DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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50 changed files with 1349 additions and 1610 deletions

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@ -29,8 +29,8 @@ func (gc *gameTestCase) requireValidNextState(t *testing.T, r Ruleset) {
t.Helper()
t.Run(gc.name, func(t *testing.T) {
t.Helper()
prev := gc.prevState.Clone() // clone to protect against mutation (so we can ru-use test cases)
nextState, err := r.CreateNextBoardState(prev, gc.moves)
prev := gc.prevState.Clone() // clone to protect against mutation (so we can re-use test cases)
_, nextState, err := r.Execute(prev, gc.moves)
require.Equal(t, gc.expectedError, err)
if gc.expectedState != nil {
require.Equal(t, gc.expectedState.Width, nextState.Width)