More test coverage for StandardRuleset.
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2 changed files with 273 additions and 28 deletions
67
standard.go
67
standard.go
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@ -16,8 +16,9 @@ const (
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SnakeStartSize = 3
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// bvanvugt - TODO: Just return formatted strings instead of codes?
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EliminatedByColliision = "snake-collision"
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EliminatedBySelfColliision = "snake-self-collision"
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NotEliminated = ""
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EliminatedByCollision = "snake-collision"
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EliminatedBySelfCollision = "snake-self-collision"
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EliminatedByStarvation = "starvation"
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EliminatedByHeadToHeadCollision = "head-collision"
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EliminatedByOutOfBounds = "wall-collision"
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@ -42,7 +43,7 @@ func (r *StandardRuleset) CreateInitialBoardState(width int32, height int32, sna
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return nil, err
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}
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err = r.placeInitialFood(initialBoardState)
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err = r.placeFood(initialBoardState)
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if err != nil {
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return nil, err
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}
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@ -105,6 +106,11 @@ func (r *StandardRuleset) placeSnakesRandomly(b *BoardState) error {
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return nil
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}
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func (r *StandardRuleset) placeFood(b *BoardState) error {
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r.spawnFood(b, len(b.Snakes))
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return nil
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}
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func (r *StandardRuleset) isKnownBoardSize(b *BoardState) bool {
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if b.Height == BoardSizeSmall && b.Width == BoardSizeSmall {
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return true
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@ -118,11 +124,6 @@ func (r *StandardRuleset) isKnownBoardSize(b *BoardState) bool {
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return false
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}
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func (r *StandardRuleset) placeInitialFood(b *BoardState) error {
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r.spawnFood(b, len(b.Snakes))
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return nil
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}
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func (r *StandardRuleset) ResolveMoves(prevState *BoardState, moves []SnakeMove) (*BoardState, error) {
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// We specifically want to copy prevState, so as not to alter it directly.
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nextState := &BoardState{
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@ -232,24 +233,44 @@ func (r *StandardRuleset) reduceSnakeHealth(b *BoardState) error {
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}
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func (r *StandardRuleset) eliminateSnakes(b *BoardState) error {
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for _, snake := range b.Snakes {
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if r.snakeHasStarved(&snake) {
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for i := 0; i < len(b.Snakes); i++ {
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snake := &b.Snakes[i]
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if len(snake.Body) <= 0 {
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return errors.New("snake is length zero")
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}
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if r.snakeHasStarved(snake) {
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snake.EliminatedCause = EliminatedByStarvation
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} else if r.snakeIsOutOfBounds(&snake, b.Width, b.Height) {
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continue
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}
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if r.snakeIsOutOfBounds(snake, b.Width, b.Height) {
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snake.EliminatedCause = EliminatedByOutOfBounds
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} else {
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for _, other := range b.Snakes {
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if r.snakeHasBodyCollided(&snake, &other) {
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if snake.ID == other.ID {
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snake.EliminatedCause = EliminatedBySelfColliision
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} else {
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snake.EliminatedCause = EliminatedByColliision
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}
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break
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} else if r.snakeHasLostHeadToHead(&snake, &other) {
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snake.EliminatedCause = EliminatedByHeadToHeadCollision
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break
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continue
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}
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// Always check body collisions before head-to-heads
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for j := 0; j < len(b.Snakes); j++ {
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other := &b.Snakes[j]
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if r.snakeHasBodyCollided(snake, other) {
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if snake.ID == other.ID {
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snake.EliminatedCause = EliminatedBySelfCollision
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} else {
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snake.EliminatedCause = EliminatedByCollision
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}
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break
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}
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}
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if snake.EliminatedCause != NotEliminated {
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continue
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}
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// Always check body collisions before head-to-heads
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for j := 0; j < len(b.Snakes); j++ {
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other := &b.Snakes[j]
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if snake.ID != other.ID && r.snakeHasLostHeadToHead(snake, other) {
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snake.EliminatedCause = EliminatedByHeadToHeadCollision
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break
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}
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}
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}
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234
standard_test.go
234
standard_test.go
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@ -32,12 +32,7 @@ func TestSanity(t *testing.T) {
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}
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// Create Board
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// placeSnakes
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// placeFood
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// knownBoardSize
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// REsolveMoves
