DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

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@ -97,8 +97,12 @@ func (m HazardPitsMap) SetupBoard(initialBoardState *rules.BoardState, settings
return nil
}
func (m HazardPitsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
err := StandardMap{}.UpdateBoard(lastBoardState, settings, editor)
func (m HazardPitsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
return nil
}
func (m HazardPitsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
err := StandardMap{}.PostUpdateBoard(lastBoardState, settings, editor)
if err != nil {
return err
}
@ -109,9 +113,10 @@ func (m HazardPitsMap) UpdateBoard(lastBoardState *rules.BoardState, settings ru
// Cycle 3 - 3 layers
// Cycle 4-6 - 4 layers of hazards
if lastBoardState.Turn%settings.RoyaleSettings.ShrinkEveryNTurns == 0 {
shrinkEveryNTurns := settings.Int(rules.ParamShrinkEveryNTurns, 0)
if lastBoardState.Turn%shrinkEveryNTurns == 0 {
// Is it time to update the hazards
layers := (lastBoardState.Turn / settings.RoyaleSettings.ShrinkEveryNTurns) % 7
layers := (lastBoardState.Turn / shrinkEveryNTurns) % 7
if layers > 4 {
layers = 4
}