DEV-1761: New rules API (#118)
* DEV-1761: Clean up Ruleset interface (#115) * remove legacy ruleset types and simplify ruleset interface * remove unnecessary settings argument from Ruleset interface * decouple rules.Settings from client API and store settings as strings * DEV 1761: Add new BoardState and Point fields (#117) * add Point.TTL, Point.Value, GameState and PointState to BoardState * allow maps to access BoardState.GameState,PointState * add PreUpdateBoard and refactor snail_mode with it * fix bug where an extra turn was printed to the console * fix formatting * fix lint errors Co-authored-by: JonathanArns <jonathan.arns@googlemail.com>
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639362ef46
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50 changed files with 1349 additions and 1610 deletions
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@ -50,12 +50,17 @@ func (m HealingPoolsMap) SetupBoard(initialBoardState *rules.BoardState, setting
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return nil
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}
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func (m HealingPoolsMap) UpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).UpdateBoard(lastBoardState, settings, editor); err != nil {
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func (m HealingPoolsMap) PreUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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return nil
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}
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func (m HealingPoolsMap) PostUpdateBoard(lastBoardState *rules.BoardState, settings rules.Settings, editor Editor) error {
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if err := (StandardMap{}).PostUpdateBoard(lastBoardState, settings, editor); err != nil {
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return err
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}
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if lastBoardState.Turn > 0 && settings.RoyaleSettings.ShrinkEveryNTurns > 0 && len(lastBoardState.Hazards) > 0 && lastBoardState.Turn%settings.RoyaleSettings.ShrinkEveryNTurns == 0 {
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shrinkEveryNTurns := settings.Int(rules.ParamShrinkEveryNTurns, 0)
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if lastBoardState.Turn > 0 && shrinkEveryNTurns > 0 && len(lastBoardState.Hazards) > 0 && lastBoardState.Turn%shrinkEveryNTurns == 0 {
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// Attempt to remove a healing pool every ShrinkEveryNTurns until there are none remaining
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i := rand.Intn(len(lastBoardState.Hazards))
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editor.RemoveHazard(lastBoardState.Hazards[i])
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