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// eliminateSnakes
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// --> related subs
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// move, reduce, feed, need to consider dead snakes
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func TestCreateInitialBoardState(t *testing.T) {
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@ -162,6 +157,54 @@ func TestPlaceSnakes(t *testing.T) {
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}
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}
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func TestPlaceFood(t *testing.T) {
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tests := []struct {
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BoardState *BoardState
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ExpectedFood int
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}{
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{
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&BoardState{
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Width: 1,
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Height: 1,
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Snakes: make([]Snake, 1),
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},
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1,
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},
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{
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&BoardState{
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Width: 1,
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Height: 2,
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Snakes: make([]Snake, 2),
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},
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2,
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},
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{
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&BoardState{
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Width: 101,
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Height: 202,
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Snakes: make([]Snake, 17),
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},
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17,
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},
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{
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&BoardState{
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Width: 10,
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Height: 20,
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Snakes: make([]Snake, 305),
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},
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200,
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},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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require.Len(t, test.BoardState.Food, 0)
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err := r.placeFood(test.BoardState)
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require.NoError(t, err)
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require.Equal(t, test.ExpectedFood, len(test.BoardState.Food))
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}
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}
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func TestResolveMoves(t *testing.T) {
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// TODO
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}
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@ -236,6 +279,31 @@ func TestMoveSnakes(t *testing.T) {
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}
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}
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func TestIsKnownBoardSize(t *testing.T) {
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tests := []struct {
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Width int32
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Height int32
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Expected bool
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}{
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{1, 1, false},
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{0, 0, false},
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{0, 45, false},
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{45, 1, false},
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{7, 7, true},
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{11, 11, true},
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{19, 19, true},
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{7, 11, false},
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{11, 19, false},
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{19, 7, false},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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result := r.isKnownBoardSize(&BoardState{Width: test.Width, Height: test.Height})
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require.Equal(t, test.Expected, result)
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}
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}
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func TestMoveSnakesDefault(t *testing.T) {
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tests := []struct {
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Body []Point
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@ -552,6 +620,162 @@ func TestSnakeHasLostHeadToHead(t *testing.T) {
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}
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func TestEliminateSnakes(t *testing.T) {
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tests := []struct {
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Snakes []Snake
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ExpectedEliminatedCauses []string
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Err error
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}{
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{
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[]Snake{},
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[]string{},
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nil,
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},
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{
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[]Snake{
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Snake{},
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},
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[]string{NotEliminated},
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errors.New("snake is length zero"),
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},
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{
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[]Snake{
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Snake{Body: []Point{{1, 1}}},
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},
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[]string{EliminatedByStarvation},
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nil,
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},
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{
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[]Snake{
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Snake{Health: 1, Body: []Point{{1, 1}}},
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},
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[]string{NotEliminated},
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nil,
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},
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{
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[]Snake{
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Snake{Health: 1, Body: []Point{{-1, 1}}},
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},
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[]string{EliminatedByOutOfBounds},
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nil,
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},
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{
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[]Snake{
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Snake{Health: 1, Body: []Point{{0, 0}, {0, 1}, {0, 0}}},
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},
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[]string{EliminatedBySelfCollision},
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nil,
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},
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{
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[]Snake{
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Snake{Health: 1, Body: []Point{{0, 0}, {0, 1}, {0, 0}}},
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Snake{Health: 1, Body: []Point{{-1, 1}}},
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},
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[]string{
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EliminatedBySelfCollision,
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EliminatedByOutOfBounds},
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nil,
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},
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{
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[]Snake{
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Snake{ID: "1", Health: 1, Body: []Point{{0, 2}, {0, 3}, {0, 4}}},
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Snake{ID: "2", Health: 1, Body: []Point{{0, 0}, {0, 1}, {0, 2}}},
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},
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[]string{
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EliminatedByCollision,
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NotEliminated},
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nil,
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},
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{
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[]Snake{
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Snake{ID: "1", Health: 1, Body: []Point{{1, 1}}},
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Snake{ID: "2", Health: 1, Body: []Point{{1, 1}}},
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Snake{ID: "3", Health: 1, Body: []Point{{1, 1}}},
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},
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[]string{
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EliminatedByHeadToHeadCollision,
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EliminatedByHeadToHeadCollision,
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EliminatedByHeadToHeadCollision,
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},
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nil,
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},
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{
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[]Snake{
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Snake{ID: "1", Health: 1, Body: []Point{{1, 1}, {0, 1}}},
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Snake{ID: "2", Health: 1, Body: []Point{{1, 1}, {1, 2}, {1, 3}}},
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Snake{ID: "3", Health: 1, Body: []Point{{1, 1}}},
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},
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[]string{
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EliminatedByHeadToHeadCollision,
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NotEliminated,
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EliminatedByHeadToHeadCollision,
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},
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nil,
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},
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{
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[]Snake{
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Snake{ID: "1", Health: 1, Body: []Point{{4, 4}, {3, 3}}},
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Snake{ID: "2", Health: 1, Body: []Point{{3, 3}, {2, 2}}},
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Snake{ID: "3", Health: 1, Body: []Point{{2, 2}, {1, 1}}},
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Snake{ID: "4", Health: 1, Body: []Point{{1, 1}, {4, 4}}},
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Snake{ID: "5", Health: 1, Body: []Point{{4, 4}}}, // Body collision takes priority
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},
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[]string{
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EliminatedByCollision,
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EliminatedByCollision,
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EliminatedByCollision,
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EliminatedByCollision,
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EliminatedByCollision,
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},
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nil,
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},
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{
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[]Snake{
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Snake{ID: "1", Health: 1, Body: []Point{{4, 4}, {4, 5}}},
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Snake{ID: "2", Health: 1, Body: []Point{{4, 4}, {4, 3}}},
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Snake{ID: "3", Health: 1, Body: []Point{{4, 4}, {5, 4}}},
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Snake{ID: "4", Health: 1, Body: []Point{{4, 4}, {3, 4}}},
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},
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[]string{
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EliminatedByHeadToHeadCollision,
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EliminatedByHeadToHeadCollision,
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EliminatedByHeadToHeadCollision,
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EliminatedByHeadToHeadCollision,
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},
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nil,
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},
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{
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[]Snake{
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Snake{ID: "1", Health: 1, Body: []Point{{4, 4}, {4, 5}}},
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Snake{ID: "2", Health: 1, Body: []Point{{4, 4}, {4, 3}}},
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Snake{ID: "3", Health: 1, Body: []Point{{4, 4}, {5, 4}, {6, 4}}},
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Snake{ID: "4", Health: 1, Body: []Point{{4, 4}, {3, 4}}},
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},
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[]string{
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EliminatedByHeadToHeadCollision,
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EliminatedByHeadToHeadCollision,
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NotEliminated,
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EliminatedByHeadToHeadCollision,
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},
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nil,
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},
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}
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r := StandardRuleset{}
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for _, test := range tests {
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b := &BoardState{
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Width: 10,
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Height: 10,
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Snakes: test.Snakes,
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}
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err := r.eliminateSnakes(b)
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require.Equal(t, test.Err, err)
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for i := 0; i < len(b.Snakes); i++ {
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require.Equal(t, test.ExpectedEliminatedCauses[i], b.Snakes[i].EliminatedCause)
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}
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}
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}
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func TestFeedSnakes(t *testing.T) {
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r := StandardRuleset{}
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b := &BoardState{
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