DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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50 changed files with 1349 additions and 1610 deletions
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@ -38,7 +38,7 @@ func TestHazardPitsMap(t *testing.T) {
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state = rules.NewBoardState(int(11), int(11))
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m = maps.HazardPitsMap{}
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settings.RoyaleSettings.ShrinkEveryNTurns = 1
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settings = rules.NewSettingsWithParams(rules.ParamShrinkEveryNTurns, "1")
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editor = maps.NewBoardStateEditor(state)
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require.Empty(t, state.Hazards)
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err = m.SetupBoard(state, settings, editor)
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@ -47,7 +47,7 @@ func TestHazardPitsMap(t *testing.T) {
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// Verify the hazard progression through the turns
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for i := 0; i < 16; i++ {
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state.Turn = i
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err = m.UpdateBoard(state, settings, editor)
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err = m.PostUpdateBoard(state, settings, editor)
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require.NoError(t, err)
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if i == 1 {
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require.Len(t, state.Hazards, 21)
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