DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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50 changed files with 1349 additions and 1610 deletions
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@ -29,8 +29,8 @@ func (gc *gameTestCase) requireValidNextState(t *testing.T, r Ruleset) {
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t.Helper()
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t.Run(gc.name, func(t *testing.T) {
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t.Helper()
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prev := gc.prevState.Clone() // clone to protect against mutation (so we can ru-use test cases)
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nextState, err := r.CreateNextBoardState(prev, gc.moves)
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prev := gc.prevState.Clone() // clone to protect against mutation (so we can re-use test cases)
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_, nextState, err := r.Execute(prev, gc.moves)
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require.Equal(t, gc.expectedError, err)
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if gc.expectedState != nil {
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require.Equal(t, gc.expectedState.Width, nextState.Width)
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