0, 0}},
|
||||
Hazards: []Point{},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 4}, {3, 3}},
|
||||
Health: 100,
|
||||
},
|
||||
},
|
||||
}
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
[]SnakeMove{},
|
||||
ErrorNoMoveFound,
|
||||
nil,
|
||||
}
|
||||
|
||||
// Checks that the error for a snake with no points is returned
|
||||
var standardCaseErrZeroLengthSnake = gameTestCase{
|
||||
"Standard Case Error Zero Length Snake",
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 1}, {1, 2}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
},
|
||||
},
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
[]SnakeMove{
|
||||
{ID: "one", Move: MoveUp},
|
||||
{ID: "two", Move: MoveDown},
|
||||
},
|
||||
ErrorZeroLengthSnake,
|
||||
nil,
|
||||
}
|
||||
|
||||
// Checks a basic state where a snake moves, eats and grows
|
||||
var standardCaseMoveEatAndGrow = gameTestCase{
|
||||
"Standard Case Move Eat and Grow",
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 1}, {1, 2}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 4}, {3, 3}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "three",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
EliminatedCause: EliminatedByOutOfBounds,
|
||||
},
|
||||
},
|
||||
Food: []Point{{0, 0}, {1, 0}},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
[]SnakeMove{
|
||||
{ID: "one", Move: MoveDown},
|
||||
{ID: "two", Move: MoveUp},
|
||||
{ID: "three", Move: MoveLeft}, // Should be ignored
|
||||
},
|
||||
nil,
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 0}, {1, 1}, {1, 1}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 5}, {3, 4}},
|
||||
Health: 99,
|
||||
},
|
||||
{
|
||||
ID: "three",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
EliminatedCause: EliminatedByOutOfBounds,
|
||||
},
|
||||
},
|
||||
Food: []Point{{0, 0}},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
}
|
||||
|
||||
// Checks a basic state where two snakes of equal sizes collide, and both should
|
||||
// be eliminated as a result.
|
||||
var standardMoveAndCollideMAD = gameTestCase{
|
||||
"Standard Case Move and Collide",
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 1}, {2, 1}},
|
||||
Health: 99,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{1, 2}, {2, 2}},
|
||||
Health: 99,
|
||||
},
|
||||
},
|
||||
Food: []Point{},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
[]SnakeMove{
|
||||
{ID: "one", Move: MoveUp},
|
||||
{ID: "two", Move: MoveDown},
|
||||
},
|
||||
nil,
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{1, 2}, {1, 1}},
|
||||
Health: 98,
|
||||
EliminatedCause: EliminatedByCollision,
|
||||
EliminatedBy: "two",
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{1, 1}, {1, 2}},
|
||||
Health: 98,
|
||||
EliminatedCause: EliminatedByCollision,
|
||||
EliminatedBy: "one",
|
||||
},
|
||||
},
|
||||
Food: []Point{},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
}
|
||||
|
||||
func TestStandardCreateNextBoardState(t *testing.T) {
|
||||
cases := []gameTestCase{
|
||||
standardCaseErrNoMoveFound,
|
||||
standardCaseErrZeroLengthSnake,
|
||||
standardCaseMoveEatAndGrow,
|
||||
standardMoveAndCollideMAD,
|
||||
}
|
||||
r := StandardRuleset{}
|
||||
for _, test := range tests {
|
||||
nextState, err := r.CreateNextBoardState(test.prevState, test.moves)
|
||||
require.Equal(t, test.expectedError, err)
|
||||
if test.expectedState != nil {
|
||||
require.Equal(t, test.expectedState.Width, nextState.Width)
|
||||
require.Equal(t, test.expectedState.Height, nextState.Height)
|
||||
require.Equal(t, test.expectedState.Food, nextState.Food)
|
||||
require.Equal(t, test.expectedState.Snakes, nextState.Snakes)
|
||||
require.Equal(t, test.expectedState.Hazards, nextState.Hazards)
|
||||
}
|
||||
for _, gc := range cases {
|
||||
gc.requireValidNextState(t, &r)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,9 @@ func (r *WrappedRuleset) moveSnakes(b *BoardState, moves []SnakeMove) error {
|
|||
|
||||
for i := 0; i < len(b.Snakes); i++ {
|
||||
snake := &b.Snakes[i]
|
||||
if snake.EliminatedCause != NotEliminated {
|
||||
continue
|
||||
}
|
||||
snake.Body[0].X = replace(snake.Body[0].X, 0, b.Width-1)
|
||||
snake.Body[0].Y = replace(snake.Body[0].Y, 0, b.Height-1)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -246,3 +246,77 @@ func TestEdgeCrossingEating(t *testing.T) {
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
// Checks that snakes moving out of bounds get wrapped to the other side.
|
||||
var wrappedCaseMoveAndWrap = gameTestCase{
|
||||
"Wrapped Case Move and Wrap",
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{0, 0}, {1, 0}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 4}, {3, 3}},
|
||||
Health: 100,
|
||||
},
|
||||
{
|
||||
ID: "three",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
EliminatedCause: EliminatedBySelfCollision,
|
||||
},
|
||||
},
|
||||
Food: []Point{},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
[]SnakeMove{
|
||||
{ID: "one", Move: MoveLeft},
|
||||
{ID: "two", Move: MoveUp},
|
||||
{ID: "three", Move: MoveLeft}, // Should be ignored
|
||||
},
|
||||
nil,
|
||||
&BoardState{
|
||||
Width: 10,
|
||||
Height: 10,
|
||||
Snakes: []Snake{
|
||||
{
|
||||
ID: "one",
|
||||
Body: []Point{{9, 0}, {0, 0}},
|
||||
Health: 99,
|
||||
},
|
||||
{
|
||||
ID: "two",
|
||||
Body: []Point{{3, 5}, {3, 4}},
|
||||
Health: 99,
|
||||
},
|
||||
{
|
||||
ID: "three",
|
||||
Body: []Point{},
|
||||
Health: 100,
|
||||
EliminatedCause: EliminatedBySelfCollision,
|
||||
},
|
||||
},
|
||||
Food: []Point{},
|
||||
Hazards: []Point{},
|
||||
},
|
||||
}
|
||||
|
||||
func TestWrappedCreateNextBoardState(t *testing.T) {
|
||||
cases := []gameTestCase{
|
||||
// inherits these test cases from standard
|
||||
standardCaseErrNoMoveFound,
|
||||
standardCaseErrZeroLengthSnake,
|
||||
standardCaseMoveEatAndGrow,
|
||||
standardMoveAndCollideMAD,
|
||||
wrappedCaseMoveAndWrap,
|
||||
}
|
||||
r := WrappedRuleset{}
|
||||
for _, gc := range cases {
|
||||
gc.requireValidNextState(t, &r)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue