DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
parent
639362ef46
commit
82e1999126
50 changed files with 1349 additions and 1610 deletions
|
|
@ -53,6 +53,10 @@ func (m EmptyMap) SetupBoard(initialBoardState *rules.BoardState, settings rules
|
|||
return nil
|
||||
}
|
||||
|
||||
func (m EmptyMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
func (m EmptyMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m EmptyMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
|
||||
return nil
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue