Add game over detection to each ruleset.

This commit is contained in:
Brad Van Vugt 2020-05-17 14:22:09 -07:00
parent 44b6b94666
commit 71fc6bf503
5 changed files with 150 additions and 2 deletions

22
team.go
View file

@ -44,7 +44,7 @@ func (r *TeamRuleset) areSnakesOnSameTeam(snake *Snake, other *Snake) bool {
}
func (r *TeamRuleset) areSnakeIDsOnSameTeam(snakeID string, otherID string) bool {
return snakeID != otherID && r.TeamMap[snakeID] == r.TeamMap[otherID]
return r.TeamMap[snakeID] == r.TeamMap[otherID]
}
func (r *TeamRuleset) resurrectTeamBodyCollisions(b *BoardState) error {
@ -58,7 +58,7 @@ func (r *TeamRuleset) resurrectTeamBodyCollisions(b *BoardState) error {
if snake.EliminatedBy == "" {
return errors.New("snake eliminated by collision and eliminatedby is not set")
}
if r.areSnakeIDsOnSameTeam(snake.ID, snake.EliminatedBy) {
if snake.ID != snake.EliminatedBy && r.areSnakeIDsOnSameTeam(snake.ID, snake.EliminatedBy) {
snake.EliminatedCause = NotEliminated
snake.EliminatedBy = ""
}
@ -108,3 +108,21 @@ func (r *TeamRuleset) shareTeamAttributes(b *BoardState) error {
return nil
}
func (r *TeamRuleset) IsGameOver(b *BoardState) (bool, error) {
snakesRemaining := []*Snake{}
for i := 0; i < len(b.Snakes); i++ {
if b.Snakes[i].EliminatedCause == NotEliminated {
snakesRemaining = append(snakesRemaining, &b.Snakes[i])
}
}
for i := 0; i < len(snakesRemaining); i++ {
if !r.areSnakesOnSameTeam(snakesRemaining[i], snakesRemaining[0]) {
// There are multiple teams remaining
return false, nil
}
}
// no snakes or single team remaining
return true, nil
}