DEV-1761: New rules API (#118)

* DEV-1761: Clean up Ruleset interface (#115)

* remove legacy ruleset types and simplify ruleset interface

* remove unnecessary settings argument from Ruleset interface

* decouple rules.Settings from client API and store settings as strings

* DEV 1761: Add new BoardState and Point fields (#117)

* add Point.TTL, Point.Value, GameState and PointState to BoardState

* allow maps to access BoardState.GameState,PointState

* add PreUpdateBoard and refactor snail_mode with it

* fix bug where an extra turn was printed to the console

* fix formatting

* fix lint errors

Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
This commit is contained in:
Rob O'Dwyer 2022-10-28 16:49:49 -07:00 committed by GitHub
parent 639362ef46
commit 82e1999126
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1349 additions and 1610 deletions

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@ -102,7 +102,7 @@ func TestSpiralHazardsMap(t *testing.T) {
for i := 0; i < 1000; i++ {
state.Turn = i
err = m.UpdateBoard(state, settings, editor)
err = m.PostUpdateBoard(state, settings, editor)
require.NoError(t, err)
}
require.NotEmpty(t, state.Hazards)
@ -123,7 +123,7 @@ func TestScatterFillMap(t *testing.T) {
totalTurns := 11 * 11 * 2
for i := 0; i < totalTurns; i++ {
state.Turn = i
err = m.UpdateBoard(state, settings, editor)
err = m.PostUpdateBoard(state, settings, editor)
require.NoError(t, err)
}
require.NotEmpty(t, state.Hazards)
@ -144,7 +144,7 @@ func TestDirectionalExpandingBoxMap(t *testing.T) {
totalTurns := 1000
for i := 0; i < totalTurns; i++ {
state.Turn = i
err = m.UpdateBoard(state, settings, editor)
err = m.PostUpdateBoard(state, settings, editor)
require.NoError(t, err)
}
require.NotEmpty(t, state.Hazards)
@ -165,7 +165,7 @@ func TestExpandingBoxMap(t *testing.T) {
totalTurns := 1000
for i := 0; i < totalTurns; i++ {
state.Turn = i
err = m.UpdateBoard(state, settings, editor)
err = m.PostUpdateBoard(state, settings, editor)
require.NoError(t, err)
}
require.NotEmpty(t, state.Hazards)
@ -186,7 +186,7 @@ func TestExpandingScatterMap(t *testing.T) {
totalTurns := 1000
for i := 0; i < totalTurns; i++ {
state.Turn = i
err = m.UpdateBoard(state, settings, editor)
err = m.PostUpdateBoard(state, settings, editor)
require.NoError(t, err)
}
require.NotEmpty(t, state.Hazards)