DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

View file

@ -135,18 +135,16 @@ func TestBoardStateEditor(t *testing.T) {
editor.PlaceSnake("existing_snake", []rules.Point{{X: 5, Y: 2}, {X: 5, Y: 1}, {X: 5, Y: 0}}, 99)
editor.PlaceSnake("new_snake", []rules.Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 1, Y: 1}}, 98)
require.Equal(t, &rules.BoardState{
Width: 11,
Height: 11,
Food: []rules.Point{
expected := rules.NewBoardState(11, 11).
WithFood([]rules.Point{
{X: 1, Y: 3},
{X: 3, Y: 7},
},
Hazards: []rules.Point{
}).
WithHazards([]rules.Point{
{X: 1, Y: 3},
{X: 3, Y: 7},
},
Snakes: []rules.Snake{
}).
WithSnakes([]rules.Snake{
{
ID: "existing_snake",
Health: 99,
@ -157,8 +155,8 @@ func TestBoardStateEditor(t *testing.T) {
Health: 98,
Body: []rules.Point{{X: 0, Y: 0}, {X: 1, Y: 0}, {X: 1, Y: 1}},
},
},
}, boardState)
})
require.Equal(t, expected, boardState)
require.Equal(t, []rules.Point{
{X: 1, Y: 3},