DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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50 changed files with 1349 additions and 1610 deletions
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@ -136,7 +136,11 @@ func (m CastleWallMediumHazardsMap) SetupBoard(initialBoardState *rules.BoardSta
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return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallMediumHazards, initialBoardState, settings, editor)
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}
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func (m CastleWallMediumHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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func (m CastleWallMediumHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m CastleWallMediumHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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maxFood := 2
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return updateCastleWallBoard(maxFood, castleWallMediumFood, lastBoardState, settings, editor)
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}
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@ -228,7 +232,11 @@ func (m CastleWallLargeHazardsMap) SetupBoard(initialBoardState *rules.BoardStat
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return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallLargeHazards, initialBoardState, settings, editor)
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}
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func (m CastleWallLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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func (m CastleWallLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m CastleWallLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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maxFood := 2
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return updateCastleWallBoard(maxFood, castleWallLargeFood, lastBoardState, settings, editor)
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}
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@ -420,7 +428,11 @@ func (m CastleWallExtraLargeHazardsMap) SetupBoard(initialBoardState *rules.Boar
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return setupCastleWallBoard(m.Meta().MaxPlayers, startPositions, castleWallExtraLargeHazards, initialBoardState, settings, editor)
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}
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func (m CastleWallExtraLargeHazardsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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func (m CastleWallExtraLargeHazardsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m CastleWallExtraLargeHazardsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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maxFood := 4
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return updateCastleWallBoard(maxFood, castleWallExtraLargeFood, lastBoardState, settings, editor)
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}
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